Example #1
0
        /// <summary>
        /// Trashes an entry.
        /// </summary>
        /// <param name="entry">Entry to trash</param>
        /// <param name="trashContainer">Container for trash. Pass null if you want to create the trash container from the passed in value.</param>
        /// <param name="packageClass">Package class. Prevents multiple calls to find it</param>
        /// <returns>New trash container, otherwise will be null</returns>
        private static ExportEntry TrashEntry(IEntry entry, ExportEntry trashContainer, IEntry packageClass)
        {
            IMEPackage pcc = entry.FileRef;

            if (entry is ImportEntry imp)
            {
                if (trashContainer == null)
                {
                    trashContainer = TrashEntry(new ExportEntry(pcc), null, packageClass);
                    pcc.AddExport(trashContainer);
                    trashContainer.indexValue = 0;
                }
                imp.ClassName   = "Package";
                imp.PackageFile = "Core";
                imp.idxLink     = trashContainer.UIndex;
                imp.ObjectName  = "Trash";
                imp.indexValue  = 0;
            }
            else if (entry is ExportEntry exp)
            {
                MemoryStream trashData = new MemoryStream();
                trashData.WriteInt32(-1);
                trashData.WriteInt32(pcc.FindNameOrAdd("None"));
                trashData.WriteInt32(0);
                exp.Data         = trashData.ToArray();
                exp.Archetype    = null;
                exp.SuperClass   = null;
                exp.indexValue   = 0;
                exp.Class        = packageClass;
                exp.ObjectFlags &= ~UnrealFlags.EObjectFlags.HasStack;
                exp.ObjectFlags &= ~UnrealFlags.EObjectFlags.ArchetypeObject;
                exp.ObjectFlags &= ~UnrealFlags.EObjectFlags.ClassDefaultObject;
                if (trashContainer == null)
                {
                    exp.ObjectName = UnrealPackageFile.TrashPackageName;
                    exp.idxLink    = 0;
                    if (exp.idxLink == exp.UIndex)
                    {
                        Debugger.Break();
                    }
                    exp.PackageGUID = UnrealPackageFile.TrashPackageGuid;
                    trashContainer  = exp;
                }
                else
                {
                    exp.idxLink = trashContainer.UIndex;
                    if (exp.idxLink == exp.UIndex)
                    {
                        //This should not occur
                        Debugger.Break();
                    }
                    exp.ObjectName  = "Trash";
                    exp.PackageGUID = Guid.Empty;
                }
            }
            return(trashContainer);
        }
Example #2
0
        private static void UDKifyPointLights(IMEPackage pcc, IEnumerable <ExportEntry> pointLightComponents)
        {
            var drawLightRadiusComponentClass  = pcc.getEntryOrAddImport("Engine.DrawLightRadiusComponent");
            var drawLightRadiusArchetype       = pcc.getEntryOrAddImport("Engine.Default__PointLight.DrawLightRadius0", packageFile: "Engine", className: "DrawLightRadiusComponent");
            var drawLightSourceRadiusArchetype = pcc.getEntryOrAddImport("Engine.Default__PointLight.DrawLightSourceRadius0", packageFile: "Engine", className: "DrawLightRadiusComponent");
            int dlrIndex = 1;

            foreach (ExportEntry plc in pointLightComponents)
            {
                var   lightingChannels = plc.GetProperty <StructProperty>("LightingChannels");
                float radius           = plc.GetProperty <FloatProperty>("Radius")?.Value ?? 1024f;
                var   drawLightRadius  = new ExportEntry(pcc, new byte[8], new PropertyCollection {
                    new FloatProperty(radius, "SphereRadius")
                })
                {
                    ObjectName = new NameReference("DrawLightRadiusComponent", dlrIndex++),
                    Class      = drawLightRadiusComponentClass,
                    Parent     = plc.Parent,
                    Archetype  = drawLightRadiusArchetype
                };
                var drawLightSourceRadius = new ExportEntry(pcc, new byte[8], new PropertyCollection {
                    new FloatProperty(32f, "SphereRadius")
                })
                {
                    ObjectName = new NameReference("DrawLightRadiusComponent", dlrIndex++),
                    Class      = drawLightRadiusComponentClass,
                    Parent     = plc.Parent,
                    Archetype  = drawLightSourceRadiusArchetype
                };
                if (lightingChannels != null)
                {
                    drawLightRadius.WriteProperty(lightingChannels);
                    drawLightSourceRadius.WriteProperty(lightingChannels);
                }

                pcc.AddExport(drawLightRadius);
                pcc.AddExport(drawLightSourceRadius);

                plc.WriteProperty(new ObjectProperty(drawLightRadius.UIndex, "PreviewLightRadius"));
                plc.WriteProperty(new ObjectProperty(drawLightSourceRadius.UIndex, "PreviewLightSourceRadius"));
            }
        }
        public static ExportEntry CreateSequenceObject(IMEPackage pcc, string className, MEGame game)
        {
            var seqObj = new ExportEntry(pcc, properties: GetSequenceObjectDefaults(pcc, className, game))
            {
                ObjectName = pcc.GetNextIndexedName(className),
                Class      = EntryImporterExtended.EnsureClassIsInFile(pcc, className)
            };

            seqObj.ObjectFlags |= UnrealFlags.EObjectFlags.Transactional;
            pcc.AddExport(seqObj);
            return(seqObj);
        }
Example #4
0
        public static ExportEntry CreateExport(IMEPackage pcc, string name, string className, IEntry parent = null)
        {
            var exp = new ExportEntry(pcc)
            {
                ObjectName = pcc.GetNextIndexedName(name),
                Class      = EntryImporterExtended.EnsureClassIsInFile(pcc, className),
                Parent     = parent
            };

            pcc.AddExport(exp);
            return(exp);
        }
Example #5
0
        public static ExportEntry CreatePackageExport(IMEPackage pcc, string packageName, IEntry parent = null)
        {
            var exp = new ExportEntry(pcc)
            {
                ObjectName = pcc.GetNextIndexedName(packageName),
                Class      = EntryImporterExtended.EnsureClassIsInFile(pcc, "Package"),
                Parent     = parent
            };

            exp.ObjectFlags |= UnrealFlags.EObjectFlags.Public;
            exp.ExportFlags |= UnrealFlags.EExportFlags.ForcedExport;
            pcc.AddExport(exp);
            return(exp);
        }
Example #6
0
        public static void CreateReachSpec(ExportEntry startNode, bool createTwoWay, ExportEntry destinationNode, string reachSpecClass, ReachSpecSize size, PropertyCollection externalGUIDProperties = null)
        {
            IMEPackage  Pcc = startNode.FileRef;
            ExportEntry reachSpectoClone = Pcc.Exports.FirstOrDefault(x => x.ClassName == "ReachSpec");

            if (externalGUIDProperties != null) //EXTERNAL
            {
                //external node

                //Debug.WriteLine("Num Exports: " + pcc.Exports.Count);
                if (reachSpectoClone != null)
                {
                    ExportEntry outgoingSpec = reachSpectoClone.Clone();
                    Pcc.AddExport(outgoingSpec);

                    IEntry reachSpecClassImp = GetEntryOrAddImport(Pcc, reachSpecClass); //new class type.

                    outgoingSpec.Class      = reachSpecClassImp;
                    outgoingSpec.ObjectName = reachSpecClassImp.ObjectName;

                    var            properties            = outgoingSpec.GetProperties();
                    ObjectProperty outgoingSpecStartProp = properties.GetProp <ObjectProperty>("Start");                                                                   //START
                    StructProperty outgoingEndStructProp = properties.GetProp <StructProperty>("End");                                                                     //Embeds END
                    ObjectProperty outgoingSpecEndProp   = outgoingEndStructProp.Properties.GetProp <ObjectProperty>(SharedPathfinding.GetReachSpecEndName(outgoingSpec)); //END
                    outgoingSpecStartProp.Value = startNode.UIndex;
                    outgoingSpecEndProp.Value   = 0;
                    var endGuid = outgoingEndStructProp.GetProp <StructProperty>("Guid");
                    endGuid.Properties = externalGUIDProperties; //set the other guid values to our guid values

                    //Add to source node prop
                    ArrayProperty <ObjectProperty> PathList = startNode.GetProperty <ArrayProperty <ObjectProperty> >("PathList");
                    PathList.Add(new ObjectProperty(outgoingSpec.UIndex));
                    startNode.WriteProperty(PathList);
                    outgoingSpec.WriteProperties(properties);


                    //Write Spec Size
                    SharedPathfinding.SetReachSpecSize(outgoingSpec, size.SpecRadius, size.SpecHeight);

                    //Reindex reachspecs.
                    SharedPathfinding.ReindexMatchingObjects(outgoingSpec);
                }
            }
            else
            {
                //Debug.WriteLine("Source Node: " + startNode.Index);

                //Debug.WriteLine("Num Exports: " + pcc.Exports.Count);
                //int outgoingSpec = pcc.ExportCount;
                //int incomingSpec = pcc.ExportCount + 1;


                if (reachSpectoClone != null)
                {
                    ExportEntry outgoingSpec = reachSpectoClone.Clone();
                    Pcc.AddExport(outgoingSpec);
                    ExportEntry incomingSpec = null;
                    if (createTwoWay)
                    {
                        incomingSpec = reachSpectoClone.Clone();
                        Pcc.AddExport(incomingSpec);
                    }

                    IEntry reachSpecClassImp = GetEntryOrAddImport(Pcc, reachSpecClass); //new class type.

                    outgoingSpec.Class      = reachSpecClassImp;
                    outgoingSpec.ObjectName = reachSpecClassImp.ObjectName;

                    var outgoingSpecProperties = outgoingSpec.GetProperties();
                    if (reachSpecClass == "Engine.SlotToSlotReachSpec")
                    {
                        outgoingSpecProperties.Add(new ByteProperty(1, "SpecDirection")); //We might need to find a way to support this edit
                    }

                    //Debug.WriteLine("Outgoing UIndex: " + outgoingSpecExp.UIndex);

                    ObjectProperty outgoingSpecStartProp = outgoingSpecProperties.GetProp <ObjectProperty>("Start");                                                       //START
                    StructProperty outgoingEndStructProp = outgoingSpecProperties.GetProp <StructProperty>("End");                                                         //Embeds END
                    ObjectProperty outgoingSpecEndProp   = outgoingEndStructProp.Properties.GetProp <ObjectProperty>(SharedPathfinding.GetReachSpecEndName(outgoingSpec)); //END
                    outgoingSpecStartProp.Value = startNode.UIndex;
                    outgoingSpecEndProp.Value   = destinationNode.UIndex;

                    //Add to source node prop
                    var PathList = startNode.GetProperty <ArrayProperty <ObjectProperty> >("PathList");
                    PathList.Add(new ObjectProperty(outgoingSpec.UIndex));
                    startNode.WriteProperty(PathList);

                    //Write Spec Size
                    SetReachSpecSize(outgoingSpecProperties, size.SpecRadius, size.SpecHeight);
                    outgoingSpec.WriteProperties(outgoingSpecProperties);

                    if (createTwoWay)
                    {
                        incomingSpec.Class      = reachSpecClassImp;
                        incomingSpec.ObjectName = reachSpecClassImp.ObjectName;
                        var incomingSpecProperties = incomingSpec.GetProperties();
                        if (reachSpecClass == "Engine.SlotToSlotReachSpec")
                        {
                            incomingSpecProperties.Add(new ByteProperty(2, "SpecDirection"));
                        }

                        ObjectProperty incomingSpecStartProp = incomingSpecProperties.GetProp <ObjectProperty>("Start");                                                       //START
                        StructProperty incomingEndStructProp = incomingSpecProperties.GetProp <StructProperty>("End");                                                         //Embeds END
                        ObjectProperty incomingSpecEndProp   = incomingEndStructProp.Properties.GetProp <ObjectProperty>(SharedPathfinding.GetReachSpecEndName(incomingSpec)); //END

                        incomingSpecStartProp.Value = destinationNode.UIndex;                                                                                                  //Uindex
                        incomingSpecEndProp.Value   = startNode.UIndex;


                        //Add reachspec to destination node's path list (returning)
                        var DestPathList = destinationNode.GetProperty <ArrayProperty <ObjectProperty> >("PathList");
                        DestPathList.Add(new ObjectProperty(incomingSpec.UIndex));
                        destinationNode.WriteProperty(DestPathList);

                        //destNode.WriteProperty(DestPathList);
                        SetReachSpecSize(incomingSpecProperties, size.SpecRadius, size.SpecHeight);

                        incomingSpec.WriteProperties(incomingSpecProperties);
                    }

                    //Reindex reachspecs.
                    SharedPathfinding.ReindexMatchingObjects(outgoingSpec);
                }
            }
        }
Example #7
0
        public static bool AttemptMerge(IMEPackage vanillaPackage, IMEPackage modifiedVanillaPackage, IMEPackage targetPackage)
        {
            PackageDelta vanillaToModifiedDelta = PackageDelta.CalculateDelta(vanillaPackage, modifiedVanillaPackage);
            PackageDelta vanillaToTargetDelta   = PackageDelta.CalculateDelta(vanillaPackage, targetPackage);
            string       loggingPrefix          = File.Exists(targetPackage.FilePath) ? Path.GetFileName(targetPackage.FilePath) : targetPackage.FilePath;
            //Check merge conditions
            var nameConflicts   = vanillaToModifiedDelta.NameDeltas.Keys.Intersect(vanillaToTargetDelta.NameDeltas.Keys).ToList();
            var importConflicts = vanillaToModifiedDelta.ImportDeltas.Keys.Intersect(vanillaToTargetDelta.ImportDeltas.Keys).ToList();
            var exportConflicts = vanillaToModifiedDelta.ExportDeltas.Keys.Intersect(vanillaToTargetDelta.ExportDeltas.Keys).ToList();

            Log.Information($@"[{loggingPrefix}] Performing three way merge pre-check");
            //Name deltas

            if (nameConflicts.Count > 0)
            {
                //need to check if the conflicts result in same value, in this case it would not be a conflict.
                foreach (int nameIndex in nameConflicts)
                {
                    var modifiedName = modifiedVanillaPackage.Names[nameIndex];
                    var targetName   = targetPackage.Names[nameIndex];
                    if (modifiedName != targetName)
                    {
                        //Differing names in same spots.
                        Log.Information($@"[{loggingPrefix}] Cannot merge files: Name index {nameIndex} is different between modified and target.");
                        return(false);
                    }
                }
            }

            if (importConflicts.Count > 0)
            {
                //todo
            }

            if (exportConflicts.Count > 0)
            {
                //hmm... this will be a tough one.
                foreach (int exportTableIndex in exportConflicts)
                {
                    //we will have to check sizes if we ever hope to have way to merge this
                    var modifiedData = modifiedVanillaPackage.Exports[exportTableIndex].Data;
                    var targetData   = targetPackage.Exports[exportTableIndex].Data;

                    if (!modifiedData.SequenceEqual(targetData))
                    {
                        Log.Information($@"[{loggingPrefix}] Cannot merge files: Export table index {exportTableIndex} data is different between modified and target.");
                        return(false);
                    }

                    //We will have to ignore size here somehow...
                    //var modifiedHeader = modifiedVanillaPackage.Exports[exportTableIndex].Header;
                    //var targetHeader = targetPackage.Exports[exportTableIndex].Header;
                }
            }

            //Merge is OK to perform
            //Apply vanilla to modified delta to target package
            foreach (var nameDelta in vanillaToModifiedDelta.NameDeltas)
            {
                if (nameDelta.Key >= targetPackage.NameCount)
                {
                    //add it
                    Log.Information($@"[{loggingPrefix}] Adding name {nameDelta.Value}");
                    targetPackage.FindNameOrAdd(nameDelta.Value);
                }
                else
                {
                    Log.Information($@"[{loggingPrefix}] Updating name index {nameDelta.Key} to {nameDelta.Value}");
                    targetPackage.replaceName(nameDelta.Key, nameDelta.Value);
                }
            }

            foreach (var exportDelta in vanillaToModifiedDelta.ExportDeltas)
            {
                if (exportDelta.Key >= targetPackage.ExportCount)
                {
                    //add it
                    Log.Information($@"[{loggingPrefix}] Adding export {exportDelta.Value.InstancedFullPath}");
                    targetPackage.AddExport(exportDelta.Value); //not sure if this is possible
                }
                else
                {
                    //gonna need this reviewed, not entirely sure this is OK to do
                    Log.Information($@"[{loggingPrefix}] Updating export {exportDelta.Value.InstancedFullPath}");

                    targetPackage.Exports[exportDelta.Key].Data   = exportDelta.Value.Data;
                    targetPackage.Exports[exportDelta.Key].Header = exportDelta.Value.Header;
                }
            }

            foreach (var importDelta in vanillaToModifiedDelta.ImportDeltas)
            {
                if (importDelta.Key >= targetPackage.ImportCount)
                {
                    //add it
                    Log.Information($@"[{loggingPrefix}] Adding import {importDelta.Value.InstancedFullPath}");

                    targetPackage.AddImport(importDelta.Value); //not sure if this is possible
                }
                else
                {
                    Log.Information($@"[{loggingPrefix}] Updating import {importDelta.Value.InstancedFullPath}");

                    //gonna need this reviewed, not entirely sure this is OK to do
                    //targetPackage.Imports[importDelta.Key].Data = importDelta.Value.Data;
                    targetPackage.Imports[importDelta.Key].Header = importDelta.Value.Header;
                }
            }

            Log.Information($@"[{loggingPrefix}] Finished three way merge");
            return(true);
        }
Example #8
0
        public static string GenerateUDKFileForLevel(string udkPath, IMEPackage pcc)
        {
            #region AssetPackage

            string meshPackageName = $"{Path.GetFileNameWithoutExtension(pcc.FilePath)}Meshes";
            string meshFile        = Path.Combine(udkPath, @"UDKGame\Content\Shared\", $"{meshPackageName}.upk");
            MEPackageHandler.CreateAndSavePackage(meshFile, MEGame.UDK);
            using IMEPackage meshPackage = MEPackageHandler.OpenUDKPackage(meshFile);
            meshPackage.getEntryOrAddImport("Core.Package");

            IEntry defMat    = meshPackage.getEntryOrAddImport("EngineMaterials.DefaultMaterial", "Material", "Engine");
            var    allMats   = new HashSet <int>();
            var    relinkMap = new Dictionary <IEntry, IEntry>();
            #region StaticMeshes

            List <ExportEntry> staticMeshes = pcc.Exports.Where(exp => exp.ClassName == "StaticMesh").ToList();
            foreach (ExportEntry mesh in staticMeshes)
            {
                var        mats = new Queue <int>();
                StaticMesh stm  = ObjectBinary.From <StaticMesh>(mesh);
                foreach (StaticMeshRenderData lodModel in stm.LODModels)
                {
                    foreach (StaticMeshElement meshElement in lodModel.Elements)
                    {
                        mats.Enqueue(meshElement.Material);
                        allMats.Add(meshElement.Material);
                        meshElement.Material = 0;
                    }
                }
                if (pcc.GetEntry(stm.BodySetup) is ExportEntry rbBodySetup)
                {
                    rbBodySetup.RemoveProperty("PhysMaterial");
                }
                mesh.WriteBinary(stm);
                IEntry newParent = EntryImporter.GetOrAddCrossImportOrPackage(mesh.ParentFullPath, pcc, meshPackage);
                EntryImporter.ImportAndRelinkEntries(EntryImporter.PortingOption.CloneTreeAsChild, mesh, meshPackage, newParent, false, out IEntry ent, relinkMap);
                ExportEntry portedMesh = (ExportEntry)ent;
                stm = ObjectBinary.From <StaticMesh>(portedMesh);
                foreach (StaticMeshRenderData lodModel in stm.LODModels)
                {
                    foreach (StaticMeshElement meshElement in lodModel.Elements)
                    {
                        meshElement.Material = mats.Dequeue();
                    }
                }
                portedMesh.WriteBinary(stm);
            }

            #endregion

            #region Materials
            using (IMEPackage udkResources = MEPackageHandler.OpenMEPackageFromStream(Utilities.GetCustomAppResourceStream(MEGame.UDK)))
            {
                ExportEntry normDiffMat = udkResources.Exports.First(exp => exp.ObjectName == "NormDiffMat");
                foreach (int matUIndex in allMats)
                {
                    if (pcc.GetEntry(matUIndex) is ExportEntry matExp)
                    {
                        List <IEntry> textures = new MaterialInstanceConstant(matExp).Textures;
                        ExportEntry   diff     = null;
                        ExportEntry   norm     = null;
                        foreach (IEntry texEntry in textures)
                        {
                            if (texEntry is ExportEntry texport)
                            {
                                if (texport.ObjectName.Name.ToLower().Contains("diff"))
                                {
                                    diff = texport;
                                }
                                else if (texport.ObjectName.Name.ToLower().Contains("norm"))
                                {
                                    norm = texport;
                                }
                            }
                        }
                        if (diff == null)
                        {
                            relinkMap[matExp] = defMat;
                            continue;
                        }
                        else
                        {
                            EntryImporter.ImportAndRelinkEntries(EntryImporter.PortingOption.AddSingularAsChild, diff, meshPackage, null, false, out IEntry ent);
                            diff = (ExportEntry)ent;
                            diff.RemoveProperty("TextureFileCacheName");
                            diff.RemoveProperty("TFCFileGuid");
                            diff.RemoveProperty("LODGroup");
                        }
                        if (norm != null)
                        {
                            EntryImporter.ImportAndRelinkEntries(EntryImporter.PortingOption.AddSingularAsChild, norm, meshPackage, null, false, out IEntry ent);
                            norm = (ExportEntry)ent;
                            norm.RemoveProperty("TextureFileCacheName");
                            norm.RemoveProperty("TFCFileGuid");
                            norm.RemoveProperty("LODGroup");
                        }
                        EntryImporter.ImportAndRelinkEntries(EntryImporter.PortingOption.CloneTreeAsChild, normDiffMat, meshPackage, null, true, out IEntry matEnt);
                        ExportEntry newMat = (ExportEntry)matEnt;
                        newMat.ObjectName = matExp.ObjectName;
                        Material matBin = ObjectBinary.From <Material>(newMat);
                        matBin.SM3MaterialResource.UniformExpressionTextures = new UIndex[] { norm?.UIndex ?? 0, diff.UIndex };
                        newMat.WriteBinary(matBin);
                        relinkMap[matExp] = newMat;
                        if (newMat.GetProperty <ArrayProperty <ObjectProperty> >("Expressions") is {} expressionsProp&& expressionsProp.Count >= 2)
                        {
                            ExportEntry diffExpression = meshPackage.GetUExport(expressionsProp[0].Value);
                            ExportEntry normExpression = meshPackage.GetUExport(expressionsProp[1].Value);
                            diffExpression.WriteProperty(new ObjectProperty(diff.UIndex, "Texture"));
                            normExpression.WriteProperty(new ObjectProperty(norm?.UIndex ?? 0, "Texture"));
                        }
                    }
                    else if (pcc.GetEntry(matUIndex) is ImportEntry matImp)
                    {
                        relinkMap[matImp] = defMat;
                    }
                }

                var relinkMapping = new OrderedMultiValueDictionary <IEntry, IEntry>(relinkMap);
                foreach (ExportEntry stmExport in staticMeshes)
                {
                    if (relinkMap.TryGetValue(stmExport, out IEntry destEnt) && destEnt is ExportEntry destExp)
                    {
                        Relinker.Relink(stmExport, destExp, relinkMapping);
                    }
                }
            }
            #endregion


            meshPackage.Save();

            #endregion


            var    staticMeshActors = new List <ExportEntry>();
            var    lightActors      = new List <ExportEntry>();
            string tempPackagePath  = Path.Combine(App.ExecFolder, $"{Path.GetFileNameWithoutExtension(pcc.FilePath)}.udk");
            File.Copy(Path.Combine(App.ExecFolder, "empty.udk"), tempPackagePath, true);
            using IMEPackage udkPackage = MEPackageHandler.OpenUDKPackage(tempPackagePath);
            {
                var topLevelMeshPackages = new List <IEntry>();
                foreach (ExportEntry exportEntry in staticMeshes)
                {
                    IEntry imp = udkPackage.getEntryOrAddImport($"{exportEntry.FullPath}", "StaticMesh", "Engine", exportEntry.ObjectName.Number);
                    while (imp.Parent != null)
                    {
                        imp = imp.Parent;
                    }
                    if (!topLevelMeshPackages.Contains(imp))
                    {
                        topLevelMeshPackages.Add(imp);
                    }
                }

                ExportEntry levelExport          = udkPackage.Exports.First(exp => exp.ClassName == "Level");
                List <int>  actorsInLevel        = ObjectBinary.From <Level>(pcc.Exports.First(exp => exp.ClassName == "Level")).Actors.Select(u => u.value).ToList();
                var         componentToMatrixMap = new Dictionary <int, Matrix>();
                foreach (int uIndex in actorsInLevel)
                {
                    if (pcc.GetEntry(uIndex) is ExportEntry stcExp)
                    {
                        if (stcExp.ClassName == "StaticMeshCollectionActor")
                        {
                            StaticMeshCollectionActor stmc = ObjectBinary.From <StaticMeshCollectionActor>(stcExp);
                            var components = stcExp.GetProperty <ArrayProperty <ObjectProperty> >("StaticMeshComponents");
                            for (int i = 0; i < components.Count; i++)
                            {
                                componentToMatrixMap[components[i].Value] = stmc.LocalToWorldTransforms[i];
                            }
                        }
                        else if (stcExp.ClassName == "StaticLightCollectionActor")
                        {
                            StaticLightCollectionActor stlc = ObjectBinary.From <StaticLightCollectionActor>(stcExp);
                            var components = stcExp.GetProperty <ArrayProperty <ObjectProperty> >("LightComponents");
                            for (int i = 0; i < components.Count; i++)
                            {
                                componentToMatrixMap[components[i].Value] = stlc.LocalToWorldTransforms[i];
                            }
                        }
                    }
                }

                #region StaticMeshActors
                {
                    var    emptySMCBin          = new StaticMeshComponent();
                    IEntry staticMeshActorClass = udkPackage.getEntryOrAddImport("Engine.StaticMeshActor");
                    udkPackage.getEntryOrAddImport("Engine.Default__StaticMeshActor", "StaticMeshActor", "Engine");
                    IEntry staticMeshComponentArchetype = udkPackage.getEntryOrAddImport("Engine.Default__StaticMeshActor.StaticMeshComponent0",
                                                                                         "StaticMeshComponent", "Engine");
                    int smaIndex = 2;
                    int smcIndex = 2;
                    foreach (ExportEntry smc in pcc.Exports.Where(exp => exp.ClassName == "StaticMeshComponent"))
                    {
                        if (smc.Parent is ExportEntry parent && actorsInLevel.Contains(parent.UIndex) && parent.IsA("StaticMeshActorBase"))
                        {
                            StructProperty locationProp;
                            StructProperty rotationProp;
                            StructProperty scaleProp = null;
                            smc.CondenseArchetypes();
                            if (!(smc.GetProperty <ObjectProperty>("StaticMesh") is { } meshProp) || !pcc.IsUExport(meshProp.Value))
                            {
                                continue;
                            }

                            smc.WriteBinary(emptySMCBin);
                            smc.RemoveProperty("bBioIsReceivingDecals");
                            smc.RemoveProperty("bBioForcePrecomputedShadows");
                            //smc.RemoveProperty("bUsePreComputedShadows");
                            smc.RemoveProperty("bAcceptsLights");
                            smc.RemoveProperty("IrrelevantLights");
                            smc.RemoveProperty("Materials"); //should make use of this?
                            smc.ObjectName = new NameReference("StaticMeshComponent", smcIndex++);
                            if (parent.ClassName == "StaticMeshCollectionActor")
                            {
                                if (!componentToMatrixMap.TryGetValue(smc.UIndex, out Matrix m))
                                {
                                    continue;
                                }
                                (Vector3 posVec, Vector3 scaleVec, Rotator rotator) = m.UnrealDecompose();
                                locationProp = CommonStructs.Vector3Prop(posVec, "Location");
                                rotationProp = CommonStructs.RotatorProp(rotator, "Rotation");
                                scaleProp    = CommonStructs.Vector3Prop(scaleVec, "DrawScale3D");
                                //smc.WriteProperty(CommonStructs.Matrix(m, "CachedParentToWorld"));
                            }
                            else
                            {
                                locationProp = parent.GetProperty <StructProperty>("Location");
                                rotationProp = parent.GetProperty <StructProperty>("Rotation");
                                scaleProp    = parent.GetProperty <StructProperty>("DrawScale3D");
                                if (parent.GetProperty <FloatProperty>("DrawScale")?.Value is float scale)
                                {
                                    Vector3 scaleVec = Vector3.One;
                                    if (scaleProp != null)
                                    {
                                        scaleVec = CommonStructs.GetVector3(scaleProp);
                                    }
                                    scaleProp = CommonStructs.Vector3Prop(scaleVec * scale, "DrawScale3D");
                                }
                            }

                            ExportEntry sma = new ExportEntry(udkPackage, EntryImporter.CreateStack(MEGame.UDK, staticMeshActorClass.UIndex))
                            {
                                ObjectName = new NameReference("StaticMeshActor", smaIndex++),
                                Class      = staticMeshActorClass,
                                Parent     = levelExport
                            };
                            sma.ObjectFlags |= UnrealFlags.EObjectFlags.HasStack;
                            udkPackage.AddExport(sma);

                            EntryImporter.ImportAndRelinkEntries(EntryImporter.PortingOption.AddSingularAsChild, smc, udkPackage,
                                                                 sma, true, out IEntry result);
                            var props = new PropertyCollection
                            {
                                new ObjectProperty(result.UIndex, "StaticMeshComponent"),
                                new NameProperty(new NameReference(Path.GetFileNameWithoutExtension(smc.FileRef.FilePath), smc.UIndex),
                                                 "Tag"),
                                new ObjectProperty(result.UIndex, "CollisionComponent")
                            };
                            if (locationProp != null)
                            {
                                props.Add(locationProp);
                            }
                            if (rotationProp != null)
                            {
                                props.Add(rotationProp);
                            }

                            if (scaleProp != null)
                            {
                                props.Add(scaleProp);
                            }
                            sma.WriteProperties(props);
                            staticMeshActors.Add(sma);
                        }
                    }
                    IEntry topMeshPackageImport = udkPackage.getEntryOrAddImport(meshPackageName, "Package");
                    foreach (IEntry mp in topLevelMeshPackages)
                    {
                        mp.Parent = topMeshPackageImport;
                    }
                }
                #endregion

                #region LightActors
                {
                    IEntry pointLightClass       = udkPackage.getEntryOrAddImport("Engine.PointLight");
                    IEntry spotLightClass        = udkPackage.getEntryOrAddImport("Engine.SpotLight");
                    IEntry directionalLightClass = udkPackage.getEntryOrAddImport("Engine.DirectionalLight");

                    int plaIndex = 1;
                    int plcIndex = 1;
                    int slaIndex = 1;
                    int slcIndex = 1;
                    int dlaIndex = 1;
                    int dlcIndex = 1;
                    foreach (ExportEntry lightComponent in pcc.Exports)
                    {
                        if (!(lightComponent.Parent is ExportEntry parent && actorsInLevel.Contains(parent.UIndex)))
                        {
                            continue;
                        }
                        StructProperty locationProp;
                        StructProperty rotationProp;
                        StructProperty scaleProp;
                        switch (lightComponent.ClassName)
                        {
                        case "PointLightComponent":
                            lightComponent.CondenseArchetypes();
                            lightComponent.ObjectName = new NameReference("PointLightComponent", plcIndex++);
                            if (parent.ClassName == "StaticLightCollectionActor")
                            {
                                if (!componentToMatrixMap.TryGetValue(lightComponent.UIndex, out Matrix m))
                                {
                                    continue;
                                }
                                (Vector3 posVec, Vector3 scaleVec, Rotator rotator) = m.UnrealDecompose();
                                locationProp = CommonStructs.Vector3Prop(posVec, "Location");
                                rotationProp = CommonStructs.RotatorProp(rotator, "Rotation");
                                scaleProp    = CommonStructs.Vector3Prop(scaleVec, "DrawScale3D");
                            }
                            else
                            {
                                locationProp = parent.GetProperty <StructProperty>("Location");
                                rotationProp = parent.GetProperty <StructProperty>("Rotation");
                                scaleProp    = parent.GetProperty <StructProperty>("DrawScale3D");
                                if (parent.GetProperty <FloatProperty>("DrawScale")?.Value is float scale)
                                {
                                    Vector3 scaleVec = Vector3.One;
                                    if (scaleProp != null)
                                    {
                                        scaleVec = CommonStructs.GetVector3(scaleProp);
                                    }
                                    scaleProp = CommonStructs.Vector3Prop(scaleVec * scale, "DrawScale3D");
                                }
                            }

                            ExportEntry pla = new ExportEntry(udkPackage, EntryImporter.CreateStack(MEGame.UDK, pointLightClass.UIndex))
                            {
                                ObjectName = new NameReference("PointLight", plaIndex++),
                                Class      = pointLightClass,
                                Parent     = levelExport
                            };
                            pla.ObjectFlags |= UnrealFlags.EObjectFlags.HasStack;
                            udkPackage.AddExport(pla);

                            EntryImporter.ImportAndRelinkEntries(EntryImporter.PortingOption.AddSingularAsChild, lightComponent, udkPackage, pla, true,
                                                                 out IEntry portedPLC);
                            var plsProps = new PropertyCollection
                            {
                                new ObjectProperty(portedPLC.UIndex, "LightComponent"),
                                new NameProperty("PointLight", "Tag"),
                            };
                            if (locationProp != null)
                            {
                                plsProps.Add(locationProp);
                            }
                            if (rotationProp != null)
                            {
                                plsProps.Add(rotationProp);
                            }
                            if (scaleProp != null)
                            {
                                plsProps.Add(scaleProp);
                            }
                            pla.WriteProperties(plsProps);
                            lightActors.Add(pla);
                            break;

                        case "SpotLightComponent":
                            lightComponent.CondenseArchetypes();
                            lightComponent.ObjectName = new NameReference("SpotLightComponent", slcIndex++);
                            if (parent.ClassName == "StaticLightCollectionActor")
                            {
                                if (!componentToMatrixMap.TryGetValue(lightComponent.UIndex, out Matrix m))
                                {
                                    continue;
                                }
                                (Vector3 posVec, Vector3 scaleVec, Rotator rotator) = m.UnrealDecompose();
                                locationProp = CommonStructs.Vector3Prop(posVec, "Location");
                                rotationProp = CommonStructs.RotatorProp(rotator, "Rotation");
                                scaleProp    = CommonStructs.Vector3Prop(scaleVec, "DrawScale3D");
                            }
                            else
                            {
                                locationProp = parent.GetProperty <StructProperty>("Location");
                                rotationProp = parent.GetProperty <StructProperty>("Rotation");
                                scaleProp    = parent.GetProperty <StructProperty>("DrawScale3D");
                                if (parent.GetProperty <FloatProperty>("DrawScale")?.Value is float scale)
                                {
                                    Vector3 scaleVec = Vector3.One;
                                    if (scaleProp != null)
                                    {
                                        scaleVec = CommonStructs.GetVector3(scaleProp);
                                    }
                                    scaleProp = CommonStructs.Vector3Prop(scaleVec * scale, "DrawScale3D");
                                }
                            }

                            ExportEntry sla = new ExportEntry(udkPackage, EntryImporter.CreateStack(MEGame.UDK, spotLightClass.UIndex))
                            {
                                ObjectName = new NameReference("SpotLight", slaIndex++),
                                Class      = spotLightClass,
                                Parent     = levelExport
                            };
                            sla.ObjectFlags |= UnrealFlags.EObjectFlags.HasStack;
                            udkPackage.AddExport(sla);

                            EntryImporter.ImportAndRelinkEntries(EntryImporter.PortingOption.AddSingularAsChild, lightComponent, udkPackage, sla, true,
                                                                 out IEntry portedSLC);
                            var slaProps = new PropertyCollection
                            {
                                new ObjectProperty(portedSLC.UIndex, "LightComponent"),
                                new NameProperty("SpotLight", "Tag"),
                            };
                            if (locationProp != null)
                            {
                                slaProps.Add(locationProp);
                            }
                            if (rotationProp != null)
                            {
                                slaProps.Add(rotationProp);
                            }
                            if (scaleProp != null)
                            {
                                slaProps.Add(scaleProp);
                            }
                            sla.WriteProperties(slaProps);
                            lightActors.Add(sla);
                            break;

                        case "DirectionalLightComponent":
                            lightComponent.CondenseArchetypes();
                            lightComponent.ObjectName = new NameReference("DirectionalLightComponent", dlcIndex++);
                            if (parent.ClassName == "StaticLightCollectionActor")
                            {
                                if (!componentToMatrixMap.TryGetValue(lightComponent.UIndex, out Matrix m))
                                {
                                    continue;
                                }
                                (Vector3 posVec, Vector3 scaleVec, Rotator rotator) = m.UnrealDecompose();
                                locationProp = CommonStructs.Vector3Prop(posVec, "Location");
                                rotationProp = CommonStructs.RotatorProp(rotator, "Rotation");
                                scaleProp    = CommonStructs.Vector3Prop(scaleVec, "DrawScale3D");
                            }
                            else
                            {
                                locationProp = parent.GetProperty <StructProperty>("Location");
                                rotationProp = parent.GetProperty <StructProperty>("Rotation");
                                scaleProp    = parent.GetProperty <StructProperty>("DrawScale3D");
                                if (parent.GetProperty <FloatProperty>("DrawScale")?.Value is float scale)
                                {
                                    Vector3 scaleVec = Vector3.One;
                                    if (scaleProp != null)
                                    {
                                        scaleVec = CommonStructs.GetVector3(scaleProp);
                                    }
                                    scaleProp = CommonStructs.Vector3Prop(scaleVec * scale, "DrawScale3D");
                                }
                            }

                            ExportEntry dla = new ExportEntry(udkPackage, EntryImporter.CreateStack(MEGame.UDK, directionalLightClass.UIndex))
                            {
                                ObjectName = new NameReference("DirectionalLight", dlaIndex++),
                                Class      = directionalLightClass,
                                Parent     = levelExport
                            };
                            dla.ObjectFlags |= UnrealFlags.EObjectFlags.HasStack;
                            udkPackage.AddExport(dla);

                            EntryImporter.ImportAndRelinkEntries(EntryImporter.PortingOption.AddSingularAsChild, lightComponent, udkPackage, dla, true,
                                                                 out IEntry portedDLC);
                            var dlaProps = new PropertyCollection
                            {
                                new ObjectProperty(portedDLC.UIndex, "LightComponent"),
                                new NameProperty("DirectionalLight", "Tag"),
                            };
                            if (locationProp != null)
                            {
                                dlaProps.Add(locationProp);
                            }
                            if (rotationProp != null)
                            {
                                dlaProps.Add(rotationProp);
                            }
                            if (scaleProp != null)
                            {
                                dlaProps.Add(scaleProp);
                            }
                            dla.WriteProperties(dlaProps);
                            lightActors.Add(dla);
                            break;
                        }
                    }
                }
                UDKifyLights(udkPackage);
                #endregion

                Level level = ObjectBinary.From <Level>(levelExport);
                level.Actors = levelExport.GetChildren().Where(ent => ent.IsA("Actor")).Select(ent => new UIndex(ent.UIndex)).ToList();
                levelExport.WriteBinary(level);

                udkPackage.Save();
            }

            string resultFilePath = Path.Combine(udkPath, @"UDKGame\Content\Maps\", $"{Path.GetFileNameWithoutExtension(pcc.FilePath)}.udk");
            using (IMEPackage udkPackage2 = MEPackageHandler.OpenUDKPackage(Path.Combine(App.ExecFolder, "empty.udk")))
            {
                ExportEntry levelExport = udkPackage2.Exports.First(exp => exp.ClassName == "Level");
                Level       levelBin    = ObjectBinary.From <Level>(levelExport);
                foreach (ExportEntry actor in staticMeshActors)
                {
                    EntryImporter.ImportAndRelinkEntries(EntryImporter.PortingOption.CloneTreeAsChild, actor, udkPackage2, levelExport, true, out IEntry result);
                    levelBin.Actors.Add(result.UIndex);
                }
                foreach (ExportEntry actor in lightActors)
                {
                    EntryImporter.ImportAndRelinkEntries(EntryImporter.PortingOption.CloneTreeAsChild, actor, udkPackage2, levelExport, true, out IEntry result);
                    levelBin.Actors.Add(result.UIndex);
                }
                levelExport.WriteBinary(levelBin);
                udkPackage2.Save(resultFilePath);
            }
            File.Delete(tempPackagePath);
            return(resultFilePath);
        }