public static void Register(IEventTrace et) { FrameEventId = et.Register("Frame", Color.Orange); UpdateEventId = et.Register("Update", Color.Blue); PhysicsEventId = et.Register("Physics", Color.Cyan); DrawEventId = et.Register("Draw", Color.Red); }
public static EventTraceEntity CreateCoinEntity(IEventTrace trace) { return(new EventTraceEntity { RowKey = trace.TraceDate.ToString("o", CultureInfo.InvariantCulture), PartitionKey = GetPartitionKey(trace.OperationId), OperationId = trace.OperationId, Note = trace.Note }); }
public async Task InsertAsync(IEventTrace trace) { var entity = EventTraceEntity.CreateCoinEntity(trace); await _table.InsertOrReplaceAsync(entity); }
} //HERE IS THE CHANGE public OidcLoginWebPageModel(ICoreDataRepository repository, ILoginProvider loginProvider, ICache cache, IEventTrace trace, IUsageTimer usageTimer, IPlatform platform) : base(loginProvider, cache, trace, usageTimer, platform) { }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); et = new EventTrace(this); TraceEvents.Register(et); testCount = 0; while (TestEntries.g_testEntries[testCount].createFcn != null) { ++testCount; } testIndex = MathUtils.Clamp(testIndex, 0, testCount - 1); testSelection = testIndex; entry = TestEntries.g_testEntries[testIndex]; test = entry.createFcn(); }