public BaseInputDispatch(IUndoManager undoManger, IRenderUC renderUC) { this.undoManager = undoManger; this.Init(renderUC.InputDispatch); }
public static void SetRenderUC(IRenderUC renderUC) { SceneTransformHelp.RenderUC = renderUC; }
public UIInputDispatch(IUndoManager undoManager, IRenderUC renderUC) : base(undoManager, renderUC) { }