public GameManager(IPlayerBuilder playerBuilder, SpawnManager spawnManager, ISender sender, LaserManager laserManager) { _playerBuilder = playerBuilder; _sender = sender; _spawnManager = spawnManager; _laserManager = laserManager; }
public TestController ( IPercentileGrowthSetRepository percentileGrowthSetRepository, IFirstnameRecordsLoader firstnameRecordsLoader, ILastnameRecordsLoader lastnameRecordsLoader, IWorldCitiesLoader worldCitiesLoader, IBirthLocationGenerator birthLocationGenerator, IPersonNameGenerator nameGenerator, IDateOfBirthGenerator dateOfBirthGenerator, ICountriesGenerator countriesGenerator, IGrowthSetGenerator growthSetGenerator, IPlayerBuilder playerBuilder ) { _percentileGrowthSetRepository = percentileGrowthSetRepository; _firstnameRecordsLoader = firstnameRecordsLoader; _lastnameRecordsLoader = lastnameRecordsLoader; _worldCitiesLoader = worldCitiesLoader; _birthLocationGenerator = birthLocationGenerator; _nameGenerator = nameGenerator; _dateOfBirthGenerator = dateOfBirthGenerator; _countriesGenerator = countriesGenerator; _growthSetGenerator = growthSetGenerator; _playerBuilder = playerBuilder; }
public PlayersService( IPlayerBuilder builder, IMapper <Footballista.Players.Player, Player> mapper ) { _builder = builder; _mapper = mapper; }
public void Construct(IPlayerBuilder playerBuider) { playerBuider.BuildResources(); playerBuider.BuildBoundingBox(); playerBuider.BuildCollisionType(); playerBuider.BuildHealth(); playerBuider.BuildStatesTime(); }
public GameController( IPlayerBuilder playerBuilder, IPlayersDataReader playersDataReader, IEvenOrOdd evenOrOdd, IScoreBoard scoreBoard, IReferee referee) { _playerBuilder = playerBuilder; _playersDataReader = playersDataReader; _evenOrOdd = evenOrOdd; _scoreBoard = scoreBoard; _referee = referee; scoreBoard.PlayerScored += referee.OnPlayerScored; }
public void SetUp() { randomNumber = new RandomNumber(); playerBuilder = new PlayerBuilder(randomNumber); }
public PlayerBuilderWrapper(String id, IPlayerBuilder builder, int priority) { Id = id; PlayerBuilder = builder; Priority = priority; }
public IGameBuilder PlayerBuilderIs(IPlayerBuilder builder) { _playerBuilder = builder; return this; }
public GameBuilder(IModuleFactory moduleFactory, ILogicBuilder logicBuilder, IDealerBuilder dealerBuilder, IDeckBuilder deckBuilder, ITableBuilder tableBuilder, IPlayerBuilder playerBuilder) { _moduleFactory = moduleFactory; _logicBuilder = logicBuilder; _dealerBuilder = dealerBuilder; _deckBuilder = deckBuilder; _tableBuilder = tableBuilder; _playerBuilder = playerBuilder; }
public GameModel(SignalBus signalBus, IPlayerBuilder playerBuilder) { _signalBus = signalBus; _playerBuilder = playerBuilder; }
public Game(IPlayerBuilder playerBuilder, GameSettings settings) { _playerOne = playerBuilder.ConstructPlayer(settings.FirstPlayerName); _playerTwo = playerBuilder.ConstructPlayer(settings.SecondPlayerName); _playerOne.IsMyTurn = true; }