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C# (CSharp) IRender.DynamicAdd Examples
Programming Language:
C# (CSharp)
Class/Type:
IRender
Method/Function:
DynamicAdd
Examples at hotexamples.com:
1
C# (CSharp) IRender.DynamicAdd - 1 examples found
. These are the top rated real world C# (CSharp) examples of
IRender.DynamicAdd
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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End(23)
Begin(23)
AdjustColor(16)
DrawSprite(15)
CreateCanvas(14)
DrawRect(12)
Clear(7)
DrawLine(5)
GetRender2D(4)
DrawBody(4)
Draw(3)
DoRender(3)
AddViewRect(3)
DrawVerticalLine(2)
DrawHorizontalLine(2)
GetRender3D(2)
Dispose(1)
AddWorldObjectList(1)
AddWorldObject(1)
GetHashCode(1)
GetGameObjectList(1)
GetFreeSlotID(1)
GameOver(1)
GameDescription(1)
EntranceRoom(1)
EndRender(1)
EnableScissor(1)
DisableScissor(1)
DynamicAdd(1)
Apply(1)
ApplyFilter(1)
BeginRender(1)
ClearAll(1)
CloseRender(1)
Congratulations(1)
CreateDeviceResources(1)
Add(1)
Frequently Used Methods
End (23)
Begin (23)
AdjustColor (16)
DrawSprite (15)
CreateCanvas (14)
DrawRect (12)
Clear (7)
DrawLine (5)
GetRender2D (4)
DrawBody (4)
Frequently Used Methods
Draw (3)
DoRender (3)
AddViewRect (3)
DrawVerticalLine (2)
DrawHorizontalLine (2)
GetRender3D (2)
Dispose (1)
AddWorldObjectList (1)
AddWorldObject (1)
GetHashCode (1)
GetGameObjectList (1)
GetFreeSlotID (1)
GameOver (1)
GameDescription (1)
EntranceRoom (1)
EndRender (1)
EnableScissor (1)
DisableScissor (1)
DynamicAdd (1)
Apply (1)
Frequently Used Methods
GetGameObjectList (1)
GetFreeSlotID (1)
GameOver (1)
GameDescription (1)
EntranceRoom (1)
EndRender (1)
EnableScissor (1)
DisableScissor (1)
DynamicAdd (1)
Apply (1)
ApplyFilter (1)
BeginRender (1)
ClearAll (1)
CloseRender (1)
Congratulations (1)
CreateDeviceResources (1)
Add (1)
Frequently Used Methods
ApplyFilter (1)
BeginRender (1)
ClearAll (1)
CloseRender (1)
Congratulations (1)
CreateDeviceResources (1)
Add (1)
Example #1
0
Show file
File:
GameEngine.cs
Project:
MichaelChand/OuterSpace
public void DynamicAdd(IAGameObject gameObject) { _renderer.DynamicAdd(gameObject); }