public GameObject AddItemTitle(ItemDataBlock itemdb, IInventoryItem itemInstance = null, float aboveSpace = 0) { float contentHeight = this.GetContentHeight(); GameObject obj2 = NGUITools.AddChild(this.addParent, this.itemTitlePrefab); obj2.GetComponentInChildren <UILabel>().text = (itemInstance == null) ? itemdb.name : itemInstance.toolTip; UITexture componentInChildren = obj2.GetComponentInChildren <UITexture>(); componentInChildren.material = componentInChildren.material.Clone(); componentInChildren.material.Set("_MainTex", itemdb.GetIconTexture()); componentInChildren.color = ((itemInstance == null) || !itemInstance.IsBroken()) ? Color.white : Color.red; obj2.transform.SetLocalPositionY(-(contentHeight + aboveSpace)); return(obj2); }
public GameObject AddConditionInfo(IInventoryItem item) { if (item == null || !item.datablock.DoesLoseCondition()) { return null; } Color color = Color.green; if (item.condition <= 0.6f) { color = Color.yellow; } else if (item.IsBroken()) { color = Color.red; } float single = 100f * item.condition; float single1 = 100f * item.maxcondition; GameObject gameObject = this.AddBasicLabel(string.Concat("Condition : ", single.ToString("0"), "/", single1.ToString("0")), 15f, color); return gameObject; }
public GameObject AddConditionInfo(IInventoryItem item) { if ((item == null) || !item.datablock.DoesLoseCondition()) { return(null); } Color green = Color.green; if (item.condition <= 0.6f) { green = Color.yellow; } else if (item.IsBroken()) { green = Color.red; } float num = 100f * item.condition; float num2 = 100f * item.maxcondition; return(this.AddBasicLabel("Condition : " + num.ToString("0") + "/" + num2.ToString("0"), 15f, green)); }
public GameObject AddConditionInfo(IInventoryItem item) { if (item == null || !item.datablock.DoesLoseCondition()) { return(null); } Color color = Color.green; if (item.condition <= 0.6f) { color = Color.yellow; } else if (item.IsBroken()) { color = Color.red; } float single = 100f * item.condition; float single1 = 100f * item.maxcondition; GameObject gameObject = this.AddBasicLabel(string.Concat("Condition : ", single.ToString("0"), "/", single1.ToString("0")), 15f, color); return(gameObject); }
private void SetItem(IInventoryItem item) { if (item == null) { this.MakeEmpty(); return; } this._myDisplayItem = item; if (!item.datablock.IsSplittable()) { this._stackLabel.color = Color.yellow; this._stackLabel.text = (item.datablock._maxUses <= item.datablock.GetMinUsesForDisplay() ? string.Empty : item.uses.ToString()); } else { this._stackLabel.color = Color.white; if (item.uses <= 1) { this._stackLabel.text = string.Empty; } else { UILabel uILabel = this._stackLabel; int num = item.uses; uILabel.text = string.Concat("x", num.ToString()); } } if (this._amountBackground) { if (this._stackLabel.text != string.Empty) { Vector2 vector2 = this._stackLabel.font.CalculatePrintedSize(this._stackLabel.text, true, UIFont.SymbolStyle.None); this._amountBackground.enabled = true; Transform vector3 = this._amountBackground.transform; float single = vector2.x; Vector3 vector31 = this._stackLabel.transform.localScale; vector3.localScale = new Vector3(single * vector31.x + 12f, 16f, 1f); } else { this._amountBackground.enabled = false; } } if (ItemDataBlock.LoadIconOrUnknown <Texture>(item.datablock.icon, ref item.datablock.iconTex)) { Material material = TextureMaterial.GetMaterial(RPOSInventoryCell._myMaterial, item.datablock.iconTex); this._icon.material = (UIMaterial)material; this._icon.enabled = true; } IHeldItem heldItem = item as IHeldItem; IHeldItem heldItem1 = heldItem; int num1 = (heldItem != null ? heldItem1.totalModSlots : 0); int num2 = (num1 != 0 ? heldItem1.usedModSlots : 0); for (int i = 0; i < (int)this.modSprites.Length; i++) { if (i >= num1) { this.modSprites[i].enabled = false; } else { this.modSprites[i].enabled = true; this.modSprites[i].sprite = (i >= num2 ? this.mod_empty : this.mod_full); this.modSprites[i].spriteName = this.modSprites[i].sprite.name; } } if (item.IsBroken()) { this._icon.color = Color.red; } else if (item.condition / item.maxcondition > 0.4f) { this._icon.color = Color.white; } else { this._icon.color = Color.yellow; } }
private void SetItem(IInventoryItem item) { if (item == null) { this.MakeEmpty(); } else { IHeldItem item2; this._myDisplayItem = item; if (item.datablock.IsSplittable()) { this._stackLabel.color = Color.white; if (item.uses > 1) { this._stackLabel.text = "x" + item.uses.ToString(); } else { this._stackLabel.text = string.Empty; } } else { this._stackLabel.color = Color.yellow; this._stackLabel.text = (item.datablock._maxUses <= item.datablock.GetMinUsesForDisplay()) ? string.Empty : item.uses.ToString(); } if (this._amountBackground != null) { if (this._stackLabel.text == string.Empty) { this._amountBackground.enabled = false; } else { Vector2 vector = this._stackLabel.font.CalculatePrintedSize(this._stackLabel.text, true, UIFont.SymbolStyle.None); this._amountBackground.enabled = true; this._amountBackground.transform.localScale = new Vector3((vector.x * this._stackLabel.transform.localScale.x) + 12f, 16f, 1f); } } if (ItemDataBlock.LoadIconOrUnknown <Texture>(item.datablock.icon, ref item.datablock.iconTex)) { Material material = TextureMaterial.GetMaterial(_myMaterial, item.datablock.iconTex); this._icon.material = (UIMaterial)material; this._icon.enabled = true; } int num = ((item2 = item as IHeldItem) != null) ? item2.totalModSlots : 0; int num2 = (num != 0) ? item2.usedModSlots : 0; for (int i = 0; i < this.modSprites.Length; i++) { if (i < num) { this.modSprites[i].enabled = true; this.modSprites[i].sprite = (i >= num2) ? this.mod_empty : this.mod_full; this.modSprites[i].spriteName = this.modSprites[i].sprite.name; } else { this.modSprites[i].enabled = false; } } if (item.IsBroken()) { this._icon.color = Color.red; } else if ((item.condition / item.maxcondition) <= 0.4f) { this._icon.color = Color.yellow; } else { this._icon.color = Color.white; } } }
private void SetItem(IInventoryItem item) { if (item == null) { this.MakeEmpty(); return; } this._myDisplayItem = item; if (!item.datablock.IsSplittable()) { this._stackLabel.color = Color.yellow; this._stackLabel.text = (item.datablock._maxUses <= item.datablock.GetMinUsesForDisplay() ? string.Empty : item.uses.ToString()); } else { this._stackLabel.color = Color.white; if (item.uses <= 1) { this._stackLabel.text = string.Empty; } else { UILabel uILabel = this._stackLabel; int num = item.uses; uILabel.text = string.Concat("x", num.ToString()); } } if (this._amountBackground) { if (this._stackLabel.text != string.Empty) { Vector2 vector2 = this._stackLabel.font.CalculatePrintedSize(this._stackLabel.text, true, UIFont.SymbolStyle.None); this._amountBackground.enabled = true; Transform vector3 = this._amountBackground.transform; float single = vector2.x; Vector3 vector31 = this._stackLabel.transform.localScale; vector3.localScale = new Vector3(single * vector31.x + 12f, 16f, 1f); } else { this._amountBackground.enabled = false; } } if (ItemDataBlock.LoadIconOrUnknown<Texture>(item.datablock.icon, ref item.datablock.iconTex)) { Material material = TextureMaterial.GetMaterial(RPOSInventoryCell._myMaterial, item.datablock.iconTex); this._icon.material = (UIMaterial)material; this._icon.enabled = true; } IHeldItem heldItem = item as IHeldItem; IHeldItem heldItem1 = heldItem; int num1 = (heldItem != null ? heldItem1.totalModSlots : 0); int num2 = (num1 != 0 ? heldItem1.usedModSlots : 0); for (int i = 0; i < (int)this.modSprites.Length; i++) { if (i >= num1) { this.modSprites[i].enabled = false; } else { this.modSprites[i].enabled = true; this.modSprites[i].sprite = (i >= num2 ? this.mod_empty : this.mod_full); this.modSprites[i].spriteName = this.modSprites[i].sprite.name; } } if (item.IsBroken()) { this._icon.color = Color.red; } else if (item.condition / item.maxcondition > 0.4f) { this._icon.color = Color.white; } else { this._icon.color = Color.yellow; } }
public GameObject AddItemTitle(ItemDataBlock itemdb, IInventoryItem itemInstance = null, float aboveSpace = 0) { float contentHeight = this.GetContentHeight(); GameObject gameObject = NGUITools.AddChild(this.addParent, this.itemTitlePrefab); gameObject.GetComponentInChildren<UILabel>().text = (itemInstance == null ? itemdb.name : itemInstance.toolTip); UITexture componentInChildren = gameObject.GetComponentInChildren<UITexture>(); componentInChildren.material = componentInChildren.material.Clone(); componentInChildren.material.Set("_MainTex", itemdb.GetIconTexture()); componentInChildren.color = (itemInstance == null || !itemInstance.IsBroken() ? Color.white : Color.red); gameObject.transform.SetLocalPositionY(-(contentHeight + aboveSpace)); return gameObject; }