public RoleUserController(IRoleUser repoRoleUser
     , IRole repoRole, IPermission repoPer)
 {
     dalRoleUser = repoRoleUser;
     dalRole = repoRole;
     dalPermission = repoPer;
 }
Example #2
0
 /// <summary>
 /// Adds the role.
 /// </summary>
 /// <param name="role">The role.</param>
 public void AddRole(IRole role)
 {
     using (Logger.Assembly.Scope())
     {
         RoleIds.Add(role.Id);
     }
 }
Example #3
0
        private void RemoveExclusions(IRole role, Dictionary<string, IRole> roles, HashSet<IRole> parsedMemberships, HashSet<IRole> parsedExclusions)
        {
            foreach (var exclusion in role.RoleExclusions.Values)
            {
                if (parsedExclusions.Contains(exclusion))
                {
                    continue;
                }
                if (roles.ContainsKey(exclusion.Name))
                {
                    roles.Remove(exclusion.Name);
                    parsedExclusions.Add(exclusion);
                }
                RemoveExclusions(exclusion, roles, parsedMemberships, parsedExclusions);
            }

            foreach (var membership in role.RoleMemberships.Values)
            {
                if (parsedMemberships.Contains(membership))
                {
                    continue;
                }
                parsedMemberships.Add(membership);
                RemoveExclusions(membership, roles, parsedMemberships, parsedExclusions);
            }
        }
Example #4
0
        /// <summary>
        /// Assign a set of abilities to a role.
        /// </summary>
        /// <param name="role">The role that is to be inspected and if nescessary configured</param>
        /// <param name="abilities">The abilities to assign the role if nescessary</param>
        public static void RegisterAbilities(IRole role, IEnumerable<IAbility> abilities)
        {
            // This method is intended to be used from the Global.asax.cs or
            // similar. It should only be done from there to encourage a centralized
            // place to assign abilities.
            //
            // You could additionally add the roles and abilities into this file
            // but it was designed to be general enough to support most use cases
            //
            // The method is designed with dependency injection in mind which should allow
            // any method of configuring roles and abilities (i.e. pulling roles from the database,
            // or abilities through refection)

            if (role == null)
                throw new ArgumentNullException("role");
            if (abilities == null)
                throw new ArgumentNullException("abilities");
            if (role.Abilities == null)
                role.Abilities = new List<IAbility>();

            foreach (IAbility ability in abilities)
                role.Abilities.Add(ability);

            AuthorizationService.AddRole(role);
        }
Example #5
0
 public AccountController(IUser userRepository, ISettings settingsRepository, IRole roleRepository)
     : base(settingsRepository)
 {
     _userRepository = userRepository;
     _roleRepository = roleRepository;
     ExpectedMasterName = string.Empty;
 }
 public ModifyIncidentHandler()
 {
     APF = Australian_Parachute_Federation.Instance;
     _reporter = APF.Searcher.Find_User("13E98653-675F-44E6-A0A2-E2E40261F8FE");
     _role = APF.Searcher.Find_Role("70CAAFBC-B595-4D98-85CF-FCDC913FDB9D");
     _userInRole = (IUserInRole)APF.Searcher.Find_User_In_Role(_reporter.User_ID, _role.Role_ID);
 }
Example #7
0
        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="roleAccessor">Role Property Accessor this instance will be returned by</param>
        /// <param name="memberships">Other roles to participate in</param>
        /// <param name="exclusions">Roles of which this role is excluded</param>
        public RoleExpression(Expression<Func<IRole>> roleAccessor, IRole[] memberships, IRole[] exclusions)
        {
            Name = BindingHelper.Name(roleAccessor);

            RoleMemberships = memberships.ToDictionary(r => r.Name);
            RoleExclusions = exclusions.ToDictionary(r => r.Name);
        }
Example #8
0
 public Task<int> UpdateAsync(IRole role)
 {
     if (String.IsNullOrEmpty(role.Id))
     {
         throw new ArgumentNullException("Id");
     }
     return roleRepository.UpdateAsync(role);
 }
        public IRole AddRole(IRole role)
        {
            foreach (IAbility ability in role.Abilities)
                AddAbility(ability);

            _roleRepository.Create(role);
            return GetRole(role.Name);
        }
Example #10
0
        /// <summary>
        /// 根据流程和角色创建SOARoleContext
        /// </summary>
        /// <param name="role"></param>
        /// <param name="process"></param>
        /// <returns></returns>
        public static SOARoleContext CreateContext(IRole role, IWfProcess process)
        {
            role.NullCheck("role");

            SOARole soaRole = (SOARole)SOARole.CreateWrapperObject(role);

            return CreateContext(soaRole.PropertyDefinitions, process);
        }
Example #11
0
        public TaskContext(IRole role)
        {
            Role = role;

               Settings = new ExpandoObject();
               StepIndex = 0;
               TaskSteps = new List<TaskStep>();
        }
        public void remove_role(IRole role)
        {
            roles.RemoveAll(r => r.GetType() == role.GetType());

            Contract.Ensures(
                roles.Count > 0,
                "Personnel must have at least one role"
            );
        }
Example #13
0
        public new static IRole CreateWrapperObject(IRole role)
        {
            IRole result = role;

            if (role is SOARole == false)
                result = new SOARole(role);

            return result;
        }
Example #14
0
 public Character(string name, char gender, int age, IRole role, string race)
 {
     this.name = name;
     this.gender = gender;
     this.age = age;
     this.role = role;
     this.race = race;
     // give random hair type , eye colour , hair colour
 }
Example #15
0
 public void Initial()
 {
     if(PlayerGO != null)		Player		= PlayerGO.GetComponent<IRole>();
     if(EnemyGO != null)			Enemy		= EnemyGO.GetComponent<IRole> ();
     if(PlayerCameraGO != null)	PlayerCam	= PlayerCameraGO.GetComponent<ICamera> ();
     if(EnemyCameraGO != null)	EnemyCam    = EnemyCameraGO.GetComponent<ICamera> ();
     if(BulletCameraGO != null)	BulletCam	= BulletCameraGO.GetComponent<ICamera> ();
     if(MainCameraGO != null)	MainCam		= MainCameraGO.GetComponent<ICamera> ();
 }
 public Boolean HasRole(IRole role)
 {
     foreach (IRole personnel_role in this.roles)
     {
         if (role.GetType() == personnel_role.GetType()){
             return true;
         }
     }
     return false;
 }
Example #17
0
        public TaskContext(IRole role)
        {
            if (role == null)
                throw new Exception("角色不能为null");
               Role = role;

               Settings = new ExpandoObject();
               StepIndex = 0;
               TaskSteps = new List<TaskStep>();
        }
Example #18
0
        public IRole RenameRole(IRole role, String newRoleName)
        {
            if (role == null) throw new ArgumentNullException("role");
            if (String.IsNullOrEmpty(newRoleName)) throw new ArgumentNullException("newRoleName");

            role.Name = newRoleName;
            this.RoleRepository.Update(role);
            
            return role;
        }
 private static void bindCheckBoxList( SecurityTool tool, IBlock sblock, IRole role ) {
     IBlock cbBlock = sblock.GetBlock( "checkboxs" );
     IList checkValues = tool.GetCheckBoxList( role );
     foreach (ActionVo av in checkValues) {
         cbBlock.Set( "a.Name", av.Name );
         cbBlock.Set( "a.Value", av.Value );
         cbBlock.Set( "a.Checked", av.Checked );
         cbBlock.Next();
     }
 }
Example #20
0
        public static void Add(IContext context, IRole role)
        {
            Context ctx = context as Context;
            if (ctx == null)
                throw new Exception(typeof(Context).FullName + " expected.");

            SqlCommand command = new SqlCommand("insert into Role (title) values (@Title)");
            command.Parameters.Add(new SqlParameter("Title", role.Title));

            command.ExecuteNonQuery();
        }
Example #21
0
 public Task<int> DeleteAsync(IRole entity)
 {
     try
     {
         return Repository.DeleteAsync(entity);
     }
     catch (Exception e)
     {
         throw new Exception(e.ToString());
     }
 }
Example #22
0
 public Task<int> InsertAsync(IRole entity)
 {
     try
     {
         return Repository.InsertAsync(entity);
     }
     catch (Exception e)
     {
         throw e;
     }
 }
 public virtual Task<int> DeleteAsync(IRole entity)
 {
     try
     {
         return Repository.DeleteAsync<Role>(Mapper.Map<Role>(entity));
     }
     catch (Exception e)
     {
         throw new Exception(e.ToString());
     }
 }
 public virtual Task<int> UpdateAsync(IRole entity)
 {
     try
     {
         return Repository.UpdateAsync<Role>(Mapper.Map<Role>(entity));
     }
     catch (Exception e)
     {
         throw e;
     }
 }
        public bool Authorize(IRole role, IAbility ability)
        {
            if (role.Abilities.Contains(ability))
                return true;

            foreach (IAbility root in role.Abilities)
                if (_Authorize(root, ability))
                    return true;

            return false;
        }
        public Permission SetPermission(IRole role, IAction action, bool isAllowed)
        {
            Permission permission = PermissionRepository.GetPermissionByRole(role, action);

            if (permission == null)
                permission = new Permission(role, action, isAllowed);
            else
                permission.IsAllowed = isAllowed;

            PermissionRepository.SavePermission(permission);
            return permission;
        }
Example #27
0
 internal static VRole C2V(IRole contract)
 {
     if (!System.Runtime.Remoting.RemotingServices.IsObjectOutOfAppDomain(contract) &&
         (contract.GetType().Equals(typeof(RoleV2C))))
     {
         return ((RoleV2C)(contract)).GetSourceView();
     }
     else
     {
         return new RoleC2V(contract);
     }
 }
Example #28
0
        public void GrantRole(IRole role, IAccount account)
        {
            if (role == null) throw new ArgumentNullException("role");
            if (account == null) throw new ArgumentNullException("account");

            if (account.Roles.Any(x => x.Id == role.Id)) 
                throw new FineWorkException(String.Format(
                    "The role [{0} ({1})] has been granted to account [{2} {3}] already.",
                    role.Id, role.Name, account.Id, account.Name));
            role.Accounts.Add(account);
            this.RoleRepository.Update(role);
        }
Example #29
0
 public RoleRightsController(IRole role, IUserRole userRole, IModule module, 
     IAction action, IActionModule actionModule, 
     IRoleRight roleRight, ICacheManager cache)
 {
     _role = role;
     _module = module;
     _actionModule = actionModule;
     _roleRight = roleRight;
     _action = action;
     _cache = cache;
     _userRole = userRole;
 }
        public void add_role(IRole role)
        {
            Contract.Requires<ArgumentOutOfRangeException>(
                role != null,
                "role cannot be null"
            );

            // ensure that "roles" doesn't have duplicates
            Contract.Ensures(Contract.ForAll(roles, r1 => !Contract.Exists(roles, r2 => r1 != r2 && r1.GetType() == r2.GetType())));

            roles.Add(role);
        }
        /// <summary>
        ///     Add the specified used to the specified streaming role.
        /// </summary>
        /// <param name="guildUser">User to add to role.</param>
        /// <param name="streamingRole">Role to add the user to.</param>
        private async Task AddUserToStreamingRole(IGuildUser guildUser, IRole streamingRole)
        {
            await guildUser.AddRoleAsync(streamingRole);

            logger.LogDebug($"StreamingRole Module: Adding {guildUser.Username}");
        }
 Task <bool> IPermissionConfig.SetGuildModRole(IGuild guild, IRole role)
 {
     Guilds.Single(g => g.GuildId == guild.Id).ModRole = role.Id;
     return(Task.FromResult(true));
 }
        /// <summary>
        ///     Remove the specified used to the specified streaming role.
        /// </summary>
        /// <param name="guildUser">User to add to role.</param>
        /// <param name="streamingRole">Role to add the user to.</param>
        private async Task RemoveUserFromStreamingRole(IGuildUser guildUser, IRole streamingRole)
        {
            await guildUser.RemoveRoleAsync(streamingRole);

            logger.LogDebug($"StreamingRole Module: Removing {guildUser.Username}");
        }
Example #34
0
 public void Init(IRole uvo)
 {
     this.UVO = uvo;
 }
Example #35
0
        public static ImmutableArray <ITag> ParseTags(string text, IMessageChannel channel, IGuild guild, IReadOnlyCollection <IUser> userMentions)
        {
            var tags = ImmutableArray.CreateBuilder <ITag>();

            int index = 0;

            while (true)
            {
                index = text.IndexOf('<', index);
                if (index == -1)
                {
                    break;
                }
                int endIndex = text.IndexOf('>', index + 1);
                if (endIndex == -1)
                {
                    break;
                }
                string content = text.Substring(index, endIndex - index + 1);

                if (MentionUtils.TryParseUser(content, out ulong id))
                {
                    IUser mentionedUser = null;
                    foreach (var mention in userMentions)
                    {
                        if (mention.Id == id)
                        {
                            mentionedUser = channel?.GetUserAsync(id, CacheMode.CacheOnly).GetAwaiter().GetResult();
                            if (mentionedUser == null)
                            {
                                mentionedUser = mention;
                            }
                            break;
                        }
                    }
                    tags.Add(new Tag <IUser>(TagType.UserMention, index, content.Length, id, mentionedUser));
                }
                else if (MentionUtils.TryParseChannel(content, out id))
                {
                    IChannel mentionedChannel = null;
                    if (guild != null)
                    {
                        mentionedChannel = guild.GetChannelAsync(id, CacheMode.CacheOnly).GetAwaiter().GetResult();
                    }
                    tags.Add(new Tag <IChannel>(TagType.ChannelMention, index, content.Length, id, mentionedChannel));
                }
                else if (MentionUtils.TryParseRole(content, out id))
                {
                    IRole mentionedRole = null;
                    if (guild != null)
                    {
                        mentionedRole = guild.GetRole(id);
                    }
                    tags.Add(new Tag <IRole>(TagType.RoleMention, index, content.Length, id, mentionedRole));
                }
                else if (Emote.TryParse(content, out var emoji))
                {
                    tags.Add(new Tag <Emote>(TagType.Emoji, index, content.Length, emoji.Id, emoji));
                }
                else //Bad Tag
                {
                    index = index + 1;
                    continue;
                }
                index = endIndex + 1;
            }

            index = 0;
            while (true)
            {
                index = text.IndexOf("@everyone", index);
                if (index == -1)
                {
                    break;
                }

                var tagIndex = FindIndex(tags, index);
                if (tagIndex.HasValue)
                {
                    tags.Insert(tagIndex.Value, new Tag <object>(TagType.EveryoneMention, index, "@everyone".Length, 0, null));
                }
                index++;
            }

            index = 0;
            while (true)
            {
                index = text.IndexOf("@here", index);
                if (index == -1)
                {
                    break;
                }

                var tagIndex = FindIndex(tags, index);
                if (tagIndex.HasValue)
                {
                    tags.Insert(tagIndex.Value, new Tag <object>(TagType.HereMention, index, "@here".Length, 0, null));
                }
                index++;
            }

            return(tags.ToImmutable());
        }
Example #36
0
        public async Task RoleInfoAsync(IRole role)
        {
            var srole = ((SocketRole)role).Permissions;
            var l     = new List <string>();

            if (srole.AddReactions)
            {
                l.Add("Can Add Reactions");
            }
            if (srole.Administrator)
            {
                l.Add("Is Administrator");
            }
            if (srole.AttachFiles)
            {
                l.Add("Can Attach Files");
            }
            if (srole.BanMembers)
            {
                l.Add("Can Ban Members");
            }
            if (srole.ChangeNickname)
            {
                l.Add("Can Change Nickname");
            }
            if (srole.Connect)
            {
                l.Add("Can Connect");
            }
            if (srole.CreateInstantInvite)
            {
                l.Add("Can Create Invite");
            }
            if (srole.DeafenMembers)
            {
                l.Add("Can Deafen Members");
            }
            if (srole.EmbedLinks)
            {
                l.Add("Can Embed Links");
            }
            if (srole.KickMembers)
            {
                l.Add("Can Kick Members");
            }
            if (srole.ManageChannels)
            {
                l.Add("Can Manage Channels");
            }
            if (srole.ManageEmojis)
            {
                l.Add("Can Manage Emojis");
            }
            if (srole.ManageGuild)
            {
                l.Add("Can Manage Guild");
            }
            if (srole.ManageMessages)
            {
                l.Add("Can Manage Messages");
            }
            if (srole.ManageNicknames)
            {
                l.Add("Can Manage Nicknames");
            }
            if (srole.ManageRoles)
            {
                l.Add("Can Manage Roles");
            }
            if (srole.ManageWebhooks)
            {
                l.Add("Can Manage Webhooks");
            }
            if (srole.MentionEveryone)
            {
                l.Add("Can Mention Everyone");
            }
            if (srole.MoveMembers)
            {
                l.Add("Can Move Members");
            }
            if (srole.MuteMembers)
            {
                l.Add("Can Mute Members");
            }
            if (srole.ReadMessageHistory)
            {
                l.Add("Can Read Message History");
            }
            if (srole.ReadMessages)
            {
                l.Add("Can Read Messages");
            }
            if (srole.SendMessages)
            {
                l.Add("Can Send Messages");
            }
            if (srole.SendTTSMessages)
            {
                l.Add("Can Send TTS Messages");
            }
            if (srole.Speak)
            {
                l.Add("Can Speak");
            }
            if (srole.UseExternalEmojis)
            {
                l.Add("Can Use Externam Emojis");
            }
            if (srole.UseVAD)
            {
                l.Add("Can Use VAD");
            }

            var list = string.Join("\n", l.ToArray());

            if (list == "")
            {
                list = "None :(";
            }
            var embed = new EmbedBuilder()
                        .WithTitle($"RoleInfo for {role.Name}")
                        .AddField("Colour", $"{role.Color}")
                        .AddField("ID", $"{role.Id}")
                        .AddField("Creation Date", $"{role.CreatedAt}")
                        .AddField("Displayed Separately?", $"{role.IsHoisted}")
                        .AddField("Mentionable?", $"{role.IsMentionable}")
                        .AddField("Discord Generated?", $"{role.IsManaged}")
                        .AddField("Permissions", list)
                        .WithFooter(x =>
            {
                x.WithText("PassiveBOT");
                x.WithIconUrl(Context.Client.CurrentUser.GetAvatarUrl());
            });

            await ReplyAsync("", false, embed.Build());
        }
Example #37
0
 public bool IsSubjectInRole(ISubject account, IRole role)
 {
     return(CoreContext.UserManager.IsUserInGroup(account.ID, role.ID));
 }
Example #38
0
        public bool IsSubjectInRole(ISubject account, IRole role)
        {
            List <IRole> roles = GetRoles(account);

            return(roles.Contains(role));
        }
Example #39
0
        public async Task AddEmoteRoles(IRole role, string emoteString = "", string name = "")
        {
            if (!_reactRoleService.IsPreparingMessage)
            {
                await ReplyAsync("No message is being prepared, use NewMessage first!");

                return;
            }

            // If empty we check the message for the role passed in, if it exists we remove that role from the message.
            if (emoteString == string.Empty)
            {
                var reactionRemove =
                    _reactRoleService.NewMessage.Reactions?.Find(reactRole => reactRole.RoleId == role.Id);
                if (reactionRemove == null)
                {
                    await ReplyAsync($"Role {role.Name} was not attached to this message.");

                    return;
                }

                _reactRoleService.NewMessage.Reactions.Remove(reactionRemove);
                await ReplyAsync($"Removed Role {role.Name} from message.");

                return;
            }

            // Try pull the Emote ID from the emote used.
            Emote tempEmote;

            if (!Emote.TryParse(emoteString, out tempEmote))
            {
                await ReplyAsync($"Emote ({emoteString}) does not exist in this server.");

                return;
            }

            // We make sure we have access to it on this server
            var emote = await Context.Guild.GetEmoteAsync(tempEmote.Id);

            if (emote == null)
            {
                await ReplyAsync($"Failed to use ({emoteString}), unknown error.");

                return;
            }

            if (name == string.Empty)
            {
                name = emote.Name;
            }

            // Add our Reaction Role
            _reactRoleService.NewMessage.Reactions ??= new List <ReactRole>();
            var newRole = new ReactRole(name, role.Id, emote.Id);

            _reactRoleService.NewMessage.Reactions.Add(newRole);

            await Context.Message.AddReactionAsync(emote);

            await Context.Message.AddReactionAsync(_thumbUpEmote);
        }
Example #40
0
 public static IEnumerable <IUser> Members(this IRole role) =>
 role.Guild.GetUsersAsync().GetAwaiter().GetResult().Where(u => u.RoleIds.Contains(role.Id)) ?? Enumerable.Empty <IUser>();
Example #41
0
 public static async Task <IEnumerable <IGuildUser> > GetMembersAsync(this IRole role) =>
 (await role.Guild.GetUsersAsync(CacheMode.CacheOnly)).Where(u => u.RoleIds.Contains(role.Id)) ?? Enumerable.Empty <IGuildUser>();
Example #42
0
        private Embed BuildEmbed(IReadOnlyCollection <TagSummary> tags, IUser ownerUser = null, IGuild ownerGuild = null, IRole ownerRole = null)
        {
            var orderedTags = tags
                              .OrderByDescending(x => x.Uses)
                              .ThenBy(x => x.Name);

            var ownerName = ownerUser?.Username
                            ?? ownerGuild?.Name
                            ?? ownerRole?.Name;

            var ownerImage = ownerUser?.GetDefiniteAvatarUrl()
                             ?? ownerGuild?.IconUrl;

            var builder = new EmbedBuilder();

            builder
            .WithAuthor(ownerName, ownerImage)
            .WithColor(Color.DarkPurple)
            .WithDescription(tags.Count > 0 ? null : "No tags.")
            .WithFooter(EmbedFooterText)
            .WithTitle("Tags");

            const int tagsToDisplay = 6;

            foreach (var tag in orderedTags.Take(tagsToDisplay))
            {
                builder.AddField(tag.Name, $"{tag.Uses} uses", true);
            }

            if (tags.Count > tagsToDisplay)
            {
                var fieldName = $"and {tags.Count - tagsToDisplay} more";

                // https://modix.gg/tags
                var url = new UriBuilder(Config.WebsiteBaseUrl)
                {
                    Path = "/tags"
                }.RemoveDefaultPort().ToString();

                builder.AddField(x => x.WithName(fieldName)
                                 .WithValue($"View at {url}"));
            }

            return(builder.Build());
        }
Example #43
0
 public AndroidController(IOverTimeRequest _ioverTimeReques, IWorkflowDetail _iworkflowDetail,
                          IWorkflowTracker _iworkflowTracker, IDepartment _idepartment, IDocuments _idocuments, IRole _irole, IUser _iuser, IHold _ihold, IMenu _imenu, IInsight _iinsight)
 {
     ioverTimeRequest = _ioverTimeReques;
     iworkflowDetail  = _iworkflowDetail;
     iworkflowTracker = _iworkflowTracker;
     idepartment      = _idepartment;
     idocuments       = _idocuments;
     irole            = _irole;
     iuser            = _iuser;
     ihold            = _ihold;
     imenu            = _imenu;
     iinsight         = _iinsight;
 }
Example #44
0
 public KaraokeSetting(IVoiceChannel karaokeVc, ITextChannel karaokeChannel, IRole singingRole)
 {
     KaraokeVc      = karaokeVc.Id;
     KaraokeChannel = karaokeChannel.Id;
     SingingRole    = singingRole.Id;
 }
Example #45
0
        public static List <IRole> Balance(IRole roleflags, int playerCount, bool chaos, bool burningOverkill, out List <IRole> possibleRoles, bool validationMode = false)
        {
            List <IRole> rolesToAssign;
            List <IRole> disabledRoles = roleflags.HasFlag(IRole.VALID) || validationMode
                ? roleflags.GetUniqueRoles().ToList()
                : new List <IRole>();

            var balanced   = false;
            var attempts   = 0;
            var nonVgRoles = new[] { IRole.Cultist, IRole.SerialKiller, IRole.Tanner, IRole.Wolf, IRole.AlphaWolf, IRole.Sorcerer, IRole.WolfCub, IRole.Lycan, IRole.Thief, IRole.SnowWolf, IRole.Arsonist };

            do
            {
                attempts++;
                if (attempts >= 500)
                {
                    throw new IndexOutOfRangeException("Unable to create a balanced game.  Please try again.\nPlayer count: " + playerCount);
                }


                //determine which roles should be assigned
                rolesToAssign = GetRoleList(playerCount, disabledRoles);
                while (rolesToAssign.Count < playerCount)
                {
                    rolesToAssign.Add(IRole.Villager);
                }

                possibleRoles = new List <IRole>(rolesToAssign);
                Shuffle(rolesToAssign);
                rolesToAssign = rolesToAssign.Take(playerCount).ToList();

                //let's fix some roles that should or shouldn't be there...

                //sorcerer or traitor or snowwolf, without wolves, are pointless. change one of them to wolf
                if ((rolesToAssign.Contains(IRole.Sorcerer) || rolesToAssign.Contains(IRole.Traitor) || rolesToAssign.Contains(IRole.SnowWolf)) &&
                    !rolesToAssign.Any(x => WolfRoles.Contains(x)))
                {
                    var towolf         = rolesToAssign.FindIndex(x => x == IRole.Sorcerer || x == IRole.Traitor || x == IRole.SnowWolf); //if there are multiple, the random order of rolesToAssign will choose for us which one to substitute
                    var possibleWolves = WolfRoles.Where(x => !disabledRoles.Contains(x)).ToList();
                    rolesToAssign[towolf] = possibleWolves[R.Next(possibleWolves.Count)];                                                //choose randomly from WolfRoles
                }

                //cult without CH -> add CH (unless the group REALLY doesn't want it...)
                if (rolesToAssign.Contains(IRole.Cultist) && !rolesToAssign.Contains(IRole.CultistHunter) &&
                    !disabledRoles.Contains(IRole.CultistHunter))
                {
                    //just pick a vg, and turn them to CH
                    var vg = rolesToAssign.FindIndex(x => !nonVgRoles.Contains(x));
                    rolesToAssign[vg] = IRole.CultistHunter;
                }

                //appseer without seer -> seer
                if (rolesToAssign.Contains(IRole.ApprenticeSeer) && !rolesToAssign.Contains(IRole.Seer))
                {
                    //substitute with seer
                    var apps = rolesToAssign.IndexOf(IRole.ApprenticeSeer);
                    rolesToAssign[apps] = IRole.Seer;
                }

                //make sure that we have at least two teams
                if (
                    rolesToAssign.Any(x => !nonVgRoles.Contains(x)) && //make sure we have VGs
                    rolesToAssign.Any(x => nonVgRoles.Contains(x) && x != IRole.Sorcerer && x != IRole.Tanner && x != IRole.Thief)    //make sure we have at least one enemy
                    )
                {
                    balanced = true;
                }
                //else, redo role assignment. better to rely on randomness, than trying to fix it

                //also make sure that baddie count is lower than village count
                if (rolesToAssign.Count(x => nonVgRoles.Contains(x)) >= rolesToAssign.Count(x => !nonVgRoles.Contains(x)))
                {
                    balanced = false;
                }

                if (rolesToAssign.Contains(IRole.SerialKiller) && rolesToAssign.Contains(IRole.Arsonist))
                {
                    balanced = balanced && burningOverkill;
                }

                //the roles to assign are good, now if it's not a chaos game we need to check if they're balanced
                if (!chaos)
                {
                    var villageStrength =
                        rolesToAssign.Where(x => !nonVgRoles.Contains(x)).Sum(x => x.GetStrength(rolesToAssign));
                    var enemyStrength =
                        rolesToAssign.Where(x => nonVgRoles.Contains(x)).Sum(x => x.GetStrength(rolesToAssign));

                    //check balance
                    var varianceAllowed = (playerCount / 4) + 1;
                    balanced = balanced && (Math.Abs(villageStrength - enemyStrength) <= varianceAllowed);
                }
            } while (!balanced);

            return(rolesToAssign);
        }
Example #46
0
 /// <inheritdoc />
 Task IGuildUser.RemoveRoleAsync(IRole role, RequestOptions options) =>
 throw new NotSupportedException("Roles are not supported on webhook users.");
Example #47
0
        public static int GetStrength(this IRole role, List <IRole> allRoles)
        {
            IRole[] WolfRoles           = { IRole.Wolf, IRole.WolfCub, IRole.AlphaWolf, IRole.Lycan };
            IRole[] nonConvertibleRoles = { IRole.Seer, IRole.GuardianAngel, IRole.Detective, IRole.Cursed, IRole.Harlot, IRole.Hunter, IRole.Doppelgänger, IRole.Wolf, IRole.AlphaWolf, IRole.WolfCub, IRole.SerialKiller, IRole.Lycan, IRole.Thief, IRole.SnowWolf };
            switch (role)
            {
            case IRole.Villager:
                return(1);

            case IRole.Drunk:
                return(3);

            case IRole.Harlot:
                return(6);

            case IRole.Seer:
                return(7 - allRoles.Count(x => x == IRole.Lycan) - (allRoles.Count(x => x == IRole.WolfMan) * 2));

            case IRole.Traitor:
                return(0);

            case IRole.GuardianAngel:
                return(7 + (allRoles.Contains(IRole.Arsonist) ? 1 : 0));

            case IRole.Detective:
                return(6);

            case IRole.Wolf:
                return(10);

            case IRole.Cursed:
                return(1 - allRoles.Count(x => WolfRoles.Contains(x) || x == IRole.SnowWolf) / 2);    //vg, or worse

            case IRole.Gunner:
                return(6);

            case IRole.Tanner:
                return(allRoles.Count / 2);

            case IRole.Fool:
                return(3);

            case IRole.WildChild:
                return(1);

            case IRole.Beholder:
                return(1 + (allRoles.Any(x => x == IRole.Seer) ? 4 : 0) + (allRoles.Any(x => x == IRole.Fool) ? 1 : 0));    //only good if seer is present!

            case IRole.ApprenticeSeer:
                return(6);

            case IRole.Cultist:
                return(10 + allRoles.Count(x => !nonConvertibleRoles.Contains(x)));

            case IRole.CultistHunter:
                return(allRoles.Count(x => x == IRole.Cultist) == 0 ? 1 : 7);

            case IRole.Mason:
                return(allRoles.Count(x => x == IRole.Mason) <= 1 ? 1 : allRoles.Count(x => x == IRole.Mason) + 3);    //strength in numbers

            case IRole.Doppelgänger:
                return(2);

            case IRole.Cupid:
                return(2);

            case IRole.Hunter:
                return(6);

            case IRole.SerialKiller:
                return(15);

            case IRole.Sorcerer:
                return(2);

            case IRole.AlphaWolf:
                return(12);

            case IRole.WolfCub:
                return(new[] { IRole.AlphaWolf, IRole.Wolf, IRole.Lycan, IRole.SnowWolf, IRole.WildChild,
                               IRole.Doppelgänger, IRole.Cursed, IRole.Traitor }
                       .Any(x => allRoles.Contains(x)) ? 12 : 10); // only count as 12 if there can be another wolf

            case IRole.Blacksmith:
                return(5);

            case IRole.ClumsyGuy:
                return(-1);

            case IRole.Mayor:
                return(4);

            case IRole.Prince:
                return(3);

            case IRole.WolfMan:
                return(1);

            case IRole.Augur:
                return(5);

            case IRole.Pacifist:
                return(3);

            case IRole.WiseElder:
                return(3);

            case IRole.Oracle:
                return(4);

            case IRole.Sandman:
                return(3);

            case IRole.Lycan:
                return(10);

            case IRole.Thief:
                return(4);

            case IRole.Troublemaker:
                return(5);

            case IRole.Chemist:
                return(0);

            case IRole.SnowWolf:
                return(15);

            case IRole.GraveDigger:
                return(8);

            case IRole.Arsonist:
                return(8);

            case IRole.Spumpkin:
                return(2);

            default:
                throw new ArgumentOutOfRangeException(nameof(role), role, null);
            }
        }
Example #48
0
        public static string Role(IRole role)
        {
            Guard.IsNotNull(role);

            return(Role(role.Id));
        }
Example #49
0
 public RolesController(IRole roleData)
 {
     _roleData = roleData;
 }
        public async Task StreamOnline(List <TwitchUser> userList, StreamStatus streamStatus)
        {
            foreach (TwitchUser t in userList)
            {
                //Really iterating over servers here.
                Task <Server> getServerTask = _context.ServerList.AsQueryable().FirstAsync(s => s.ServerId == t.ServerId);
                RestGuild     guild         = (RestGuild)await _client.GetGuildAsync(ulong.Parse(t.ServerId));

                Task <RestGuildUser> getUserTask = null;
                if (!string.IsNullOrEmpty(t.DiscordUserId))
                {
                    //We don't need this yet so we'll do this later.
                    getUserTask = guild.GetUserAsync(ulong.Parse(t.DiscordUserId));
                }
                Server        server          = await getServerTask;
                string        twitchChannelId = server.TwitchChannel;
                RestGuildUser user            = null;
                if (getUserTask != null)
                {
                    user = await getUserTask;
                }

                if (user != null && !string.IsNullOrEmpty(server?.TwitchLiveRoleId))
                {
                    //We need to update the role
                    IRole twitchLiveRole = guild.GetRole(ulong.Parse(server.TwitchLiveRoleId));
                    await user.AddRoleAsync(twitchLiveRole);
                }
                if (!string.IsNullOrEmpty(twitchChannelId))
                {
                    //We post updates to the channel, so now we need to see if we've already posted.
                    string          streamUrl        = "https://twitch.tv/" + t.ChannelName;
                    DateTimeOffset  streamStartedUTC = streamStatus.started_at;
                    RestTextChannel channel          = await guild.GetTextChannelAsync(ulong.Parse(twitchChannelId));

                    //Find whether or not we've selected a message
                    ulong lastMessageId = 0;
                    bool  sendMessage   = true;
                    while (true)
                    {
                        IAsyncEnumerable <IReadOnlyCollection <RestMessage> > messagesUnflattened =
                            lastMessageId == 0 ? channel.GetMessagesAsync(100) : channel.GetMessagesAsync(lastMessageId, Direction.Before, 100);
                        List <RestMessage> messages = (await messagesUnflattened.FlattenAsync()).ToList();

                        var myMessages = messages.Where(m => m.Author.Id == _client.CurrentUser.Id &&
                                                        m.Timestamp > streamStartedUTC && m.Content.Contains(streamUrl)).ToList();
                        if (myMessages.Any())
                        {
                            //Already sent message. We don't need to send it again
                            sendMessage = false;
                            break;
                        }
                        else
                        {
                            if (messages.Last().Timestamp < streamStartedUTC)
                            {
                                //We're past when the stream started
                                break;
                            }
                        }
                        lastMessageId = messages.Last().Id;
                    }

                    if (sendMessage)
                    {
                        //We still need to send the message
                        string stringToSend = "";
                        if (user != null && String.IsNullOrEmpty(user?.Nickname))
                        {
                            stringToSend += !String.IsNullOrEmpty(user.Nickname) ? user.Nickname : user.Username;
                        }
                        else
                        {
                            stringToSend += t.ChannelName;
                        }
                        stringToSend += " is now live at " + streamUrl;
                        await channel.SendMessageAsync(stringToSend);
                    }
                }
            }
        }
 public async Task SetMuteRoleAsync(IRole role)
 {
     _moderation.CreateOrSetMutedRole(Context.Guild, role);
     await ReplyAsync($"Successfully set the muterole to {role.Mention}.");
 }
Example #52
0
 public static string ToIDString(this IRole role)
 => role != null ? $"{role.Name} ({role.Id})" : "N/A";
 /// <inheritdoc />
 public Task RemoveRoleAsync(IRole role, RequestOptions options = null)
 => RemoveRoleAsync(role.Id, options);
Example #54
0
 public PickWPName(IRole UVO_)
 {
     InitializeComponent();
     this.UVO = UVO_;
 }
 /// <inheritdoc />
 public Task AddRoleAsync(IRole role, RequestOptions options = null)
 => AddRoleAsync(role.Id, options);
Example #56
0
        public static int GetStrength(this IRole role, List <IRole> allRoles)
        {
            IRole[] WolfRoles           = { IRole.WolfCub, IRole.WolfCub, IRole.AlphaWolf };
            IRole[] nonConvertibleRoles = { IRole.Seer, IRole.GuardianAngel, IRole.Detective, IRole.Cursed, IRole.Harlot, IRole.Hunter, IRole.Doppelgänger, IRole.Wolf, IRole.AlphaWolf, IRole.WolfCub, IRole.SerialKiller };
            switch (role)
            {
            case IRole.Villager:
                return(1);

            case IRole.Drunk:
                return(3);

            case IRole.Harlot:
                return(6);

            case IRole.Seer:
                return(7);

            case IRole.Traitor:
                return(0);

            case IRole.GuardianAngel:
                return(7);

            case IRole.Detective:
                return(6);

            case IRole.Wolf:
                return(10);

            case IRole.Cursed:
                return(1 - allRoles.Count(x => WolfRoles.Contains(x)) / 2);    //vg, or worse

            case IRole.Gunner:
                return(6);

            case IRole.Tanner:
                return(allRoles.Count / 2);

            case IRole.Fool:
                return(3);

            case IRole.WildChild:
                return(1);

            case IRole.Beholder:
                return(2 + (allRoles.Any(x => x == IRole.Seer) ? 4 : 0));    //only good if seer is present!

            case IRole.ApprenticeSeer:
                return(6);

            case IRole.Cultist:
                return(10 + allRoles.Count(x => !nonConvertibleRoles.Contains(x)));

            case IRole.CultistHunter:
                return(allRoles.Count(x => x == IRole.Cultist) == 0 ? 1 : 7);

            case IRole.Mason:
                return(allRoles.Count(x => x == IRole.Mason) <= 1 ? 1 : allRoles.Count(x => x == IRole.Mason) + 3);     //strength in numbers

            case IRole.Doppelgänger:
                return(2);

            case IRole.Cupid:
                return(2);

            case IRole.Hunter:
                return(6);

            case IRole.SerialKiller:
                return(15);

            case IRole.Sorcerer:
                return(2);

            case IRole.AlphaWolf:
                return(12);

            case IRole.WolfCub:
                return(12);

            case IRole.Blacksmith:
                return(5);

            case IRole.ClumsyGuy:
                return(-1);

            case IRole.Mayor:
                return(4);

            case IRole.Prince:
                return(3);

            default:
                throw new ArgumentOutOfRangeException(nameof(role), role, null);
            }
        }
 public SOARolePropertyRowCollection(IRole role)
 {
     this._Role = role;
 }
Example #58
0
 public static IPlayer GetPlayerForRole(this IEnumerable <IPlayer> players, IRole role, bool aliveOnly = true, IPlayer exceptPlayer = null)
 {
     return(players?.FirstOrDefault(x => x.PlayerRole == role && (!aliveOnly || !x.IsDead) && x.Id != exceptPlayer?.Id));
 }
Example #59
0
        private async Task ConfigureChannelMuteRolePermissionsAsync(IGuildChannel channel, IRole muteRole)
        {
            var permissionOverwrite = channel.GetPermissionOverwrite(muteRole);

            if (permissionOverwrite != null)
            {
                if ((permissionOverwrite.Value.AllowValue == _mutePermissions.AllowValue) &&
                    (permissionOverwrite.Value.DenyValue == _mutePermissions.DenyValue))
                {
                    Log.Debug("Skipping setting mute permissions for channel #{Channel} as they're already set.", channel.Name);
                    return;
                }

                Log.Debug("Removing permission overwrite for channel #{Channel}.", channel.Name);
                await channel.RemovePermissionOverwriteAsync(muteRole);
            }

            await channel.AddPermissionOverwriteAsync(muteRole, _mutePermissions);

            Log.Debug("Set mute permissions for role {Role} in channel #{Channel}.", muteRole.Name, channel.Name);
        }
Example #60
0
        public static ImmutableArray <ITag> ParseTags(string text, IMessageChannel channel, IGuild guild, IReadOnlyCollection <IUser> userMentions)
        {
            var tags      = ImmutableArray.CreateBuilder <ITag>();
            int index     = 0;
            var codeIndex = 0;

            // checks if the tag being parsed is wrapped in code blocks
            bool CheckWrappedCode()
            {
                // util to check if the index of a tag is within the bounds of the codeblock
                bool EnclosedInBlock(Match m)
                => m.Groups[1].Index < index && index < m.Groups[2].Index;

                // loop through all code blocks that are before the start of the tag
                while (codeIndex < index)
                {
                    var blockMatch = BlockCodeRegex.Match(text, codeIndex);
                    if (blockMatch.Success)
                    {
                        if (EnclosedInBlock(blockMatch))
                        {
                            return(true);
                        }
                        // continue if the end of the current code was before the start of the tag
                        codeIndex += blockMatch.Groups[2].Index + blockMatch.Groups[2].Length;
                        if (codeIndex < index)
                        {
                            continue;
                        }
                        return(false);
                    }
                    var inlineMatch = InlineCodeRegex.Match(text, codeIndex);
                    if (inlineMatch.Success)
                    {
                        if (EnclosedInBlock(inlineMatch))
                        {
                            return(true);
                        }
                        // continue if the end of the current code was before the start of the tag
                        codeIndex += inlineMatch.Groups[2].Index + inlineMatch.Groups[2].Length;
                        if (codeIndex < index)
                        {
                            continue;
                        }
                        return(false);
                    }
                    return(false);
                }
                return(false);
            }

            while (true)
            {
                index = text.IndexOf('<', index);
                if (index == -1)
                {
                    break;
                }
                int endIndex = text.IndexOf('>', index + 1);
                if (endIndex == -1)
                {
                    break;
                }
                if (CheckWrappedCode())
                {
                    break;
                }
                string content = text.Substring(index, endIndex - index + 1);

                if (MentionUtils.TryParseUser(content, out ulong id))
                {
                    IUser mentionedUser = null;
                    foreach (var mention in userMentions)
                    {
                        if (mention.Id == id)
                        {
                            mentionedUser = channel?.GetUserAsync(id, CacheMode.CacheOnly).GetAwaiter().GetResult();
                            if (mentionedUser == null)
                            {
                                mentionedUser = mention;
                            }
                            break;
                        }
                    }
                    tags.Add(new Tag <IUser>(TagType.UserMention, index, content.Length, id, mentionedUser));
                }
                else if (MentionUtils.TryParseChannel(content, out id))
                {
                    IChannel mentionedChannel = null;
                    if (guild != null)
                    {
                        mentionedChannel = guild.GetChannelAsync(id, CacheMode.CacheOnly).GetAwaiter().GetResult();
                    }
                    tags.Add(new Tag <IChannel>(TagType.ChannelMention, index, content.Length, id, mentionedChannel));
                }
                else if (MentionUtils.TryParseRole(content, out id))
                {
                    IRole mentionedRole = null;
                    if (guild != null)
                    {
                        mentionedRole = guild.GetRole(id);
                    }
                    tags.Add(new Tag <IRole>(TagType.RoleMention, index, content.Length, id, mentionedRole));
                }
                else if (Emote.TryParse(content, out var emoji))
                {
                    tags.Add(new Tag <Emote>(TagType.Emoji, index, content.Length, emoji.Id, emoji));
                }
                else //Bad Tag
                {
                    index = index + 1;
                    continue;
                }
                index = endIndex + 1;
            }

            index     = 0;
            codeIndex = 0;
            while (true)
            {
                index = text.IndexOf("@everyone", index);
                if (index == -1)
                {
                    break;
                }
                if (CheckWrappedCode())
                {
                    break;
                }
                var tagIndex = FindIndex(tags, index);
                if (tagIndex.HasValue)
                {
                    tags.Insert(tagIndex.Value, new Tag <IRole>(TagType.EveryoneMention, index, "@everyone".Length, 0, guild?.EveryoneRole));
                }
                index++;
            }

            index     = 0;
            codeIndex = 0;
            while (true)
            {
                index = text.IndexOf("@here", index);
                if (index == -1)
                {
                    break;
                }
                if (CheckWrappedCode())
                {
                    break;
                }
                var tagIndex = FindIndex(tags, index);
                if (tagIndex.HasValue)
                {
                    tags.Insert(tagIndex.Value, new Tag <IRole>(TagType.HereMention, index, "@here".Length, 0, guild?.EveryoneRole));
                }
                index++;
            }

            return(tags.ToImmutable());
        }