private void UnReplacePawn(IPiece piece, IPiece pawn) { if (ToMove == Side.Black) { for (int i = 0; i < whitePieceList.Length; ++i) { if (whitePieceList[i] == piece) { whitePieceList[i] = pawn; pawn.ForceSquare(piece.HomeSquare); ZKey ^= pawn.ZKey; break; } } } else { for (int i = 0; i < blackPieceList.Length; ++i) { if (blackPieceList[i] == piece) { blackPieceList[i] = pawn; pawn.ForceSquare(piece.HomeSquare); ZKey ^= pawn.ZKey; break; } } } }
private void ReplacePawn(IPiece pawn, IPiece iPiece) { if (ToMove == Side.White) { for (int i = 0; i < whitePieceList.Length; ++i) { if (whitePieceList[i] == pawn) { iPiece.ForceSquare(pawn.HomeSquare); ZKey ^= iPiece.ZKey; whitePieceList[i] = iPiece; break; } } } else { for (int i = 0; i < blackPieceList.Length; ++i) { if (blackPieceList[i] == pawn) { iPiece.ForceSquare(pawn.HomeSquare); ZKey ^= iPiece.ZKey; blackPieceList[i] = iPiece; break; } } } promoted.Push(pawn); }