void PrivatTapintoCOLLISION() { if (GameSettings.Instance.ReloadDifficulty != ARZReloadLevel.EASY) { StemKitMNGR.Call_OVR_Cell_ID(1); _curEquippedIGun.GunInjstantiateMagANDSLIDEINanim(); OFFhandScript.MyBun.HideMyCurrBunThing(); OFFhandScript.Animate_OpenHand(); } else { _curEquippedIGun.MagicReloadBulletCount(); OFFhandScript.MyBun.HideMyCurrBunThing(); OFFhandScript.Animate_OpenHand(); } }