private void Start()
 {
     uniqueID = GetComponent <UniqueID>();
     if (sceneDataSet.Contains(uniqueID.ID))
     {
         Destroy(this.gameObject);
         return;
     }
 }
Example #2
0
    void Awake()
    {
        uniqueID = GetComponent <UniqueID>();

        if (sceneDataSet.Contains(uniqueID.ID))
        {
            Destroy(this.gameObject);
            return;
        }

        rigidbody = GetComponent <Rigidbody2D>();
        animator  = GetComponent <Animator>();
    }