Example #1
0
        private void btn_StartGame_Click(object sender, EventArgs e)
        {
            if (int.TryParse(txt_NumberOfHumans.Text, out int numberOfHumans))
            {
            }
            else
            {
                numberOfHumans = 0;
            }
            if (int.TryParse(txt_NumberOfZombies.Text, out int numberOfZombies))
            {
            }
            else
            {
                numberOfZombies = 0;
            }
            if (int.TryParse(txt_NumberOfSoldiers.Text, out int numberOfSoldiers))
            {
            }
            else
            {
                numberOfSoldiers = 0;
            }

            for (int i = 0; i < numberOfHumans; i++)
            {
                int x        = random.Next(0, GamePanel.Width - 20);
                int y        = random.Next(0, GamePanel.Height - 20);
                int money    = random.Next(0, 1000);
                var newHuman = new Human(x, y, money)
                {
                    Parent = GamePanel
                };
                Entities.Add(newHuman);
            }

            for (int i = 0; i < numberOfZombies; i++)
            {
                int x         = random.Next(0, GamePanel.Width - 20);
                int y         = random.Next(0, GamePanel.Height - 20);
                int money     = random.Next(100, 1000);
                var newZombie = new Zombie(x, y, money)
                {
                    Parent = GamePanel
                };
                Entities.Add(newZombie);
            }

            for (int i = 0; i < numberOfSoldiers; i++)
            {
                int x          = random.Next(0, GamePanel.Width - 20);
                int y          = random.Next(0, GamePanel.Height - 20);
                int money      = random.Next(100, 1000);
                var newSoldier = new Soldier(x, y, money)
                {
                    Parent = GamePanel
                };
                Entities.Add(newSoldier);
            }

            btn_StartGame.Enabled        = false;
            txt_NumberOfHumans.Enabled   = false;
            txt_NumberOfSoldiers.Enabled = false;
            txt_NumberOfZombies.Enabled  = false;
            btn_NewGame.Enabled          = true;
            btn_NextTurn.Enabled         = true;


            lbl_Turns.Text = $"Turn: {Turn}";
            SetTooltip();
            CheckIntersections();
        }
Example #2
0
 public IEntity MeetsZombie(Zombie zombie)
 {
     return(null);
 }