/// <summary> /// 异步加载 /// </summary> /// <typeparam name="T">类型</typeparam> /// <param name="objName">名称</param> /// <param name="action">回调函数</param> public static int AsyncLoad <T>(string assetName, Action <T> action) where T : UnityEngine.Object { return(ResLoader.AsyncLoad <T>(assetName, action)); }
/// <summary> /// 创建异步任务 /// 该接口主要作为加载测试用,非内部创建任务不接受AssetbundleV2系统调度 /// </summary> /// <param name="assetLoadPath"></param> /// <typeparam name="T"></typeparam> /// <returns></returns> public static LoadTaskGroup AsyncLoad <T>(string assetLoadPath) where T : UnityEngine.Object { return(ResLoader.AsyncLoad <T>(assetLoadPath)); }