Example #1
0
        //When added, set up the light.
        public override void OnAdd(Entity owner)
        {
            base.OnAdd(owner);

            _light = IoCManager.Resolve <ILightManager>().CreateLight();
            IoCManager.Resolve <ILightManager>().AddLight(_light);

            _light.SetRadius(_lightRadius);
            _light.SetColor(255, (int)_lightColor.X, (int)_lightColor.Y, (int)_lightColor.Z);
            _light.Move(Owner.GetComponent <TransformComponent>(ComponentFamily.Transform).Position + _lightOffset);
            _light.SetMask(_mask);
            Owner.GetComponent <TransformComponent>(ComponentFamily.Transform).OnMove += OnMove;
        }
        //When added, set up the light.
        public override void OnAdd(Entity owner)
        {
            base.OnAdd(owner);

            _light = IoCManager.Resolve<ILightManager>().CreateLight();
            IoCManager.Resolve<ILightManager>().AddLight(_light);

            _light.SetRadius(_lightRadius);
            _light.SetColor(255, (int) _lightColor.X, (int) _lightColor.Y, (int) _lightColor.Z);
            _light.Move(Owner.GetComponent<TransformComponent>(ComponentFamily.Transform).Position + _lightOffset);
            _light.SetMask(_mask);
            Owner.GetComponent<TransformComponent>(ComponentFamily.Transform).OnMove += OnMove;
        }
Example #3
0
 protected void SetMask(string mask)
 {
     _light.SetMask(mask);
 }