public override void OnFixedUpdate(float deltaTime) { if (m_maininput == null) { return; } if (m_attackInputReady == false) { m_attackInputTime -= deltaTime; if (m_attackInputTime < 0f) { m_attackInputReady = true; } } SetInput(m_maininput.GetInput()); SetAxisInput(m_maininput.GetAxisInput()); base.OnFixedUpdate(deltaTime); if (m_entity == null) { return; } if (m_entity.IsDeath) { return; } CheckMoveEvent(); }