public void GetRoundVerdict(IFighter fighter1, IFighter fighter2, int roundNumber) { if (roundNumber == 1) { WinPlayersRounds = 0; WinRivalsRounds = 0; } if (fighter1.GetEnergyValue() > fighter2.GetEnergyValue() && fighter2.GetEnergyValue() != 0) { Console.WriteLine($" Tę rundę wygrał: {fighter1.name}"); WinPlayersRounds += 1; } else if (fighter1.GetEnergyValue() < fighter2.GetEnergyValue() && fighter1.GetEnergyValue() != 0) { Console.WriteLine($" Tę rundę wygrał: {fighter2.name}"); WinRivalsRounds += 1; } else if (fighter2.GetEnergyValue() != 0 && fighter1.GetEnergyValue() != 0) { Console.WriteLine(" Runda remisowa. "); WinRivalsRounds += 1; WinPlayersRounds += 1; } }