public void Cleanup() { for (int i = _identifiableDamages.count - 1; i >= 0; i--) { _identifiableDamages.ElementAt(i).RemoveDoDamage(); } }
public void Cleanup() { for (int i = _identifiableTowers.count - 1; i >= 0; i--) { _identifiableTowers.ElementAt(i).RemoveShoot(); } }
public void Cleanup() { for (int i = _identifiableCollisions.count - 1; i >= 0; i--) { _identifiableCollisions.ElementAt(i).RemoveCollision(); } }
public void Cleanup() { for (int i = _identifiableTowerUpgrades.count - 1; i >= 0; i--) { _identifiableTowerUpgrades.ElementAt(i).isTowerUpgrade = false; } }