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C# (CSharp) IGame.ActiveShips Examples
Programming Language:
C# (CSharp)
Class/Type:
IGame
Method/Function:
ActiveShips
Examples at hotexamples.com:
1
C# (CSharp) IGame.ActiveShips - 1 examples found
. These are the top rated real world C# (CSharp) examples of
IGame.ActiveShips
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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AddEffect(24)
AddPlayer(23)
UnitAt(16)
MoveUnit(14)
AddNewCustomField(6)
GenerateAllMoves(5)
Add(5)
CityAt(5)
PerformUnitActionAt(5)
TerrainAt(4)
Action(3)
ChangeCityProductionProjectAt(3)
HasAvailable(3)
EndRound(2)
AddPlayerToGame(2)
HasWinner(2)
Cells(2)
AddNewAdditionalApplication(2)
IsEndOfGame(2)
AddGame(2)
Setup(2)
GetQuestion(1)
SubscribeSafe(1)
ShutDown(1)
GetGameAnswers(1)
GetGameResult(1)
GetNewPattern(1)
InitializeDecks(1)
GetUnit(1)
GameOver(1)
GuessSingleLetter(1)
PlayerByName(1)
HasFinished(1)
Paint(1)
MoveIsValid(1)
GetVertexProductionChance(1)
AcceptedAsync(1)
FindTableWithName(1)
AddItem(1)
ActivateDelayedCounter(1)
ActivateGame(1)
ActiveShips(1)
AddCardToPlayer(1)
AddElement(1)
AddEntity(1)
AddFighter(1)
AddFigure(1)
AddGameAsync(1)
AddHolding(1)
AddMod(1)
Frequently Used Methods
AddEffect (24)
AddPlayer (23)
UnitAt (16)
MoveUnit (14)
AddNewCustomField (6)
GenerateAllMoves (5)
Add (5)
CityAt (5)
PerformUnitActionAt (5)
TerrainAt (4)
Frequently Used Methods
Action (3)
ChangeCityProductionProjectAt (3)
HasAvailable (3)
EndRound (2)
AddPlayerToGame (2)
HasWinner (2)
Cells (2)
AddNewAdditionalApplication (2)
IsEndOfGame (2)
AddGame (2)
Setup (2)
GetQuestion (1)
SubscribeSafe (1)
ShutDown (1)
GetGameAnswers (1)
GetGameResult (1)
GetNewPattern (1)
InitializeDecks (1)
GetUnit (1)
GameOver (1)
Frequently Used Methods
Setup (2)
GetQuestion (1)
SubscribeSafe (1)
ShutDown (1)
GetGameAnswers (1)
GetGameResult (1)
GetNewPattern (1)
InitializeDecks (1)
GetUnit (1)
GameOver (1)
GuessSingleLetter (1)
PlayerByName (1)
HasFinished (1)
Paint (1)
MoveIsValid (1)
GetVertexProductionChance (1)
AcceptedAsync (1)
FindTableWithName (1)
AddItem (1)
ActivateDelayedCounter (1)
ActivateGame (1)
ActiveShips (1)
AddCardToPlayer (1)
AddElement (1)
AddEntity (1)
AddFighter (1)
AddFigure (1)
AddGameAsync (1)
AddHolding (1)
AddMod (1)
Frequently Used Methods
GuessSingleLetter (1)
PlayerByName (1)
HasFinished (1)
Paint (1)
MoveIsValid (1)
GetVertexProductionChance (1)
AcceptedAsync (1)
FindTableWithName (1)
AddItem (1)
ActivateDelayedCounter (1)
ActivateGame (1)
ActiveShips (1)
AddCardToPlayer (1)
AddElement (1)
AddEntity (1)
AddFighter (1)
AddFigure (1)
AddGameAsync (1)
AddHolding (1)
AddMod (1)
ExitGame (1)
AddObserver (1)
AddPoint (1)
AddScore (1)
AddShip (1)
AnswerForCurrentQuestion (1)
AwardPoint (1)
BaseTables (1)
ButtonClicked (1)
CallbackRegister (1)
AcceptedWithHttpMessagesAsync (1)
createPlayer (1)
Example #1
0
Show file
public bool HasGameEnded() { return(_game.ActiveShips() < 1); }
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