/// <summary> /// 为角色指定新的操作功能列表 /// </summary> /// <param name="roleID">角色ID</param> /// <param name="newFunctionList">功能列表</param> /// <returns></returns> public bool EditRoleFunctions(int roleID, List <string> newFunctionList) { return(roleDal.EditRoleFunctions(roleID, newFunctionList)); }
/// <summary> /// 为角色指定新的操作功能列表 /// </summary> /// <param name="roleID">角色ID</param> /// <param name="newFunctionList">功能列表</param> /// <returns></returns> public bool EditRoleFunctions(Int32 roleId, List <string> newFunctionList) { return(dal.EditRoleFunctions(roleId, newFunctionList)); }
/// <summary> /// 为角色指定新的操作功能列表 /// </summary> /// <param name="roleID">角色ID</param> /// <param name="newFunctionList">功能列表</param> /// <param name="systemType">系统类型</param> /// <returns></returns> public bool EditRoleFunctions(int roleID, List <string> newFunctionList, string systemType) { return(roleDal.EditRoleFunctions(roleID, newFunctionList, systemType)); }