private void ShowSplashScreen() { // Do nothing when we're on DEBUG builds. // The splash is just annoying. const int SIZE_X = 600; const int SIZE_Y = 300; var Size = new Vector2i(SIZE_X, SIZE_Y); // Size of the NT logo in the bottom right. const float NT_SIZE_X = SIZE_X / 10f; const float NT_SIZE_Y = SIZE_Y / 10f; var NTSize = new Vector2(NT_SIZE_X, NT_SIZE_Y); var window = CluwneLib.ShowSplashScreen(new VideoMode(SIZE_X, SIZE_Y)).Graphics; var logo = _resourceCache.GetSprite("ss14_logo"); logo.Position = Size / 2 - logo.TextureRect.Size / 2; var background = _resourceCache.GetSprite("ss14_logo_background"); background.Scale = (Vector2)Size / background.TextureRect.Size; var nanotrasen = _resourceCache.GetSprite("ss14_logo_nt"); nanotrasen.Scale = NTSize / nanotrasen.TextureRect.Size; nanotrasen.Position = Size - NTSize - 5; nanotrasen.Color = Color.White.WithAlpha(64); window.Draw(background); window.Draw(logo); window.Draw(nanotrasen); window.Display(); }
public Listbox(int dropDownLength, int width, IResourceCache resourceCache, List <string> initialOptions = null) { _resourceCache = resourceCache; _width = width; _listboxLeft = _resourceCache.GetSprite("button_left"); _listboxMain = _resourceCache.GetSprite("button_middle"); _listboxRight = _resourceCache.GetSprite("button_right"); _selectedLabel = new TextSprite("ListboxLabel", "", _resourceCache.GetResource <FontResource>(@"Fonts/CALIBRI.TTF").Font) { Color = Color4.Black }; _dropDown = new ScrollableContainer("ListboxContents", new Vector2i(width, dropDownLength), _resourceCache); _dropDown.SetVisible(false); if (initialOptions != null) { _contentStrings = initialOptions; RebuildList(); } Update(0); }
private void ShowSplashScreen() { // Do nothing when we're on DEBUG builds. // The splash is just annoying. const uint SIZE_X = 600; const uint SIZE_Y = 300; // Size of the NT logo in the bottom right. const float NT_SIZE_X = SIZE_X / 10f; const float NT_SIZE_Y = SIZE_Y / 10f; var window = CluwneLib.ShowSplashScreen(new VideoMode(SIZE_X, SIZE_Y)).Graphics; var logo = _resourceCache.GetSprite("ss14_logo"); logo.Position = new Vector2f(SIZE_X / 2 - logo.TextureRect.Width / 2, SIZE_Y / 2 - logo.TextureRect.Height / 2); var background = _resourceCache.GetSprite("ss14_logo_background"); background.Scale = new Vector2f((float)SIZE_X / background.TextureRect.Width, (float)SIZE_Y / background.TextureRect.Height); var nanotrasen = _resourceCache.GetSprite("ss14_logo_nt"); nanotrasen.Scale = new Vector2f(NT_SIZE_X / nanotrasen.TextureRect.Width, NT_SIZE_Y / nanotrasen.TextureRect.Height); nanotrasen.Position = new Vector2f(SIZE_X - NT_SIZE_X - 5, SIZE_Y - NT_SIZE_Y - 5); nanotrasen.Color = new Color(255, 255, 255, 64); window.Draw(background); window.Draw(logo); window.Draw(nanotrasen); window.Display(); }
public void GaussianBlurRadius11_ShouldBlur() { preblur = new RenderImage("testGaussianBlur", 1280, 768); _gaussianBlur = new GaussianBlur(_resourceCache); _gaussianBlur.SetRadius(11); _gaussianBlur.SetAmount(2); _gaussianBlur.SetSize(preblur.Size); while (CluwneLib.IsRunning) { var lastFrameTime = clock.ElapsedTimeAsSeconds(); clock.Restart(); _frameEvent = new FrameEventArgs(lastFrameTime); CluwneLib.ClearCurrentRendertarget(Color4.Black); CluwneLib.Window.DispatchEvents(); preblur.BeginDrawing(); // set temp as CRT (Current Render Target) //preblur.Clear(); //Clear sprite = _resourceCache.GetSprite("flashlight_mask"); sprite.Position = Vector2.Zero; sprite.Draw(); preblur.EndDrawing(); // set previous rendertarget as CRT (screen in this case) //_gaussianBlur.PerformGaussianBlur(preblur); // blur rendertarget preblur.Blit(0, 0, preblur.Width, preblur.Height, Color.White, BlitterSizeMode.Crop); // draw blurred nosprite logo CluwneLib.Window.Graphics.Display(); } }
public Checkbox(IResourceCache resourceCache) { _resourceCache = resourceCache; checkbox = _resourceCache.GetSprite("checkbox0"); checkboxCheck = _resourceCache.GetSprite("checkbox1"); ClientArea = Box2i.FromDimensions(Position, new Vector2i((int)checkbox.GetLocalBounds().Width, (int)checkbox.GetLocalBounds().Height)); Update(0); }
public Checkbox(IResourceCache resourceCache) { _resourceCache = resourceCache; checkbox = _resourceCache.GetSprite("checkbox0"); checkboxCheck = _resourceCache.GetSprite("checkbox1"); ClientArea = new IntRect(Position, new SFML.System.Vector2i((int)checkbox.GetLocalBounds().Width, (int)checkbox.GetLocalBounds().Height)); Update(0); }
public Button(string buttonText, IResourceCache resourceCache) { _resourceCache = resourceCache; _buttonLeft = _resourceCache.GetSprite("button_left"); _buttonMain = _resourceCache.GetSprite("button_middle"); _buttonRight = _resourceCache.GetSprite("button_right"); Label = new TextSprite("ButtonLabel" + buttonText, buttonText, _resourceCache.GetResource <FontResource>("Fonts/CALIBRI.TTF").Font) { Color = Color4.Black }; Update(0); }
public Textbox(int width, IResourceCache resourceCache) { _resourceCache = resourceCache; _textboxLeft = _resourceCache.GetSprite("text_left"); _textboxMain = _resourceCache.GetSprite("text_middle"); _textboxRight = _resourceCache.GetSprite("text_right"); Width = width; Label = new TextSprite("Textbox", "", _resourceCache.GetResource <FontResource>(@"Fonts/CALIBRI.TTF").Font) { Color = Color4.Black }; Update(0); }
public override void InitializeResources(IResourceCache resourceCache) { tileSprite = resourceCache.GetSprite("wall_texture"); var bounds = tileSprite.GetLocalBounds(); shape = new RectangleShape(new SFML.System.Vector2f(bounds.Width, bounds.Height)); }
private void PreparePlacement(string templateName) { var prototype = _prototypeManager.Index <EntityPrototype>(templateName); ComponentParameter spriteParam = prototype.GetBaseSpriteParameters().FirstOrDefault(); //Will break if states not ordered correctly. var spriteName = spriteParam == null ? "" : spriteParam.GetValue <string>(); Sprite sprite = ResourceCache.GetSprite(spriteName); CurrentBaseSprite = sprite; CurrentBaseSpriteKey = spriteName; CurrentPrototype = prototype; IsActive = true; }
/// <summary> /// Renders UI components to screen. /// </summary> public void Render(FrameEventArgs e) { IOrderedEnumerable <IGuiComponent> renderList = from IGuiComponent comp in _components where comp.IsVisible() orderby comp.Focus ascending orderby comp.ZDepth ascending select comp; foreach (IGuiComponent component in renderList) { component.Render(); } if (_console.IsVisible()) { _console.Render(); } if (showCursor) { _cursorSprite = DragInfo.DragSprite != null && DragInfo.IsActive ? DragInfo.DragSprite : _resourceCache.GetSprite("cursor"); _cursorSprite.Position = ((Vector2)MousePos).Convert(); _cursorSprite.Draw(); } }
public void DefaultDrawMethod_ShouldDrawToScreen() { test.BeginDrawing(); test.Clear(Color.Black); resources.GetSprite("flashlight_mask").Draw(); test.EndDrawing(); test.Blit(0, 0, 1280, 720, Color.White, BlitterSizeMode.Scale); }
public FloatingDecoration(IResourceCache resourceCache, string spriteName) { _resourceCache = resourceCache; DrawSprite = _resourceCache.GetSprite(spriteName); _uiMgr = (UserInterfaceManager)IoCManager.Resolve <IUserInterfaceManager>(); Update(0); }
public ContextMenuButton(ContextMenuEntry entry, Vector2 size, IResourceCache resourceCache) { _resourceCache = resourceCache; UserData = entry.ComponentMessage; Size = size; _iconSprite = _resourceCache.GetSprite(entry.IconName); _textLabel = new Label(entry.EntryName, "CALIBRI", _resourceCache); _textLabel.Update(0); }
public int size = 300; //Graphical length of the bar. public Scrollbar(bool horizontal, IResourceCache resourceCache) { _resourceCache = resourceCache; Horizontal = horizontal; if (Horizontal) { scrollbarButton = _resourceCache.GetSprite("scrollbutton_h"); } else { scrollbarButton = _resourceCache.GetSprite("scrollbutton_v"); } DEBUG = new TextSprite("DEBUGSLIDER", "Position:", _resourceCache.GetResource <FontResource>(@"Fonts/CALIBRI.TTF").Font); DEBUG.Color = new Color4(255, 128, 0, 255); DEBUG.ShadowColor = new Color4(0, 0, 128, 255); DEBUG.Shadowed = true; Update(0); }
public void Setup() { base.InitializeCluwneLib(1280, 720, false, 60); resources = base.GetResourceCache; testRenderImage = new RenderImage("TestShaders", 1280, 720); testsprite = resources.GetSprite("flashlight_mask"); SS14UnitTest.InjectedMethod += LoadTestShader_ShouldDrawAllRed; base.StartCluwneLibLoop(); }
public void LoadTestShader_ShouldDrawAllRed() { testRenderImage.BeginDrawing(); GLSLShader currshader = resources.GetShader("RedShader"); currshader.SetUniform("TextureUnit0", testsprite.Texture); currshader.setAsCurrentShader(); testsprite.Draw(); testRenderImage.EndDrawing(); currshader.ResetCurrentShader(); testRenderImage.Blit(0, 0, 1280, 720, Color.White, BlitterSizeMode.Crop); resources.GetSprite("flashlight_mask").Draw(); }
/// <summary> /// Renders UI components to screen. /// </summary> public void Render(FrameEventArgs e) { IOrderedEnumerable <IGuiComponent> renderList = from IGuiComponent comp in _components where comp.IsVisible() orderby comp.Focus ascending orderby comp.ZDepth ascending select comp; foreach (IGuiComponent component in renderList) { component.Render(); if (moveMode) { /* * CluwneLib.Screen.BlendingMode = BlendingModes.Modulated; * CluwneLib.Screen.FilledRectangle(component.ClientArea.X, component.ClientArea.Y, * component.ClientArea.Width, component.ClientArea.Height, * Color.FromArgb(100, Color.Green)); * CluwneLib.Screen.Rectangle(component.ClientArea.X, component.ClientArea.Y, component.ClientArea.Width, * component.ClientArea.Height, Color.LightGreen); * CluwneLib.Screen.BlendingMode = BlendingModes.None; */ } } if (_console.IsVisible()) { _console.Render(); } if (showCursor) { _cursorSprite = DragInfo.DragSprite != null && DragInfo.IsActive ? DragInfo.DragSprite : _resourceCache.GetSprite("cursor"); _cursorSprite.Position = MousePos.ToFloat(); _cursorSprite.Draw(); } }
//Todo encapsulate this further down as components -- AnimatedSpriteState, AnimatedSpriteStateDirection public void LoadSprites(AnimationCollection collection, IResourceCache resourceCache) { float x = 0, y = 0, h = 0, w = 0; int t = 0; foreach (var info in collection.Animations) { _sprites.Add(info.Name, new Dictionary <Direction, Sprite[]>()); //Because we have a shitload of frames, we're going to store the average size as the AABB for each direction and each animation _averageAABBs.Add(info.Name, new Dictionary <Direction, Box2>()); var sprites = _sprites[info.Name]; var averageAABBs = _averageAABBs[info.Name]; AnimationStates.Add(info.Name, new AnimationState(info)); foreach (var dir in Enum.GetValues(typeof(Direction)).Cast <Direction>()) { sprites.Add(dir, new Sprite[info.Frames]); var thisDirSprites = sprites[dir]; for (var i = 0; i < info.Frames; i++) { var spritename = collection.Name.ToLowerInvariant() + "_" + info.Name.ToLowerInvariant() + "_" + DirectionToUriComponent(dir) + "_" + i; thisDirSprites[i] = resourceCache.GetSprite(spritename); var bounds = thisDirSprites[i].LocalBounds; x += bounds.Left; y += bounds.Top; w += bounds.Width; h += bounds.Height; t++; } averageAABBs.Add(dir, Box2.FromDimensions(x / t, y / t, w / t, h / t)); t = 0; x = 0; y = 0; w = 0; h = 0; } } }
/// <summary> /// Renders UI Components to screen. /// </summary> public void Render(FrameEventArgs e) { foreach (var component in _components) { component.Draw(); } if (_console.Visible) { _console.Draw(); } if (showCursor) { _cursorSprite = DragInfo.DragSprite != null && DragInfo.IsActive ? DragInfo.DragSprite : _resourceCache.GetSprite("cursor"); _cursorSprite.Position = MousePos; _cursorSprite.Draw(); } }
public static void DrawTiles(IResourceCache resCache, IEnumerable <TileRef> tileRefs, SpriteBatch floorBatch, SpriteBatch gasBatch) { Sprite sprite = null; ITileDefinition lastDef = null; var ppm = CluwneLib.Camera.PixelsPerMeter; foreach (var tileReference in tileRefs) { if (tileReference.TileDef != lastDef) { lastDef = tileReference.TileDef; sprite = resCache.GetSprite(lastDef.SpriteName); } if (sprite == null) { continue; } sprite.Position = new Vector2(tileReference.X, tileReference.Y) * ppm; floorBatch.Draw(sprite); } }
public EntitySpawnSelectButton(EntityPrototype entityTemplate, string templateName, IResourceCache resourceCache) { _resourceCache = resourceCache; var spriteNameParam = entityTemplate.GetBaseSpriteParamaters().FirstOrDefault(); string SpriteName = ""; if (spriteNameParam != null) { SpriteName = spriteNameParam.GetValue <string>(); } string ObjectName = entityTemplate.Name; associatedTemplate = entityTemplate; associatedTemplateName = templateName; objectSprite = _resourceCache.GetSprite(SpriteName); font = _resourceCache.GetResource <FontResource>(@"Fonts/CALIBRI.TTF").Font; name = new TextSprite("Label" + SpriteName, "Name", font); name.Color = Color4.Black; name.Text = ObjectName; }
public override void InitializeResources(IResourceCache resourceCache) { tileSprite = resourceCache.GetSprite("floor_texture"); }
public void InitializeResources(IResourceCache resourceCache) { tileSprite = resourceCache.GetSprite("space_texture"); }