using System.Windows.Media; public interface IPaletteDouble { double Red { get; set; } double Green { get; set; } double Blue { get; set; } } public class ColorPalette : IPaletteDouble { public double Red { get; set; } public double Green { get; set; } public double Blue { get; set; } public Color ToColor() { return Color.FromRgb((byte)(Red * 255), (byte)(Green * 255), (byte)(Blue * 255)); } } ColorPalette palette = new ColorPalette { Red = 0.5, Green = 0.3, Blue = 0.7 }; Color color = palette.ToColor();
using MyLibrary.Colors; namespace MyLibrary.Palettes { public interface IPaletteDouble { double Red { get; set; } double Green { get; set; } double Blue { get; set; } } public class ColorPalette : IPaletteDouble { public double Red { get; set; } public double Green { get; set; } public double Blue { get; set; } } public static class PaletteFactory { public static IPaletteDouble CreatePalette(double red, double green, double blue) { return new ColorPalette { Red = red, Green = green, Blue = blue }; } } }This example shows the implementation of the IPaletteDouble interface in a library. It defines a ColorPalette class that implements the IPaletteDouble interface and a PaletteFactory class that creates a new color palette object with the specified red, green, and blue components. This example demonstrates how IPaletteDouble can be used as part of a library to create color palettes. The package library is likely related to graphics or UI development.