static void Main(string[] args) { var gameWindow = new GameWindow(WindowWidth, WindowHeight, new GraphicsMode(32, 24, 0, 8), "Ocean sim (Grestner waves) and terrain", GameWindowFlags.Default, DisplayDevice.AvailableDisplays.Last()); gameWindow.MakeCurrent(); gameWindow.Context.LoadAll(); Utils.Utils.GLRenderProperties(WindowWidth, WindowHeight); _camera = Factory <Camera.Camera> .Create(_cameraPosition0, LookAt0, new Vector3(0, 1, 0)); _light = LightFactory.Create(new Vector3(-350.0f, 300.0f, 0.0f), new Color4(255, 255, 255, 1), new Color4(255, 255, 255, 1), new Color4(252, 252, 252, 1), LightName.Light0); _light.Load(); _terrain = Terrainfactory.Create(Utils.Utils.GetImageResource <ITerrain>("Landscape.Terrains.TOPOMAP1.GIF"), Utils.Utils.GetImageResource <ITerrain>("Landscape.Terrains.Dirt.jpg"), Utils.Utils.GetImageResource <ITerrain>("Landscape.Terrains.sand.jpg"), Utils.Utils.GetImageResource <ITerrain>("Landscape.Terrains.Grass.png"), Utils.Utils.GetImageResource <ITerrain>("Landscape.Terrains.Rock.png")); _terrain.Load(); _cubeMap = CubeMapFactory.Create(2500, false, new Vector3(256, 0, 256), Utils.Utils.GetImageResource <ICubeMap>("EnvironmentMap.Textures.Desert.Desert_front.jpg"), Utils.Utils.GetImageResource <ICubeMap>("EnvironmentMap.Textures.Desert.Desert_back.jpg"), Utils.Utils.GetImageResource <ICubeMap>("EnvironmentMap.Textures.Desert.Desert_front.jpg"), Utils.Utils.GetImageResource <ICubeMap>("EnvironmentMap.Textures.Desert.Desert_top.jpg"), Utils.Utils.GetImageResource <ICubeMap>("EnvironmentMap.Textures.Desert.Desert_left.jpg"), Utils.Utils.GetImageResource <ICubeMap>("EnvironmentMap.Textures.Desert.Desert_right.jpg") ); _cubeMap.Load(); _woodenChest = CubeMapFactory.Create(100, true, new Vector3(256, 150, 256), Utils.Utils.GetImageResource <ICubeMap>("EnvironmentMap.Textures.plank.jpg")); _woodenChest.Load(); _water = new Water(WaterWidth, WaterHeight); _water.Load(); _seaBed = PlaneFactory.Create(true, new Vbo() { Position = new Vector3(0, -70, 0), Normal = new Vector3(0, 1, 0), TexCoord = new Vector2(0, 0) }, new Vbo() { Position = new Vector3(0, -70, WaterHeight), Normal = new Vector3(0, 1, 0), TexCoord = new Vector2(0, 1) }, new Vbo() { Position = new Vector3(WaterWidth, -70, WaterHeight), Normal = new Vector3(0, 1, 0), TexCoord = new Vector2(1, 1) }, new Vbo() { Position = new Vector3(WaterWidth, -70, 0), Normal = new Vector3(0, 1, 0), TexCoord = new Vector2(1, 0) }, Utils.Utils.GetImageResource <ITerrain>("Landscape.Terrains.seabed.jpg"), TextureWrapMode.ClampToEdge); _seaBed.Load(); _birdTexture = FramBufferOBjectFactory.Create(512, 512); _birdTexture.Load(); gameWindow.RenderFrame += gameWindow_RenderFrame; gameWindow.UpdateFrame += gameWindow_UpdateFrame; gameWindow.Keyboard.KeyDown += Keyboard_KeyDown; gameWindow.Run(60.0, 30.0); }