void Start() { m_startPos = transform.position; m_moveDir = transform.forward; m_moveDir.y = 0; m_moveDir.Normalize(); // m_skillId = m_attacker.GetCurSkillId(); //没用到注释了 m_layerMask = m_attacker.GetTargetLayer(); //潜在目标所在的LAYER if (m_delayTime <= 0.001f) { BeginCast(); } else { StartCoroutine(UpdateDelayCast()); } }