public override void Initialize() { m_SoundSettings = this.Game.Services.GetService(typeof(IGameSettings)) as ISoundSettings; createToggleSoundMenuItem(m_SoundSettings.IsMuted()); createBackgroundMusicVolumeMenuItem(); createSoundEffectsVolumeMenuItem(); CreateDoneMenuItem(); base.Initialize(); }
public override void Update(GameTime gameTime) { bool doUpdate = true; switch (this.State) { case eScreenState.Activating: case eScreenState.Deactivating: case eScreenState.Closing: UpdateTransition(gameTime); break; case eScreenState.Active: break; case eScreenState.Inactive: case eScreenState.Closed: doUpdate = false; break; default: break; } if (doUpdate) { base.Update(gameTime); ISoundSettings gameSettings = (this.Game.Services.GetService(typeof(IGameSettings)) as ISoundSettings); if (gameSettings != null) { if (InputManager.KeyPressed(Keys.M)) { gameSettings.SetIsMuted(!gameSettings.IsMuted()); } } if (PreviousScreen != null && !this.IsModal) { PreviousScreen.Update(gameTime); } foreach (KeyValuePair <Keys, NamedAction> keyAndAction in m_ActivationKeys) { if (InputManager.KeyPressed(keyAndAction.Key)) { keyAndAction.Value.Action.Invoke(); } } } }