Example #1
0
        public Bishop(string pieceName, int team, Point startPos, Image chessImage) : base(team, startPos, chessImage)
        {
            name = "Bishop_" + pieceName;

            //looper kan niet vooruit slaan
            hitMoves = new HitMoves();

            hitMoves.TopRight = new Point[]
            {
                new Point(1, 1),
                new Point(2, 2),
                new Point(3, 3),
                new Point(4, 4),
                new Point(5, 5),
                new Point(6, 6),
                new Point(7, 7),
                new Point(8, 8),
            };
            hitMoves.TopLeft = new Point[]
            {
                new Point(-1, 1),
                new Point(-2, 2),
                new Point(-3, 3),
                new Point(-4, 4),
                new Point(-5, 5),
                new Point(-6, 6),
                new Point(-7, 7),
                new Point(-8, 8),
            };
            hitMoves.BotRight = new Point[]
            {
                new Point(1, -1),
                new Point(2, -2),
                new Point(3, -3),
                new Point(4, -4),
                new Point(5, -5),
                new Point(6, -6),
                new Point(7, -7),
                new Point(8, -8),
            };
            hitMoves.BotLeft = new Point[]
            {
                new Point(-1, -1),
                new Point(-2, -2),
                new Point(-3, -3),
                new Point(-4, -4),
                new Point(-5, -5),
                new Point(-6, -6),
                new Point(-7, -7),
                new Point(-8, -8),
            };
        }
Example #2
0
        public Rook(string pieceName, int team, Point startPos, Image chessImage) : base(team, startPos, chessImage)
        {
            name = "Rook_" + pieceName;
            //looper kan niet vooruit slaan
            hitMoves = new HitMoves();

            hitMoves.Top = new Point[]
            {
                new Point(0, 1),
                new Point(0, 2),
                new Point(0, 3),
                new Point(0, 4),
                new Point(0, 5),
                new Point(0, 6),
                new Point(0, 7),
                new Point(0, 8),
            };
            hitMoves.Bot = new Point[]
            {
                new Point(0, -1),
                new Point(0, -2),
                new Point(0, -3),
                new Point(0, -4),
                new Point(0, -5),
                new Point(0, -6),
                new Point(0, -7),
                new Point(0, -8),
            };
            hitMoves.Right = new Point[]
            {
                new Point(1, 0),
                new Point(2, 0),
                new Point(3, 0),
                new Point(4, 0),
                new Point(5, 0),
                new Point(6, 0),
                new Point(7, 0),
                new Point(8, 0),
            };
            hitMoves.Left = new Point[]
            {
                new Point(-1, 0),
                new Point(-2, 0),
                new Point(-3, 0),
                new Point(-4, 0),
                new Point(-5, 0),
                new Point(-6, 0),
                new Point(-7, 0),
                new Point(-8, 0),
            };
        }
Example #3
0
        public Pawn(string pieceName, int team, Point startPos, Image chessImage) : base(team, startPos, chessImage)
        {
            name = "Pawn_" + pieceName;
            //looper kan niet vooruit slaan
            hitMoves = new HitMoves();

            hitMoves.TopLeft = new Point[]
            {
                new Point(-1, 1)
            };
            hitMoves.TopRight = new Point[]
            {
                new Point(1, 1),
            };
            hitMoves.Walk = new Point[]
            {
                new Point(0, 1),
                new Point(0, 2)
            };
        }
Example #4
0
        public Knight(string pieceName, int team, Point startPos, Image chessImage) : base(team, startPos, chessImage)
        {
            name = "Knight_" + pieceName;
            //looper kan niet vooruit slaan
            hitMoves = new HitMoves();

            hitMoves.Top = new Point[]
            {
                new Point(-2, 1),
            };
            hitMoves.TopRight = new Point[]
            {
                new Point(-1, 2),
            };

            hitMoves.TopLeft = new Point[]
            {
                new Point(2, 1),
            };
            hitMoves.Right = new Point[]
            {
                new Point(1, 2)
            };
            hitMoves.Bot = new Point[]
            {
                new Point(-2, -1),
            };
            hitMoves.BotRight = new Point[]
            {
                new Point(-1, -2),
            };
            hitMoves.BotLeft = new Point[]
            {
                new Point(2, -1),
            };
            hitMoves.Left = new Point[]
            {
                new Point(1, -2)
            };
        }
Example #5
0
        public Queen(string pieceName, int team, Point startPos, Image chessImage) : base(team, startPos, chessImage)
        {
            name = "Queen_" + pieceName;

            //Up down left right
            hitMoves = new HitMoves();

            hitMoves.Top = new Point[]
            {
                new Point(0, 1),
                new Point(0, 2),
                new Point(0, 3),
                new Point(0, 4),
                new Point(0, 5),
                new Point(0, 6),
                new Point(0, 7),
                new Point(0, 8)
            };
            hitMoves.Bot = new Point[]
            {
                new Point(0, -1),
                new Point(0, -2),
                new Point(0, -3),
                new Point(0, -4),
                new Point(0, -5),
                new Point(0, -6),
                new Point(0, -7),
                new Point(0, -8)
            };
            hitMoves.Right = new Point[]
            {
                new Point(1, 0),
                new Point(2, 0),
                new Point(3, 0),
                new Point(4, 0),
                new Point(5, 0),
                new Point(6, 0),
                new Point(7, 0),
                new Point(8, 0)
            };
            hitMoves.Left = new Point[]
            {
                new Point(-1, 0),
                new Point(-2, 0),
                new Point(-3, 0),
                new Point(-4, 0),
                new Point(-5, 0),
                new Point(-6, 0),
                new Point(-7, 0),
                new Point(-8, 0)
            };

            hitMoves.TopRight = new Point[]
            {
                new Point(1, 1),
                new Point(2, 2),
                new Point(3, 3),
                new Point(4, 4),
                new Point(5, 5),
                new Point(6, 6),
                new Point(7, 7),
                new Point(8, 8)
            };
            hitMoves.TopLeft = new Point[]
            {
                new Point(-1, 1),
                new Point(-2, 2),
                new Point(-3, 3),
                new Point(-4, 4),
                new Point(-5, 5),
                new Point(-6, 6),
                new Point(-7, 7),
                new Point(-8, 8)
            };
            hitMoves.BotRight = new Point[]
            {
                new Point(1, -1),
                new Point(2, -2),
                new Point(3, -3),
                new Point(4, -4),
                new Point(5, -5),
                new Point(6, -6),
                new Point(7, -7),
                new Point(8, -8)
            };
            hitMoves.BotLeft = new Point[]
            {
                new Point(-1, -1),
                new Point(-2, -2),
                new Point(-3, -3),
                new Point(-4, -4),
                new Point(-5, -5),
                new Point(-6, -6),
                new Point(-7, -7),
                new Point(-8, -8)
            };
        }