Ejemplo n.º 1
0
 /// <summary>
 /// 异步加载
 /// </summary>
 /// <typeparam name="T">类型</typeparam>
 /// <param name="objName">名称</param>
 /// <param name="action">回调函数</param>
 public static int AsyncLoad <T>(string assetName, Action <T> action) where T : UnityEngine.Object
 {
     return(ResLoader.AsyncLoad <T>(assetName, action));
 }
Ejemplo n.º 2
0
 /// <summary>
 /// 创建异步任务
 /// 该接口主要作为加载测试用,非内部创建任务不接受AssetbundleV2系统调度
 /// </summary>
 /// <param name="assetLoadPath"></param>
 /// <typeparam name="T"></typeparam>
 /// <returns></returns>
 public static LoadTaskGroup AsyncLoad <T>(string assetLoadPath) where T : UnityEngine.Object
 {
     return(ResLoader.AsyncLoad <T>(assetLoadPath));
 }