public BaseInputDispatch(IUndoManager undoManger, IRenderUC renderUC)
 {
     this.undoManager = undoManger;
     this.Init(renderUC.InputDispatch);
 }
 public static void SetRenderUC(IRenderUC renderUC)
 {
     SceneTransformHelp.RenderUC = renderUC;
 }
Example #3
0
 public UIInputDispatch(IUndoManager undoManager, IRenderUC renderUC)
     : base(undoManager, renderUC)
 {
 }