public void Connect(SocketConnectionParameters parameters) { if (_connection != null) { _connection.Disconnect(); } _connection = _transport.Connect(parameters.IPAddress, parameters.Port); }
public void Execute() { _serverConnection.Disconnect(); _currentContext.LoggedUserNumber = 0; _eventAggregator.Publish(new LoggedOut()); }
protected override async void OnDisappearing() { base.OnDisappearing(); await serverConnection.Disconnect(); }