Example #1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.touchCount > 0)
        {
            //foreach(Touch touch in Input.touches){
            for (int i = 0; i < Input.touches.Length; i++)
            {
                Touch touch = Input.touches[i];
                //if(touch.phase==TouchPhase.Began) IT_Gesture.OnTouchDown(touch.position);
                //else if(touch.phase==TouchPhase.Ended) IT_Gesture.OnTouchUp(touch.position);
                //else IT_Gesture.OnTouch(touch.position);

                if (touch.phase == TouchPhase.Began)
                {
                    IT_Gesture.OnTouchDown(touch);
                }
                else if (touch.phase == TouchPhase.Ended)
                {
                    IT_Gesture.OnTouchUp(touch);
                }
                else
                {
                    IT_Gesture.OnTouch(touch);
                }

                //IT_Gesture.OnTouch(touch);
            }
        }
        else if (Input.touchCount == 0)
        {
            //#if !(UNITY_ANDROID || UNITY_IPHONE) || UNITY_EDITOR
            if (Input.GetMouseButtonDown(0))
            {
                IT_Gesture.OnMouse1Down(Input.mousePosition);
            }
            else if (Input.GetMouseButtonUp(0))
            {
                IT_Gesture.OnMouse1Up(Input.mousePosition);
            }
            else if (Input.GetMouseButton(0))
            {
                IT_Gesture.OnMouse1(Input.mousePosition);
            }

            if (Input.GetMouseButtonDown(1))
            {
                IT_Gesture.OnMouse2Down(Input.mousePosition);
            }
            else if (Input.GetMouseButtonUp(1))
            {
                IT_Gesture.OnMouse2Up(Input.mousePosition);
            }
            else if (Input.GetMouseButton(1))
            {
                IT_Gesture.OnMouse2(Input.mousePosition);
            }
            //#endif
        }
    }
Example #2
0
 private void Update()
 {
     if (Input.touchCount > 0)
     {
         for (int i = 0; i < Input.touches.Length; i++)
         {
             Touch touch = Input.touches[i];
             if (touch.phase == TouchPhase.Began)
             {
                 IT_Gesture.OnTouchDown(touch);
             }
             else if (touch.phase == TouchPhase.Ended)
             {
                 IT_Gesture.OnTouchUp(touch);
             }
             else
             {
                 IT_Gesture.OnTouch(touch);
             }
         }
     }
     else if (Input.touchCount == 0)
     {
         if (Input.GetMouseButtonDown(0))
         {
             IT_Gesture.OnMouse1Down(Input.mousePosition);
         }
         else if (Input.GetMouseButtonUp(0))
         {
             IT_Gesture.OnMouse1Up(Input.mousePosition);
         }
         else if (Input.GetMouseButton(0))
         {
             IT_Gesture.OnMouse1(Input.mousePosition);
         }
         if (Input.GetMouseButtonDown(1))
         {
             IT_Gesture.OnMouse2Down(Input.mousePosition);
         }
         else if (Input.GetMouseButtonUp(1))
         {
             IT_Gesture.OnMouse2Up(Input.mousePosition);
         }
         else if (Input.GetMouseButton(1))
         {
             IT_Gesture.OnMouse2(Input.mousePosition);
         }
     }
 }