public override void Play(ISkillAttacker attacker, SkillEffect se) { m_ef = se; ActionNodeProp prop = m_NodeProp as ActionNodeProp; if (prop != null) { m_attacker = attacker; if (attacker != null) { attacker.PlaySkillAnim(prop.name, prop.IsAttackSatte, prop.loopCount, prop.speed, prop.offset); } } }