Example #1
0
        public void SendAll <T>(byte system, byte type, T data)
        {
            var json = Serialize(system, type, data);

            foreach (var connection in _socketRepository.GetAllConnections())
            {
                var stream = connection?.Stream;

                if (stream != null)
                {
                    _webSocketCore.Send(stream, json);
                }
            }
        }
Example #2
0
        public void HandleDeadPlayers()
        {
            var connections = _socketRepository.GetAllConnections();
            var timeouts    = connections.Where(x => x.TcpClient == null || x.IsTimedOut()).ToList();

            foreach (var timeout in timeouts)
            {
                Player player   = null;
                var    playerId = _socketRepository.GetPlayerId(timeout.Id);

                if (playerId.HasValue)
                {
                    player = _playerRepository.GetPlayerById(playerId.Value);
                }

                Console.WriteLine($"Connection removed: {timeout.Id} - {timeout.LastMessage}");
                _socketRepository.RemoveConnection(timeout.Id);

                if (player != null)
                {
                    _locationSender.Update(player.Node);
                }
            }
        }
Example #3
0
        public List <WebSocketMessage> PollMessages()
        {
            var output = new List <WebSocketMessage>();

            var sockets = _socketRepository.GetAllConnections();

            for (var i = 0; i < sockets.Count; i++)
            {
                var socket = sockets[i];

                var data = new List <byte>();

                while (socket.TcpClient.Client.Poll(10, SelectMode.SelectRead))
                {
                    var buffer = new byte[1024];

                    var received = socket.Stream.Read(buffer, 0, buffer.Length);

                    if (received == 0)
                    {
                        break;
                    }

                    data.AddRange(buffer.Take(received));
                }

                if (socket.IsTimedOut())
                {
                    Console.WriteLine("Dead connection (" + socket.Id + ")");
                    sockets.RemoveAt(i);
                    i--;
                    continue;
                }

                if (!data.Any())
                {
                    continue;
                }

                if (data[0] != BinaryFrame)
                {
                    continue;
                }

                ulong size         = 0;
                var   payloadIndex = 0;
                var   mask         = new byte[4];

                if (data[1] <= 253)
                {
                    size         = (data[1]);
                    mask         = data.Skip(2).Take(4).ToArray();
                    payloadIndex = 6;
                }
                else if (data[1] == 254)
                {
                    size         = BitConverter.ToUInt16(data.ToArray(), 1);
                    mask         = data.Skip(4).Take(4).ToArray();
                    payloadIndex = 8;
                }
                else if (data[1] == 255)
                {
                    size         = BitConverter.ToUInt64(data.ToArray(), 1);
                    mask         = data.Skip(10).Take(4).ToArray();
                    payloadIndex = 14;
                }

                var payload = data.Skip(payloadIndex).Take((int)size).ToArray();
                for (var j = 0; j < payload.Length; j++)
                {
                    payload[j] = (byte)(payload[j] ^ mask[j % 4]);
                }

                if (payload[0] == SystemTypes.Ping)
                {
                    socket.LastMessage = DateTime.Now;
                    continue;
                }

                var jsonData = Encoding.UTF8.GetString(payload, 2, payload.Count() - 2);

                Console.WriteLine(jsonData);

                WebSocketMessage message = new WebSocketMessage
                {
                    System = payload[0],
                    Type   = payload[1],
                    Data   = jsonData
                };

                if (message.HasData())
                {
                    message.Connection = socket;
                    output.Add(message);
                }
            }

            return(output);
        }