private void btnTranslate_Click(object sender, EventArgs e) { double tx = 25; double ty = 25; //original view drawer = new Drawer(buffer); Prepare(); DrawShape(); DisplayOriginal(buffer); //after view 1 drawer = new Drawer(buffer); Prepare(); drawer.Translate(tx, 0); DrawShape(); DisplayAfter1(buffer); txtDesc1.Text = string.Format("Translate X = {0}", tx); //after view 2 drawer = new Drawer(buffer); Prepare(); drawer.Translate(0, ty); DrawShape(); DisplayAfter2(buffer); txtDesc2.Text = string.Format("Translate Y = {0}", ty); //after view 3 drawer = new Drawer(buffer); Prepare(); drawer.Translate(tx, ty); DrawShape(); DisplayAfter3(buffer); txtDesc3.Text = string.Format("Translate X = {0}\r\nTranslate Y = {1}", tx, ty); }
private void btnRotate_Click(object sender, EventArgs e) { double angle = 45; //original view drawer = new Drawer(buffer); Prepare(); DrawShape(); DisplayOriginal(buffer); //after view 1 drawer = new Drawer(buffer); Prepare(); drawer.Rotate(angle); DrawShape(); DisplayAfter1(buffer); txtDesc1.Text = string.Format("Rotate Angle = {0}\r\nCenter (0, 0)", angle); //after view 2 drawer = new Drawer(buffer); Prepare(); drawer.Rotate(angle, cx, cy); DrawShape(); DisplayAfter2(buffer); txtDesc2.Text = string.Format("Rotate Angle = {0}\r\nCenter ({1}, {2})", angle, cx, cy); //discard after view 3 DisplayAfter3(null); txtDesc3.Text = ""; }
public RecordValue(IMatrix matr1, IMatrix matr2, IDrawer dr1, IDrawer dr2) { this.matr1 = matr1; this.matr2 = matr2; this.dr1 = dr1; this.dr2 = dr2; }
public Game(IDrawer drawer, uint width, uint height) { curRect.Width = width; curRect.Height = height; Intervals = Observable.Interval(TimeSpan.FromMilliseconds(TimeStep)); _unityContainer = new UnityContainer(); this.RegisterInUnityContainer(); StateQueueManager = _unityContainer.Resolve<StateQueueManager>(); Map = _unityContainer.Resolve<Map>(); loadSaveManager = new LoadSaveManager(); loadSaveManager.LoadSnapshot(Map); _hero = _unityContainer.Resolve<Hero>(); _hero.Map = Map; ActionRepository = _unityContainer.Resolve<IActionRepository>(); _drawer = drawer; Intervals.Subscribe(StateQueueManager); _dayNightCycle = new DayNightCycle(); Intervals.Subscribe(_dayNightCycle); }
static public bool Displayed(this IDrawTask draw, IDrawer drawer = null, IDrawClient drawClient = null, ISceneNode sceneRoot = null) { return(draw.Rendered && (drawer == null || (sceneRoot == null || drawer.DrawPredicate(sceneRoot)) && (draw.DrawPredicate == null || draw.DrawPredicate(drawer))) && (drawClient == null || draw.DrawClientFilter == null || draw.DrawClientFilter.Filter(drawClient))); }
public Figure(IDrawer drawer, IScaler scaler, IUpdater updater, IMover mover, IRotator rotator) { Updater = updater; Scaler = scaler; Drawer = drawer; Mover = mover; Rotator = rotator; }
/// <inheritdoc/> protected override void OnSelectedInternal(ReasonSelectionChanged reason, IDrawer previous, bool isMultiSelection) { #if DEV_MODE && DEBUG_ON_SELECTED Debug.Log(ToString() + ".OnSelectedInternal(" + reason + "," + StringUtils.ToString(previous) + ")"); #endif bool wasUnfolded = false; bool isClick = false; switch (reason) { case ReasonSelectionChanged.PrefixClicked: isClick = true; if (DrawGUI.LastInputEvent().control) { ComponentDrawerUtility.singleInspectedInstance = this; } break; case ReasonSelectionChanged.ControlClicked: if (DrawGUI.LastInputEvent().control) { ComponentDrawerUtility.singleInspectedInstance = this; } return; case ReasonSelectionChanged.ThisClicked: isClick = true; break; } #if UNFOLD_ON_SELECT_IN_SINGLE_ACTIVE_MODE if (UserSettings.EditComponentsOneAtATime && !inspector.HasFilter) { if (ComponentDrawerUtility.singleInspectedInstance != null && ComponentDrawerUtility.singleInspectedInstance != this) { ComponentDrawerUtility.singleInspectedInstance.SetUnfolded(false); } ComponentDrawerUtility.singleInspectedInstance = this; // if Component was clicked, let the click event handle the unfolding if (!Unfolded && (!isClick || (MouseoveredHeaderPart != HeaderPart.FoldoutArrow && !inspector.Preferences.changeFoldedStateOnFirstClick))) { wasUnfolded = true; // allow bypassing EditComponentsOneAtATime functionality by holding down control when clicking the Component header bool collapseAllOthers = !Event.current.control || reason != ReasonSelectionChanged.PrefixClicked; SetUnfolded(true, collapseAllOthers, false); } } #endif base.OnSelectedInternal(reason, previous, isMultiSelection); if (wasUnfolded) { ExitGUIUtility.ExitGUI(); } }
public void AddControl(IInteractiveControl logic, IDrawer <TImage> drawer, string nativeName = null, int contextId = 0) { controls.Add(new ControlInfo { logic = logic, drawer = drawer, nativeName = nativeName, contextId = contextId }); }
public RadioList(Vector2 vector, int itemsInCollumn, IDrawer drawer, IMouse mouse, bool DisableSelection = false) : base(drawer, mouse) { position = vector; size = 0; radios = new List <IndexedButton>(); ItemsInCollumn = itemsInCollumn; Drawer = drawer; this.DisableSelection = DisableSelection; }
public void Deactivate() { if (isActivated) { isActivated = false; drawer.Dispose(); drawer = new NullDrawer(); } }
/// <inheritdoc /> protected override void OnDeselectedInternal(ReasonSelectionChanged reason, IDrawer losingFocusTo) { if (DrawGUI.EditingTextField) { OnStoppedFieldEditing(); } base.OnDeselectedInternal(reason, losingFocusTo); editField = false; }
/// <summary> /// Prevents a default instance of the <see cref="Engine" /> class from being created. /// </summary> private Engine() { this.consoleDrawer = new ConsoleRenderer(); this.consoleReader = new ConsoleInput(); this.inputHandler = new InputHandler(this.consoleDrawer, this.consoleReader); this.mineFactory = new MineCreator(); this.highscore = new HighScore(); this.finalScore = InitialScore; }
private void OnEnable() { var config = GetComponent <ConfigMono>(); if (config != null) { drawer = Create(config.Prototype, config); } }
private void fmFill_Load(object sender, EventArgs e) { if (!DesignMode) { buffer = new PixelsBuffer(w, h); drawer = new Drawer(buffer); Draw(); } }
/// <summary> /// Draw the form to the screen /// </summary> /// <param name="screen">Display device instance</param> public override void Paint(IDrawer screen) { base.Paint(screen); graphPort.X = 0; graphPort.Width = screen.Width - 1; graphPort.Y = (int)(screen.Height * 0.4); graphPort.Heigth = (int)(screen.Height * 0.6) - 1; graphPort.Paint(screen); }
public override void Apply(IDrawer drawer) { if (!Enabled) { return; } ApplyEffect(drawer); }
public static Triangle CreateTriangle(Point point1, Point point2, Point point3, IGeometryCalculator calculator, IDrawer drawer) { if (calculator.IsAStraightLine(point1, point2, point3)) { throw new ArgumentException("Can't have 3 points on same line"); } return new Triangle(point1, point2, point3, calculator, drawer); }
private void DrawShapes(IDrawer drawer) { // Draw all the shapes foreach (Shape shape in shapes) { shape.SetDrawer(drawer); shape.Draw(); } }
public void Render(Scene scene, IDrawer drawer, float delta) { drawer.BeginDraw( scene.WindowCanvas, samplerState: SamplerState.PointClamp ); drawWidget(scene.UI.Root, delta, drawer); drawer.EndDraw(); }
public override void Draw(IDrawer drawer) { if (Source.Texture == null) { return; } Render(drawer); }
/// <summary> /// Paint the associated componant to screen in the viewport bounds /// </summary> /// <param name="screen">Instance of the display device</param> public void Paint(IDrawer screen) { ViewPortDevice device = new ViewPortDevice(screen); device.xOffset = X; device.yOffset = Y; device.yDrawable = Heigth; device.xDrawable = Width; component.Draw(device); }
public void Init(Panel renderer, int tileWidth, int tileHeight, int screenWidth, int screenHeight) { Renderer = renderer; TileWidth = tileWidth; TileHeight = tileHeight; ScreenWidth = screenWidth; ScreenHeight = screenHeight; Drawer = new Drawer(renderer, screenWidth, screenHeight); TouchManager.Instance.Init(renderer); }
private void DeleteMember(IDrawer drawer) { int index = Array.IndexOf(members, drawer); if (index != -1) { invocationList = invocationList.RemoveAt(index); SetValue(Delegate.Combine(invocationList.RemoveNullMembers()) as MulticastDelegate, true, false); } }
private void drawTextUILayout(TextUILayout drawable, IDrawer drawer) { drawer.DrawString( drawable.Font, drawable.Area, drawable.Tint, drawable.Text, drawable.SourceRectangle ); }
private void drawWidget(Widget ui, float delta, IDrawer drawer) { ui.Layout.Match( (ui) => drawWidgets(ui.Children, delta, drawer), (ui) => drawIDrawableUILayout(ui, delta, drawer), (ui) => drawTextUILayout(ui, drawer), (ui) => drawIAnimatableUILayout(ui, delta, drawer), (ui) => drawWidgets(ui.Children, delta, drawer) ); }
public FillWords(IDrawer drawer, int fieldWidth, int fieldHeight) { _drawer = drawer; _fieldWidth = fieldWidth; _fieldHeight = fieldHeight; _field = new Field(fieldWidth, fieldHeight); _cellStates = new CellState[_field.GetFieldWidth(), _field.GetFieldHeight()]; }
/// <inheritdoc /> protected override void OnDeselectedInternal(ReasonSelectionChanged reason, IDrawer losingFocusTo) { #if DEV_MODE && DEBUG_APPLY_VALUE Debug.Log(GetType().Name + " - Applying valueUnapplied " + valueUnapplied + " over " + Value + " because selection changed"); #endif base.DoSetValue(valueUnapplied, true, true); base.OnDeselectedInternal(reason, losingFocusTo); }
private DxBallEngine( IDisplay display, InputReader <ConsoleKey> inputReader, IDrawer drawer) { this.IsGameRunning = false; this.display = display; this.drawer = drawer; this.inputReader = inputReader; }
public Particle(double _x, double _y, IDrawer _drawer) { Drawer = _drawer; m_CoordinatesNew = m_Coordinates = new PairDouble(_x, _y); Random k = new Random((int) DateTime.Now.ToBinary()); Random r = new Random(k.GetHashCode()); m_Speed = new PairDouble(Miscelaneous.ParticleSpeed * (0.5 - r.NextDouble()), Miscelaneous.ParticleSpeed * (0.5 - r.NextDouble())); m_Speed.Normalize(); }
public TournamentPlayWindow(Tournament tournament, IFileManager fileManager) { InitializeComponent(); _tournament = tournament; _fileManager = fileManager; _drawer = new HorisontalDrawer(); PlaceForDrawind = new Canvas(); SetCurrentMeeting(_tournament.GetNextMeeting()); TournamentPrint(); }
/// <inheritdoc/> public bool DraggingPrefixAffectsMember(IDrawer member) { #if DEV_MODE && PI_ASSERTATIONS Debug.Assert(member != null); Debug.Assert(Array.IndexOf(members, member) != -1); Debug.Assert(memberBuildState == MemberBuildState.MembersBuilt); #endif return(member is IDraggablePrefix); }
protected void DrawCells(IDrawer drawer) { for (int i = 0; i < this.Row_count; i++) { for (int j = 0; j < this.Column_count; j++) { drawer.DrawCell(this, i, j); } } }
/// <summary> /// Paint the splash screen /// </summary> /// <param name="screen">instance of screen device</param> public override void Paint(IDrawer screen) { base.Paint(screen); // Load an image from resources FEZ_Components.FEZTouch.Image img = new FEZ_Components.FEZTouch.Image(Resource.GetBytes(Resource.BinaryResources.jas2)); // draw image screen.DrawImage((xDrawable- img.Width) / 2, this.yOffset + (yDrawable - img.Height) / 2, img); }
public void Run(IUpdater RootUpdater, IDrawer RootDrawer) { using (var game = new XnaGame(Initializer)) { XnaGame = game; game.RootUpdater = RootUpdater; game.RootDrawer = RootDrawer; game.Run(); } }
public MobSpawner(IEntitiesData engine, IActiveElements activeElements, IDrawer drawer, IPixSound sound, Player player) { size = 0; Engine = engine; Player = player; ActiveElements = activeElements; Drawer = drawer; Sound = sound; Randomizer = new Random(); }
public void Draw(IDrawer drawer) { lock (lockObject) { foreach (var shape in shapes) { shape.Draw(drawer); } } }
public static FieldDrawer Create(FieldInfo info) { IDrawer drawer = DrawerCollector.CreateDrawer(info); if (drawer == null) { return(null); } return(new FieldDrawer(info, drawer)); }
public Game(IDrawer drawer) { this.drawer = drawer; objects = new List <IGameObject>(); objects.Add(new Snake()); objects.Add(new Food()); objects.Add(new Food()); objects.Add(new Obstacle()); objects.Add(new Obstacle()); }
public ReturnChecker(IDrawer drawer, string uniqueControlName = null) { _drawer = drawer; if (uniqueControlName == null) { uniqueControlName = "Control" + GetHashCode(); } _uniqueControlName = uniqueControlName; }
public ConsoleApp(CommandLineArgs arguments, Config configuration, IFileParser fileParser, IDrawer drawer, IWordPreparer wordPreparer, ISaver imageSaver) { _args = arguments; _config = configuration; _parser = fileParser; _drawer = drawer; _wordPreparer = wordPreparer; _imageSaver = imageSaver; }
private bool OnMemberKeyboardInputBeingGiven(IDrawer keyboardInputReceiver, Event inputEvent, KeyConfigs keys) { if (inputEvent.keyCode == KeyCode.LeftArrow) { Select(ReasonSelectionChanged.SelectControlLeft); DrawGUI.Use(inputEvent); return(true); } return(false); }
/// <summary> /// Begins execution of the draw operation between two points. /// </summary> /// <param name="drawer">The class derived from IDrawer, from which the draw operation will begin.</param> /// <exception cref="OutOfMemoryException">There was not enough mmemory left to start /// a new thread for drawing on. (This should almost never happen.)</exception> /// <remarks>Note that if the drawingAborted is true, it will be set to false.</remarks> public void Draw(IDrawer drawer, Vector3I[] points, byte blockType) { drawingAborted = false; Thread drawThread = new Thread(delegate() { drawer.Start(this, ref drawingAborted, points, blockType, ref sleepTime); }); drawThread.IsBackground = true; drawThread.Name = "Drawing thread."; drawThread.Start(); }
public void Draw(IDrawer drawer) { foreach (var position in this.positions) { drawer.DrawPoint(position.X, position.Y, this.symbol); } var last = this.positions.Last; drawer.DrawPoint(last.Value.X, last.Value.Y, ' '); }
public void Execute() { ManagComm.getInstance().addComm(this); g = form2.getGraph1(); g1 = form2.getGraph2(); d = new Sheme1(g, 10, 10); d1 = new Sheme1(g1, 10, 10); m1 = m1.GetComponent(); m2 = m2.GetComponent(); RecordValue c = new RecordValue(m1, m2, d, d1); c.record(); }
/// <summary> /// Draw the form on the screen /// </summary> /// <param name="screen">Instance of IDrawable device</param> public virtual void Paint(IDrawer screen) { // Paint once if (!initPaint) { return; } screen.FillRectangle(0, titleBarSize, screen.Width, screen.Height - titleBarSize, this.BackgroundColor); initPaint = false; screen.FillRectangle(0, 0, screen.Width, titleBarSize, FEZ_Components.FEZTouch.Color.Black); screen.DrawString(this.Title, 5, 5, FEZ_Components.FEZTouch.Color.White, FEZ_Components.FEZTouch.Color.Black); }
public Minion(int type) { this.type = type; if (type == 1) Drawer = new Drawer1(); speed = 0.5; directionAngle = 0; position.x = 0; position.y = 0; position.z = 0; Radius = 2.0; }
public MainWindow() { InitializeComponent(); IBarrier barrier = new StraightAngleBarrier(35); IMathematicalModel mathematicalModel = new MathematicalModel(barrier, 0); IMathModel model = new DataModel(mathematicalModel); d = new Drawer(model, this.mainCanvas); var myDispatcherTimer = new System.Windows.Threading.DispatcherTimer(); myDispatcherTimer.Interval = new TimeSpan(0, 0, 0, 1, 0); myDispatcherTimer.Tick += new EventHandler(Each_Tick); myDispatcherTimer.Start(); }
public void Execute() { ManagComm.getInstance().addComm(this); form2.getGraph1().Clear(Color.AntiqueWhite); form2.getGraph2().Clear(Color.AntiqueWhite); draw1 = new Sheme4(form2.getGraph1(), 10, 10); draw2 = new Sheme4(form2.getGraph2(), 10, 10); smatrix = new HideDecorator(smatrix, 1, 2); dmatrix = new HideDecorator(dmatrix, 1, 2); smatrix.setDrawer(draw1); dmatrix.setDrawer(draw2); smatrix.draw(); dmatrix.draw(); }
public void Execute() { ManagComm.getInstance().addComm(this); form2.getGraph1().Clear(Color.AntiqueWhite); form2.getGraph2().Clear(Color.AntiqueWhite); draw1 = new Sheme4(form2.getGraph1(), 10, 10); draw2 = new Sheme4(form2.getGraph2(), 10, 10); smatrix = smatrix.GetComponent(); dmatrix = dmatrix.GetComponent(); smatrix.setDrawer(draw1); dmatrix.setDrawer(draw2); smatrix.draw(); dmatrix.draw(); }
private void button2_Click(object sender, EventArgs e) { CleanMatrix(); Graphics g = Graphics.FromHwnd(panel1.Handle); Graphics g1 = Graphics.FromHwnd(panel2.Handle); d = new Sheme4(g, 10, 10); d1 = new Sheme4(g1, 10, 10); m1 = new HideDecorator(m1, 1, 2); m2 = new HideDecorator(m2, 1, 2); m1.setDrawer(d); m2.setDrawer(d1); m1.draw(); m2.draw(); }
public void Execute() { ManagComm.getInstance().addComm(this); m1 = new SimpleMatrix(3, 4); m2 = new DisperseMatrix(5, 3); IniciatorMatrix.fullMatrix(m1, 8, 45); IniciatorMatrix.fullMatrix(m2, 6, 45); g = form2.getGraph1(); g1 = form2.getGraph2(); d = new Sheme1(g, 10, 10); d1 = new Sheme1(g1, 10, 10); m1.setDrawer(d); m2.setDrawer(d1); m1.draw(); m2.draw(); }
private void button1_Click(object sender, EventArgs e) { CleanMatrix(); // new CommGen(this).Execute(); m1 = new SimpleMatrix(3, 4); m2 = new DisperseMatrix(5, 3); IniciatorMatrix.fullMatrix(m1, 8, 45); IniciatorMatrix.fullMatrix(m2, 6, 45); Graphics g = Graphics.FromHwnd(panel1.Handle); Graphics g1 = Graphics.FromHwnd(panel2.Handle); d = new Sheme1(g, 10, 10); d1 = new Sheme1(g1, 10, 10); m1.setDrawer(d); m2.setDrawer(d1); m1.draw(); m2.draw(); }
internal Triangle(Point vertex1, Point vertex2, Point vertex3, IGeometryCalculator geometry, IDrawer drawer) { Contract.Requires(vertex1 != null); Contract.Requires(vertex2 != null); Contract.Requires(vertex3 != null); Contract.Ensures(_angle1 + _angle2 + _angle3 == 180); _geometry = geometry; _drawer = drawer; _vertex1 = vertex1; _vertex2 = vertex2; _vertex3 = vertex3; _angle1 = _geometry.GetInternalAngle(_vertex1, _vertex2, _vertex3); _angle2 = _geometry.GetInternalAngle(_vertex2, _vertex3, _vertex1); _angle3 = _geometry.GetInternalAngle(_vertex3, _vertex1, _vertex2); }
public Game() { LoadSettings(); _gameTurnTime = 50; int fps = 60; _frame = 1000.0/fps; _updateRate = 200; _ui = new UI.UI(this, Settings); _drawer = ServiceLocator.GetService<IDrawer>(); ObjectsDictionary = new ObjectDictionary(); _updateThread = new Thread(StartUpdate); _drawThread = new Thread(StartDraw); Initialize(); Run(); }
/// <summary> /// Draw the Grid /// </summary> /// <param name="screen">Screen device</param> public override void Paint(IDrawer screen) { base.Paint(screen); for (int i = 0; i < ControlRows; i++) { for (int j = 0; j < ControlColumns; j++) { String currentControl = Controls[i][j]; if (currentControl != null && currentControl != String.Empty) { int x = xOffset + (j * xDrawable / 2); int y = yOffset + (i * FEZ_Components.FEZTouch.FONT_HEIGHT + 2); screen.DrawString(currentControl, x, y, this.ForegroundColor, this.BackgroundColor); } } } }
public void Tick(IDrawer drawer) { //ball _ball.Location += _ball.Direction; if (_ball.Location.X <= 0 || _ball.Location.X >= Width) { _ball.Direction = new Vector2(-_ball.Direction.X, _ball.Direction.Y); } if (_ball.Location.Y <= 0 || _ball.Location.Y >= Height) { _ball.Direction = new Vector2(_ball.Direction.X, -_ball.Direction.Y); } drawer.Draw(_ball); foreach (var player in _players) { drawer.Draw(player); } }
public void Draw(Map map, IDrawer drawer) { var waveRun = new WaveRun(map, map.Robot); var first = true; drawer.AddStyle("target", "Gold"); drawer.AddStyle("firstTarget", "Fuchsia"); Tuple<Vector, Stack<RobotMove>> firstTarget = null; foreach (var target in waveRun.EnumerateTargets((lmap, pos, stepNumber) => lmap.GetCell(pos) == MapCell.Lambda)) { if (first) firstTarget = target; var style = first ? "firstTarget" : "target"; first = false; drawer.DrawTarget(map, style, target); } if (waveRun.Lift != null) { drawer.DrawTarget(map, "target", waveRun.Lift); } if (firstTarget != null) drawer.DrawTarget(map, "firstTarget", firstTarget); }
public MainPage() { InitializeComponent(); SupportedOrientations = SupportedPageOrientation.Portrait | SupportedPageOrientation.Landscape; currentDrawer = new SpriteDrawer(this.ObjectCanvas, "LargeTestGraphic.jpg"); demos.Add(new Demo1(this)); demos.Add(new Demo1a(this)); demos.Add(new Demo2(this)); demos.Add(new Demo6(this)); demos.Add(new Demo7(this)); demos.Add(new Demo10(this)); demos.Add(new Demo11(this)); demos.Add(new Demo4(this)); demos.Add(new Demo12(this)); KeyUp += Page_KeyUp; StartDemo(); }
/// <summary> /// Draw the graph on an device /// </summary> /// <param name="screen">Screen device</param> public void Draw(IDrawer screen) { if (_dataMin == _dataMax) _dataMax += 10; // Chart area screen.FillRectangle(0, 0, screen.Width, screen.Height, FEZ_Components.FEZTouch.Color.Black); // Y Axis if (_dataMin < 0) { // X Axis screen.DrawLine(0, screen.Height, screen.Width, screen.Height, GHIElectronics.NETMF.FEZ.FEZ_Components.FEZTouch.Color.Black); } foreach (var key in series.Keys) { FEZ_Components.FEZTouch.Color color = FEZ_Components.FEZTouch.Color.Green; Serie currentSerie = (Serie)series[key]; int lastX = 0; int lastY = 0; for (ushort index = 0; index < currentSerie.Count; index++) { int x = ComputePositionX(index, screen); int y = ComputePositionY((float)currentSerie[index], screen); // Draw line interval if (index > 0) { lastX = ComputePositionX(index - 1, screen); lastY = ComputePositionY((float)currentSerie[index - 1], screen); screen.DrawLine(lastX, lastY, x, y, color); } } } }