public void Destruct() { m_sync_client.Destruct(); m_sync_client = null; m_render_world.Destruct(); m_render_world = null; m_logic_world.Destruct(); m_logic_world = null; }
public virtual void Destruct() { m_sync_client.Destruct(); m_sync_client = null; m_render_world.Destruct(); m_render_world = null; m_logic_world.Destruct(); m_logic_world = null; m_combat_factory = null; m_level_data = null; }