Example #1
0
        public RectSelector(GUISystem guiSystem)
        {
            m_GUISystem = guiSystem;

            m_RectSelectorControl = new GenericDefaultControl("RectSelector")
            {
                position = (guiState) =>
                {
                    return(GUIToWorld(guiState, guiState.mousePosition));
                },
                forward = (guiState) =>
                {
                    if (Camera.current)
                    {
                        return(Camera.current.transform.forward);
                    }

                    return(Vector3.forward);
                },
                right = (guiState) =>
                {
                    if (Camera.current)
                    {
                        return(Camera.current.transform.right);
                    }

                    return(Vector3.right);
                },
                up = (guiState) =>
                {
                    if (Camera.current)
                    {
                        return(Camera.current.transform.up);
                    }

                    return(Vector3.up);
                }
            };

            m_RectSelectAction = new SliderAction(m_RectSelectorControl)
            {
                enableRepaint = (guiState, action) =>
                {
                    var size = m_RectStart - m_RectEnd;
                    return(size != Vector3.zero && guiState.hotControl == action.ID);
                },
                onClick = (guiState, control) =>
                {
                    m_RectStart = GUIToWorld(guiState, guiState.mousePosition);
                    m_RectEnd   = m_RectStart;
                    m_GUIRect   = CalculateGUIRect();
                },
                onSliderBegin = (guiState, control, position) =>
                {
                    m_RectEnd = position;
                    m_GUIRect = CalculateGUIRect();

                    if (onSelectionBegin != null)
                    {
                        onSelectionBegin(this, guiState.isShiftDown);
                    }
                },
                onSliderChanged = (guiState, control, position) =>
                {
                    m_RectEnd = position;
                    m_GUIRect = CalculateGUIRect();

                    if (onSelectionChanged != null)
                    {
                        onSelectionChanged(this);
                    }
                },
                onSliderEnd = (guiState, control, position) =>
                {
                    if (onSelectionEnd != null)
                    {
                        onSelectionEnd(this);
                    }
                },
                onRepaint = (guiState, action) =>
                {
                    m_Drawer.DrawSelectionRect(m_GUIRect);
                }
            };

            m_GUISystem.AddControl(m_RectSelectorControl);
            m_GUISystem.AddAction(m_RectSelectAction);
        }