public void ConnectionLimitRestartListening() { IServerConnection connection = null; provider.ConnectionMade += (sender, e) => { if (connection == null) { connection = e.Connection; } }; ConnectionLimit(); Assert.IsNotNull(connection); connection.DisconnectAsync(); AsyncTest test = new AsyncTest(); provider.ConnectionMade += test.PassHandler; IClientConnection client = GetNewClientConnection(); client.Disconnected += test.FailHandler; client.ConnectAsync(Target, MessageTypes); test.Assert(10000); }
public void DisconnectFromServerOnServer() { var test = new AsyncTest(2); var c = GetNewClientConnection(); c.Disconnected += test.PassHandler; IServerConnection sc = null; var wait = new AutoResetEvent(false); this.provider.Start(MessageTypes); this.provider.ConnectionMade += (sender, e) => { e.Connection.Disconnected += test.PassHandler; sc = e.Connection; wait.Set(); }; c.ConnectAsync(Target, MessageTypes); if (!wait.WaitOne(10000) || sc == null) { Assert.Fail("Failed to connect"); } sc.DisconnectAsync(); test.Assert(10000); }