public void AttackPlayer() { EnemyState = EnemyState.AttackingPlayer; PieceMover.Stop(); Look(GetLookAtTarget(Game._.Player.transform.position)); _piece.Attack(AfterAttack); _dirToPlayer = null; }
public void AttackPlayer() { EnemyState = EnemyState.AttackingPlayer; PieceMover.Stop(); Look(GetLookAtTarget(Game._.Player.transform.position)); _piece.Attack(AfterAttack); _dirToPlayer = null; }