static void Main(string[] args) { do { try { // lavede det her så alle får lov at prøve ellers ender den i nullref hele tiden switch (round) { case 1: IFighter fighter = Fight(new Fighter(), new Fighter()); Console.WriteLine(fighter.ToString() + " eeeer wins!"); round++; break; case 2: IFighter fighter2 = Fight(new Fighter(), new WizardAdapter(new Wizard())); Console.WriteLine(fighter2.ToString() + " wins!"); round++; break; case 3: IFighter fighter3 = Fight(new Fighter(), new DragonAdapter(new Dragon())); Console.WriteLine(fighter3.ToString() + " wins!"); round++; break; default: round = 1; break; } } catch (NullReferenceException e) { //Console.WriteLine(e.StackTrace); //Console.WriteLine(e.Source); round++; Console.WriteLine("Both fighters are dead!"); } catch (Exception) { Console.WriteLine("Something else happend"); } Console.ReadLine(); } while (true); }
static void Main(string[] args) { //Do the first fight IFighter fight1 = Fight(new Knight(), new Knight()); if (fight1 != null) { Console.WriteLine(fight1.ToString()); } //Do Knight, Wizard fight IFighter fight2 = Fight(new Knight(), new WizardAdapter(new Wizard())); if (fight2 != null) { Console.WriteLine(fight2.ToString()); } //Knight, dragon fight IFighter fight3 = Fight(new Knight(), new DragonAdapter(new Dragon())); if (fight3 != null) { Console.WriteLine(fight3.ToString()); } // IFighter fight4 = Fight(new DragonAdapter(new Dragon()), new WizardAdapter(new Wizard())); if (fight4 != null) { Console.WriteLine(fight4.ToString()); } Console.ReadLine(); }