public void Update(float dt, Wumpus world) { var t = System.DateTime.Now; Agenty.Update(dt, world); this.Rule0(dt, world); }
public void Rule0(float dt, Wumpus world) { switch (s0) { case -1: Abc = Abc; s0 = -1; return; default: return; } }
public void Rule0(float dt, Wumpus world) { switch (s0) { case -1: Position = Position; s0 = -1; return; default: return; } }
public void Update(float dt, Wumpus world) { frame = Wumpus.frame; this.Rule0(dt, world); }