Example #1
0
        // does a copy
        public SlotArray(ISlotArray slots)
        {
            var p = new string[slots.Length];

            for (int i = 0; i < p.Length; ++i)
            {
                p[i] = slots[i];
            }
            this.slots = p;
        }
Example #2
0
        public IngamePhase(ISlotArray slots)
        {
            var s = new SlotArray(slots); // <-- makes a copy

            Slots   = s;
            session = GameLogic.SessionFactory.New();

            int players = 0;

            for (int i = 0; i < s.Length; ++i)
            {
                if (s[i] != null)
                {
                    ++players;
                    session.TryAddPlayer(i); // should never fail here.
                }
            }

            turnCache               = new TurnCache[players * 2];
            session.TurnBegun      += Session_TurnBegun;
            session.WinnerDeclared += Session_WinnerDeclared;
        }
 public FinishedPhase(int winner, ISlotArray slots)
 {
     WinnerSlot = winner;
     this.slots = new SlotArray(slots);
 }