private void Start() { uniqueID = GetComponent <UniqueID>(); if (sceneDataSet.Contains(uniqueID.ID)) { Destroy(this.gameObject); return; } }
void Awake() { uniqueID = GetComponent <UniqueID>(); if (sceneDataSet.Contains(uniqueID.ID)) { Destroy(this.gameObject); return; } rigidbody = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); }