public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(ContentHandler.Images["Player_1"], new Rectangle((int)Position.X, (int)Position.Y, ContentHandler.Images["Player_1"].Width, ContentHandler.Images["Player_1"].Height), null, Player.CurrentColor, 0f, new Vector2((int)(ContentHandler.Images["Player_1"].Width / (double)2), (int)(ContentHandler.Images["Player_1"].Height / (double)2)), SpriteEffects.None, 1f); Gun.Draw(spriteBatch); }
private void RefreshGunInfo() { _gun.Draw(); ShowBulletsInfo(); }