Example #1
0
        /// <summary> Gets the named resource. Returned class type corresponds to specified type (i.e. <code>Template</code> to <code>
        /// RESOURCE_TEMPLATE</code>).
        ///
        /// This method is now unsynchronized which requires that ResourceCache
        /// implementations be thread safe (as the default is).
        ///
        /// </summary>
        /// <param name="resourceName"> The name of the resource to retrieve.
        /// </param>
        /// <param name="resourceType"> The type of resource (<code>RESOURCE_TEMPLATE</code>, <code>RESOURCE_CONTENT</code>, etc.).
        /// </param>
        /// <param name="encoding"> The character encoding to use.
        ///
        /// </param>
        /// <returns>  Resource with the template parsed and ready.
        ///
        /// </returns>
        /// <throws>   ResourceNotFoundException  if template not found from any available source. </throws>
        /// <throws>   ParseErrorException  if template cannot be parsed due to syntax (or other) Error. </throws>
        /// <throws>   Exception  if a problem in parse </throws>
        public virtual Resource GetResource(string resourceName, int resourceType, string encoding)
        {
            /*
             * Check to see if the resource was placed in the cache.
             * If it was placed in the cache then we will use
             * the cached version of the resource. If not we
             * will load it.
             *
             * Note: the type is included in the key to differentiate ContentResource
             * (static content from #include) with a Template.
             */

            string   resourceKey = resourceType + resourceName;
            Resource resource    = globalCache.Get(resourceKey);

            if (resource != null)
            {
                try
                {
                    // avoids additional method call to refreshResource
                    if (resource.RequiresChecking())
                    {
                        /*
                         * both loadResource() and refreshResource() now return
                         * a new Resource instance when they are called
                         * (Put in the cache when appropriate) in order to allow
                         * several threads to parse the same template simultaneously.
                         * It is redundant work and will cause more garbage collection but the
                         * benefit is that it allows concurrent parsing and processing
                         * without race conditions when multiple requests try to
                         * refresh/load the same template at the same time.
                         *
                         * Another alternative is to limit template parsing/retrieval
                         * so that only one thread can parse each template at a time
                         * but that creates a scalability bottleneck.
                         *
                         * See VELOCITY-606, VELOCITY-595 and VELOCITY-24
                         */
                        resource = RefreshResource(resource, encoding);
                    }
                }
                catch (ResourceNotFoundException)
                {
                    /*
                     *  something exceptional happened to that resource
                     *  this could be on purpose,
                     *  so clear the cache and try again
                     */

                    globalCache.Remove(resourceKey);

                    return(GetResource(resourceName, resourceType, encoding));
                }
                catch (ParseErrorException pee)
                {
                    log.Error("ResourceManager.getResource() exception", pee);
                    throw pee;
                }
                catch (System.SystemException re)
                {
                    log.Error("ResourceManager.getResource() exception", re);
                    throw re;
                }
                catch (System.Exception e)
                {
                    log.Error("ResourceManager.getResource() exception", e);
                    throw e;
                }
            }
            else
            {
                try
                {
                    /*
                     *  it's not in the cache, so load it.
                     */
                    resource = LoadResource(resourceName, resourceType, encoding);

                    if (resource.ResourceLoader.CachingOn)
                    {
                        globalCache.Put(resourceKey, resource);
                    }
                }
                catch (ResourceNotFoundException rnfe)
                {
                    log.Error("ResourceManager : unable to find resource '" + resourceName + "' in any resource loader.");
                    throw rnfe;
                }
                catch (ParseErrorException pee)
                {
                    log.Error("ResourceManager.getResource() parse exception", pee);
                    throw pee;
                }
                catch (System.SystemException re)
                {
                    log.Error("ResourceManager.getResource() load exception", re);
                    throw re;
                }
                catch (System.Exception e)
                {
                    log.Error("ResourceManager.getResource() exception new", e);
                    throw e;
                }
            }

            return(resource);
        }