Example #1
0
        private void DisposeDirectXHook()
        {
            if (_directXHook != null)
            {
                try
                {
                    _interface.Message(MessageType.Debug, "Disposing of hooks...");
                }
                catch (RemotingException)
                {
                } // Ignore channel remoting errors

                // Dispose of the hooks so they are removed
                _directXHook.Dispose();
                _directXHook = null;
            }
        }
Example #2
0
        private bool InitialiseDirectXHook(CaptureConfig config)
        {
            Direct3DVersion version = config.Direct3DVersion;

            List <Direct3DVersion> loadedVersions = new List <Direct3DVersion>();

            bool isX64Process = EasyHook.RemoteHooking.IsX64Process(EasyHook.RemoteHooking.GetCurrentProcessId());

            _interface.Message(MessageType.Information, "Remote process is a {0}-bit process.", isX64Process ? "64" : "32");

            try
            {
                if (version == Direct3DVersion.AutoDetect)
                {
                    // Attempt to determine the correct version based on loaded module.
                    // In most cases this will work fine, however it is perfectly ok for an application to use a D3D10 device along with D3D11 devices
                    // so the version might matched might not be the one you want to use
                    IntPtr d3D9Loaded    = IntPtr.Zero;
                    IntPtr d3D10Loaded   = IntPtr.Zero;
                    IntPtr d3D10_1Loaded = IntPtr.Zero;
                    IntPtr d3D11Loaded   = IntPtr.Zero;
                    IntPtr d3D11_1Loaded = IntPtr.Zero;

                    int delayTime  = 100;
                    int retryCount = 0;
                    while (d3D9Loaded == IntPtr.Zero && d3D10Loaded == IntPtr.Zero && d3D10_1Loaded == IntPtr.Zero && d3D11Loaded == IntPtr.Zero && d3D11_1Loaded == IntPtr.Zero)
                    {
                        retryCount++;
                        d3D9Loaded    = NativeMethods.GetModuleHandle("d3d9.dll");
                        d3D10Loaded   = NativeMethods.GetModuleHandle("d3d10.dll");
                        d3D10_1Loaded = NativeMethods.GetModuleHandle("d3d10_1.dll");
                        d3D11Loaded   = NativeMethods.GetModuleHandle("d3d11.dll");
                        d3D11_1Loaded = NativeMethods.GetModuleHandle("d3d11_1.dll");
                        System.Threading.Thread.Sleep(delayTime);

                        if (retryCount * delayTime > 5000)
                        {
                            _interface.Message(MessageType.Error, "Unsupported Direct3D version, or Direct3D DLL not loaded within 5 seconds.");
                            return(false);
                        }
                    }

                    version = Direct3DVersion.Unknown;
                    if (d3D11_1Loaded != IntPtr.Zero)
                    {
                        _interface.Message(MessageType.Debug, "Autodetect found Direct3D 11.1");
                        version = Direct3DVersion.Direct3D11_1;
                        loadedVersions.Add(version);
                    }
                    if (d3D11Loaded != IntPtr.Zero)
                    {
                        _interface.Message(MessageType.Debug, "Autodetect found Direct3D 11");
                        version = Direct3DVersion.Direct3D11;
                        loadedVersions.Add(version);
                    }
                    if (d3D10_1Loaded != IntPtr.Zero)
                    {
                        _interface.Message(MessageType.Debug, "Autodetect found Direct3D 10.1");
                        version = Direct3DVersion.Direct3D10_1;
                        loadedVersions.Add(version);
                    }
                    if (d3D10Loaded != IntPtr.Zero)
                    {
                        _interface.Message(MessageType.Debug, "Autodetect found Direct3D 10");
                        version = Direct3DVersion.Direct3D10;
                        loadedVersions.Add(version);
                    }
                    if (d3D9Loaded != IntPtr.Zero)
                    {
                        _interface.Message(MessageType.Debug, "Autodetect found Direct3D 9");
                        version = Direct3DVersion.Direct3D9;
                        loadedVersions.Add(version);
                    }
                }

                foreach (var dxVersion in loadedVersions)
                {
                    version = dxVersion;
                    switch (version)
                    {
                    case Direct3DVersion.Direct3D9:
                        _directXHook = new DXHookD3D9(_interface);
                        break;

                    case Direct3DVersion.Direct3D10:
                        _directXHook = new DXHookD3D10(_interface);
                        break;

                    case Direct3DVersion.Direct3D10_1:
                        _directXHook = new DXHookD3D10_1(_interface);
                        break;

                    case Direct3DVersion.Direct3D11:
                        _directXHook = new DXHookD3D11(_interface);
                        break;

                    //case Direct3DVersion.Direct3D11_1:
                    //    _directXHook = new DXHookD3D11_1(_interface);
                    //    return;
                    default:
                        _interface.Message(MessageType.Error, "Unsupported Direct3D version: {0}", version);
                        return(false);
                    }

                    _directXHook.Config = config;
                    _directXHook.Hook();

                    _directXHooks.Add(_directXHook);
                }

                return(true);
            }
            catch (Exception e)
            {
                // Notify the host/server application about this error
                _interface.Message(MessageType.Error, "Error in InitialiseHook: {0}", e.ToString());
                return(false);
            }
        }
Example #3
0
        private bool InitialiseDirectXHook(CaptureConfig config)
        {
            Direct3DVersion version = config.Direct3DVersion;

            List<Direct3DVersion> loadedVersions = new List<Direct3DVersion>();

            bool isX64Process = EasyHook.RemoteHooking.IsX64Process(EasyHook.RemoteHooking.GetCurrentProcessId());
            _interface.Message(MessageType.Information, "Remote process is a {0}-bit process.", isX64Process ? "64" : "32");

            try
            {
                if (version == Direct3DVersion.AutoDetect)
                {
                    // Attempt to determine the correct version based on loaded module.
                    // In most cases this will work fine, however it is perfectly ok for an application to use a D3D10 device along with D3D11 devices
                    // so the version might matched might not be the one you want to use
                    IntPtr d3D9Loaded = IntPtr.Zero;
                    IntPtr d3D10Loaded = IntPtr.Zero;
                    IntPtr d3D10_1Loaded = IntPtr.Zero;
                    IntPtr d3D11Loaded = IntPtr.Zero;
                    IntPtr d3D11_1Loaded = IntPtr.Zero;

                    int delayTime = 100;
                    int retryCount = 0;
                    while (d3D9Loaded == IntPtr.Zero && d3D10Loaded == IntPtr.Zero && d3D10_1Loaded == IntPtr.Zero && d3D11Loaded == IntPtr.Zero && d3D11_1Loaded == IntPtr.Zero)
                    {
                        retryCount++;
                        d3D9Loaded = NativeMethods.GetModuleHandle("d3d9.dll");
                        d3D10Loaded = NativeMethods.GetModuleHandle("d3d10.dll");
                        d3D10_1Loaded = NativeMethods.GetModuleHandle("d3d10_1.dll");
                        d3D11Loaded = NativeMethods.GetModuleHandle("d3d11.dll");
                        d3D11_1Loaded = NativeMethods.GetModuleHandle("d3d11_1.dll");
                        System.Threading.Thread.Sleep(delayTime);

                        if (retryCount * delayTime > 5000)
                        {
                            _interface.Message(MessageType.Error, "Unsupported Direct3D version, or Direct3D DLL not loaded within 5 seconds.");
                            return false;
                        }
                    }

                    version = Direct3DVersion.Unknown;
                    if (d3D11_1Loaded != IntPtr.Zero)
                    {
                        _interface.Message(MessageType.Debug, "Autodetect found Direct3D 11.1");
                        version = Direct3DVersion.Direct3D11_1;
                        loadedVersions.Add(version);
                    }
                    if (d3D11Loaded != IntPtr.Zero)
                    {
                        _interface.Message(MessageType.Debug, "Autodetect found Direct3D 11");
                        version = Direct3DVersion.Direct3D11;
                        loadedVersions.Add(version);
                    }
                    if (d3D10_1Loaded != IntPtr.Zero)
                    {
                        _interface.Message(MessageType.Debug, "Autodetect found Direct3D 10.1");
                        version = Direct3DVersion.Direct3D10_1;
                        loadedVersions.Add(version);
                    }
                    if (d3D10Loaded != IntPtr.Zero)
                    {
                        _interface.Message(MessageType.Debug, "Autodetect found Direct3D 10");
                        version = Direct3DVersion.Direct3D10;
                        loadedVersions.Add(version);
                    }
                    if (d3D9Loaded != IntPtr.Zero)
                    {
                        _interface.Message(MessageType.Debug, "Autodetect found Direct3D 9");
                        version = Direct3DVersion.Direct3D9;
                        loadedVersions.Add(version);
                    }
                }

                foreach (var dxVersion in loadedVersions)
                {
                    version = dxVersion;
                    switch (version)
                    {
                        case Direct3DVersion.Direct3D9:
                            _directXHook = new DXHookD3D9(_interface);
                            break;
                        case Direct3DVersion.Direct3D10:
                            _directXHook = new DXHookD3D10(_interface);
                            break;
                        case Direct3DVersion.Direct3D10_1:
                            _directXHook = new DXHookD3D10_1(_interface);
                            break;
                        case Direct3DVersion.Direct3D11:
                            _directXHook = new DXHookD3D11(_interface);
                            break;
                        //case Direct3DVersion.Direct3D11_1:
                        //    _directXHook = new DXHookD3D11_1(_interface);
                        //    return;
                        default:
                            _interface.Message(MessageType.Error, "Unsupported Direct3D version: {0}", version);
                            return false;
                    }

                    _directXHook.Config = config;
                    _directXHook.Hook();

                    _directXHooks.Add(_directXHook);
                }

                return true;

            }
            catch (Exception e)
            {
                // Notify the host/server application about this error
                _interface.Message(MessageType.Error, "Error in InitialiseHook: {0}", e.ToString());
                return false;
            }
        }
        /// <summary>
        /// Called by EasyHook to begin any hooking etc in the target process
        /// </summary>
        /// <param name="InContext"></param>
        /// <param name="channelName"></param>
        /// <param name="strVersion">Direct3DVersion passed as a string so that GAC registration is not required</param>
        /// <param name="showOverlay">Whether or not to show an overlay</param>
        public void Run(
            RemoteHooking.IContext InContext,
            String channelName,
            String strVersion,
            bool showOverlay)
        {
            Direct3DVersion version = (Direct3DVersion)Enum.Parse(typeof(Direct3DVersion), strVersion);

            // NOTE: We are now already running within the target process
            try
            {
                _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "DLL Injection succeeded");

                bool isX64Process = RemoteHooking.IsX64Process(RemoteHooking.GetCurrentProcessId());
                _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "64-bit Process: " + isX64Process.ToString());

                if (version == Direct3DVersion.AutoDetect)
                {
                    // Attempt to determine the correct version based on loaded module.
                    // In most cases this will work fine, however it is perfectly ok for an application to use a D3D10 device along with D3D11 devices
                    // so the version might matched might not be the one you want to use
                    IntPtr d3D9Loaded    = IntPtr.Zero;
                    IntPtr d3D10Loaded   = IntPtr.Zero;
                    IntPtr d3D10_1Loaded = IntPtr.Zero;
                    IntPtr d3D11Loaded   = IntPtr.Zero;
                    IntPtr d3D11_1Loaded = IntPtr.Zero;

                    int delayTime  = 100;
                    int retryCount = 0;
                    while (d3D9Loaded == IntPtr.Zero && d3D10Loaded == IntPtr.Zero && d3D10_1Loaded == IntPtr.Zero && d3D11Loaded == IntPtr.Zero && d3D11_1Loaded == IntPtr.Zero)
                    {
                        retryCount++;
                        d3D9Loaded    = GetModuleHandle("d3d9.dll");
                        d3D10Loaded   = GetModuleHandle("d3d10.dll");
                        d3D10_1Loaded = GetModuleHandle("d3d10_1.dll");
                        d3D11Loaded   = GetModuleHandle("d3d11.dll");
                        d3D11_1Loaded = GetModuleHandle("d3d11_1.dll");
                        Thread.Sleep(delayTime);

                        if (retryCount * delayTime > 5000)
                        {
                            _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "Unsupported Direct3DVersion, or Direct3D DLL not loaded within 5 seconds.");
                            return;
                        }
                    }

                    version = Direct3DVersion.Unknown;
                    if (d3D11_1Loaded != IntPtr.Zero)
                    {
                        _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "Autodetect found Direct3D 11.1");
                        version = Direct3DVersion.Direct3D11_1;
                    }
                    else if (d3D11Loaded != IntPtr.Zero)
                    {
                        _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "Autodetect found Direct3D 11");
                        version = Direct3DVersion.Direct3D11;
                    }
                    else if (d3D10_1Loaded != IntPtr.Zero)
                    {
                        _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "Autodetect found Direct3D 10.1");
                        version = Direct3DVersion.Direct3D10_1;
                    }
                    else if (d3D10Loaded != IntPtr.Zero)
                    {
                        _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "Autodetect found Direct3D 10");
                        version = Direct3DVersion.Direct3D10;
                    }
                    else if (d3D9Loaded != IntPtr.Zero)
                    {
                        _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "Autodetect found Direct3D 9");
                        version = Direct3DVersion.Direct3D9;
                    }
                }

                switch (version)
                {
                case Direct3DVersion.Direct3D9:
                    _directXHook = new DXHookD3D9(_interface);
                    break;

                case Direct3DVersion.Direct3D10:
                    _directXHook = new DXHookD3D10(_interface);
                    break;

                case Direct3DVersion.Direct3D10_1:
                    _directXHook = new DXHookD3D10_1(_interface);
                    break;

                case Direct3DVersion.Direct3D11:
                    _directXHook = new DXHookD3D11(_interface);
                    break;

                default:
                    _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "Unsupported Direct3DVersion");
                    break;
                }
                _directXHook.ShowOverlay = showOverlay;

                _directXHook.Hook();
            }
            catch (Exception e)
            {
                /*
                 *  We should notify our host process about this error...
                 */
                //_interface.ReportError(RemoteHooking.GetCurrentProcessId(), e);
                _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "Exception during device creation and hooking: \r\n" + e.Message);
                while (_interface.Ping(RemoteHooking.GetCurrentProcessId()))
                {
                    Thread.Sleep(100);
                }

                return;
            }

            // Wait for host process termination...
            try
            {
                // When not using GAC there can be issues with remoting assemblies resolving correctly
                // this is a workaround that ensures that the current assembly is correctly associated
                AppDomain currentDomain = AppDomain.CurrentDomain;
                currentDomain.AssemblyResolve += (sender, args) =>
                {
                    return(this.GetType().Assembly.FullName == args.Name ? this.GetType().Assembly : null);
                };

                while (_interface.Ping(RemoteHooking.GetCurrentProcessId()))
                {
                    Thread.Sleep(10);

                    ScreenshotRequest request = _interface.GetScreenshotRequest(RemoteHooking.GetCurrentProcessId());

                    if (request != null)
                    {
                        _directXHook.Request = request;
                    }
                }
            }
            catch
            {
                // .NET Remoting will raise an exception if host is unreachable
            }
            finally
            {
                try
                {
                    _directXHook.Cleanup();
                }
                catch
                {
                }
            }
        }
        /// <summary>
        /// Called by EasyHook to begin any hooking etc in the target process
        /// </summary>
        /// <param name="InContext"></param>
        /// <param name="channelName"></param>
        /// <param name="strVersion">Direct3DVersion passed as a string so that GAC registration is not required</param>
        /// <param name="showOverlay">Whether or not to show an overlay</param>
        public void Run(
            RemoteHooking.IContext InContext,
            String channelName,
            String strVersion,
            bool showOverlay)
        {
            Direct3DVersion version = (Direct3DVersion)Enum.Parse(typeof(Direct3DVersion), strVersion);
            // NOTE: We are now already running within the target process
            try
            {
                _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "DLL Injection succeeded");

                bool isX64Process = RemoteHooking.IsX64Process(RemoteHooking.GetCurrentProcessId());
                _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "64-bit Process: " + isX64Process.ToString());

                if (version == Direct3DVersion.AutoDetect)
                {
                    // Attempt to determine the correct version based on loaded module.
                    // In most cases this will work fine, however it is perfectly ok for an application to use a D3D10 device along with D3D11 devices
                    // so the version might matched might not be the one you want to use
                    IntPtr d3D9Loaded = IntPtr.Zero;
                    IntPtr d3D10Loaded = IntPtr.Zero;
                    IntPtr d3D10_1Loaded = IntPtr.Zero;
                    IntPtr d3D11Loaded = IntPtr.Zero;
                    IntPtr d3D11_1Loaded = IntPtr.Zero;

                    int delayTime = 100;
                    int retryCount = 0;
                    while (d3D9Loaded == IntPtr.Zero && d3D10Loaded == IntPtr.Zero && d3D10_1Loaded == IntPtr.Zero && d3D11Loaded == IntPtr.Zero && d3D11_1Loaded == IntPtr.Zero)
                    {
                        retryCount++;
                        d3D9Loaded = GetModuleHandle("d3d9.dll");
                        d3D10Loaded = GetModuleHandle("d3d10.dll");
                        d3D10_1Loaded = GetModuleHandle("d3d10_1.dll");
                        d3D11Loaded = GetModuleHandle("d3d11.dll");
                        d3D11_1Loaded = GetModuleHandle("d3d11_1.dll");
                        Thread.Sleep(delayTime);

                        if (retryCount * delayTime > 5000)
                        {
                            _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "Unsupported Direct3DVersion, or Direct3D DLL not loaded within 5 seconds.");
                            return;
                        }
                    }

                    version = Direct3DVersion.Unknown;
                    if (d3D11_1Loaded != IntPtr.Zero)
                    {
                        _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "Autodetect found Direct3D 11.1");
                        version = Direct3DVersion.Direct3D11_1;
                    }
                    else if (d3D11Loaded != IntPtr.Zero)
                    {
                        _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "Autodetect found Direct3D 11");
                        version = Direct3DVersion.Direct3D11;
                    }
                    else if (d3D10_1Loaded != IntPtr.Zero)
                    {
                        _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "Autodetect found Direct3D 10.1");
                        version = Direct3DVersion.Direct3D10_1;
                    }
                    else if (d3D10Loaded != IntPtr.Zero)
                    {
                        _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "Autodetect found Direct3D 10");
                        version = Direct3DVersion.Direct3D10;
                    }
                    else if (d3D9Loaded != IntPtr.Zero)
                    {
                        _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "Autodetect found Direct3D 9");
                        version = Direct3DVersion.Direct3D9;
                    }
                }

                switch (version)
                {
                    case Direct3DVersion.Direct3D9:
                        _directXHook = new DXHookD3D9(_interface);
                        break;
                    case Direct3DVersion.Direct3D10:
                        _directXHook = new DXHookD3D10(_interface);
                        break;
                    case Direct3DVersion.Direct3D10_1:
                        _directXHook = new DXHookD3D10_1(_interface);
                        break;
                    case Direct3DVersion.Direct3D11:
                        _directXHook = new DXHookD3D11(_interface);
                        break;
                    //case Direct3DVersion.Direct3D11_1:
                    //    _directXHook = new DXHookD3D11_1(_interface);
                    //    return;
                    default:
                        _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "Unsupported Direct3DVersion");
                        Thread.Sleep(100); // Sleep long enough for the message to be received
                        return;
                }
                _directXHook.ShowOverlay = showOverlay;

                _directXHook.Hook();
            }
            catch (Exception e)
            {
                /*
                    We should notify our host process about this error...
                 */
                _interface.ReportError(RemoteHooking.GetCurrentProcessId(), e);

                return;
            }

            // Wait for host process termination...
            try
            {
                // When not using GAC there can be issues with remoting assemblies resolving correctly
                // this is a workaround that ensures that the current assembly is correctly associated
                AppDomain currentDomain = AppDomain.CurrentDomain;
                currentDomain.AssemblyResolve += (sender, args) =>
                {
                    return this.GetType().Assembly.FullName == args.Name ? this.GetType().Assembly : null;
                };

                while (_interface.Ping(RemoteHooking.GetCurrentProcessId()))
                {
                    try
                    {
                        //ObjRef req = _interface.GetScreenshotRequestMarshalTest(RemoteHooking.GetCurrentProcessId());
                        ScreenshotRequest request = _interface.GetScreenshotRequest(RemoteHooking.GetCurrentProcessId());
                        //ScreenshotRequest request = null;
                        if (request != null)
                        {
                            _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), String.Format("Request received by remote process ({0})", request.RequestId));
                            _directXHook.Request = request;
                        }
                        Thread.Sleep(5);
                    }
                    catch (Exception e)
                    {
                        try
                        {
                            _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), String.Format("Exception occured ({0})", e.Message));
                        }
                        catch
                        {

                        }
                    }

                }
            }
            catch
            {
                // .NET Remoting will raise an exception if host is unreachable
            }
            finally
            {
                try
                {
                    _directXHook.Cleanup();
                }
                catch
                {
                }
            }
        }
        private void DisposeDirectXHook()
        {
            if (_directXHook != null)
            {
                try
                {
                    _interface.Message(MessageType.Debug, "Disposing of hooks...");
                }
                catch (RemotingException)
                {
                } // Ignore channel remoting errors

                // Dispose of the hooks so they are removed
                _directXHook.Dispose();
                _directXHook = null;
            }
        }
Example #7
0
        /// <summary>
        /// Called by EasyHook to begin any hooking etc in the target process
        /// </summary>
        /// <param name="InContext"></param>
        /// <param name="channelName"></param>
        /// <param name="strVersion">Direct3DVersion passed as a string so that GAC registration is not required</param>
        /// <param name="showOverlay">Whether or not to show an overlay</param>
        public void Run(RemoteHooking.IContext InContext, String channelName, String strVersion, bool showOverlay)
        {
            Direct3DVersion version = (Direct3DVersion)Enum.Parse(typeof(Direct3DVersion), strVersion);
            // NOTE: We are now already running within the target process
            try
            {
                v = strVersion;
                _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "DLL Injection succeeded");
                _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), DateTime.Now.ToString() + ":" + DateTime.Now.Millisecond.ToString());
                bool isX64Process = RemoteHooking.IsX64Process(RemoteHooking.GetCurrentProcessId());
                _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "64-bit Process: " + isX64Process.ToString());

                if (version == Direct3DVersion.Di) {
                   _directXHookDI = new DXHookDi(_interface); _directXHookDI.Hook();
                   _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "DI Initialized");
                }
                if (version == Direct3DVersion.AutoDetect || version == Direct3DVersion.Di)
                {
                    // Attempt to determine the correct version based on loaded module.
                    // In most cases this will work fine, however it is perfectly ok for an application to use a D3D10 device along with D3D11 devices
                    // so the version might matched might not be the one you want to use
                    IntPtr ddLoaded = IntPtr.Zero;
                    IntPtr oglLoaded = IntPtr.Zero;
                    IntPtr gdiLoaded = IntPtr.Zero;
                    IntPtr d3D9Loaded = IntPtr.Zero;
                    IntPtr d3D10Loaded = IntPtr.Zero;
                    IntPtr d3D10_1Loaded = IntPtr.Zero;
                    IntPtr d3D11Loaded = IntPtr.Zero;
                    IntPtr d3D11_1Loaded = IntPtr.Zero;

                    int delayTime = 100;
                    int retryCount = 0;
                    while (ddLoaded == IntPtr.Zero && d3D9Loaded == IntPtr.Zero && d3D10Loaded == IntPtr.Zero && d3D10_1Loaded == IntPtr.Zero && d3D11Loaded == IntPtr.Zero && d3D11_1Loaded == IntPtr.Zero)
                    {
                        retryCount++;
                        ddLoaded = GetModuleHandle("ddraw.dll");
                        oglLoaded = GetModuleHandle("opengl32.dll");
                        gdiLoaded = GetModuleHandle("gdi32.dll");
                        d3D9Loaded = GetModuleHandle("d3d9.dll");
                        d3D10Loaded = GetModuleHandle("d3d10.dll");
                        d3D10_1Loaded = GetModuleHandle("d3d10_1.dll");
                        d3D11Loaded = GetModuleHandle("d3d11.dll");
                        d3D11_1Loaded = GetModuleHandle("d3d11_1.dll");
                        Thread.Sleep(delayTime);

                        if (retryCount * delayTime > 5000)
                        {
                            _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "Unsupported Direct3DVersion, or Direct3D DLL not loaded within 5 seconds.");
                            return;
                        }
                    }

                    version = Direct3DVersion.Unknown;
                    if (d3D11_1Loaded != IntPtr.Zero)
                    {
                        _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "Autodetect found Direct3D 11.1");
                        version = Direct3DVersion.Direct3D11_1;
                    }
                    else if (d3D11Loaded != IntPtr.Zero)
                    {
                        _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "Autodetect found Direct3D 11");
                        version = Direct3DVersion.Direct3D11;
                        _directXHook = new DXHookD3D11(_interface);
                    }
                    else if (d3D10_1Loaded != IntPtr.Zero)
                    {
                        _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "Autodetect found Direct3D 10.1");
                        version = Direct3DVersion.Direct3D10_1;
                        _directXHook = new DXHookD3D10_1(_interface);
                    }
                    else if (d3D10Loaded != IntPtr.Zero)
                    {
                        _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "Autodetect found Direct3D 10");
                        version = Direct3DVersion.Direct3D10;
                        _directXHook = new DXHookD3D10(_interface);
                    }
                    else if (d3D9Loaded != IntPtr.Zero)
                    {
                        _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "Autodetect found Direct3D 9");
                        version = Direct3DVersion.Direct3D9;
                        _directXHook = new DXHookD3D9(_interface);
                    }
                    else if (oglLoaded != IntPtr.Zero && gdiLoaded != IntPtr.Zero)
                    {
                        _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "Autodetect found OPENGL+GDI");
                        version = Direct3DVersion.OGL;
                        _directXHook = new DXHookOGL(_interface);
                    }
                    else if (ddLoaded != IntPtr.Zero)
                    {
                        _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "Autodetect found DDRAW");
                        version = Direct3DVersion.DDraw;
                        _directXHook = new DXHookDD(_interface);
                    }
                    //else {_interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "Unsupported Direct3DVersion");}
                }

                _directXHook.ShowOverlay = showOverlay;
                _directXHook.Hook();
            }
            catch (Exception e)
            {
                /*
                    We should notify our host process about this error...
                 */
                //_interface.ReportError(RemoteHooking.GetCurrentProcessId(), e);
                _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(),"Exception during device creation and hooking: \r\n" + e.Message);
                while (_interface.Ping(RemoteHooking.GetCurrentProcessId())) {Thread.Sleep(100);}
                return;
            }

            // Wait for host process termination...
            try
            {
                // When not using GAC there can be issues with remoting assemblies resolving correctly
                // this is a workaround that ensures that the current assembly is correctly associated
                AppDomain currentDomain = AppDomain.CurrentDomain;
                currentDomain.AssemblyResolve += (sender, args) =>
                {
                    _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "Searching: " + args.Name);
                    return this.GetType().Assembly.FullName == args.Name ? this.GetType().Assembly : null;
                };

                while (_interface.Ping(RemoteHooking.GetCurrentProcessId()))
                {
                    Thread.Sleep(10);

                    ScreenshotRequest request = _interface.GetScreenshotRequest(RemoteHooking.GetCurrentProcessId());
                    byte[] updateimg = _interface.GetUpdateRequest(RemoteHooking.GetCurrentProcessId());
                    if (request != null)
                    {
                        _directXHook.Request = request;
                    }
                    if (updateimg != null)
                    {
                        _directXHook.idxhookUpdateimg = updateimg;
                        if (_directXHookDI != null) _directXHookDI.idxhookUpdateimg = updateimg;
                    }
                }
            }
            catch
            {
                // .NET Remoting will raise an exception if host is unreachable
            }
            finally
            {
                try
                {
                    _directXHook.Cleanup();
                }
                catch
                {
                }
            }
        }
        /// <summary>
        /// Called by EasyHook to begin any hooking etc in the target process
        /// </summary>
        /// <param name="InContext"></param>
        /// <param name="InArg1"></param>
        public void Run(
            RemoteHooking.IContext InContext,
            String channelName,
            Direct3DVersion version,
            int VertexMode)
        {
            // NOTE: We are now already running within the target process
            try
            {
                _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "DLL Injection succeeded");

                bool isX64Process = RemoteHooking.IsX64Process(RemoteHooking.GetCurrentProcessId());
                _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "64-bit Process: " + isX64Process.ToString());

                switch (version)
                {
                    case Direct3DVersion.Direct3D9:
                        _directXHook = new DXHookD3D9(_interface, VertexMode);
                        break;
                    case Direct3DVersion.Direct3D10:
                        _directXHook = new DXHookD3D10(_interface);
                        break;
                    //case Direct3DVersion.Direct3D10_1:
                    //    _directXHook = new DXHookD3D10(_interface);
                    //    break;
                    case Direct3DVersion.Direct3D11:
                        _directXHook = new DXHookD3D11(_interface);
                        break;
                    default:
                        _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "Unsupported Direct3DVersion");
                        break;

                }

                _directXHook.Hook();
            }
            catch (Exception e)
            {
                /*
                    We should notify our host process about this error...
                 */
                _interface.ReportError(RemoteHooking.GetCurrentProcessId(), e);

                return;
            }

            // Wait for host process termination...
            try
            {
                while (_interface.Ping(RemoteHooking.GetCurrentProcessId()))
                {
                    Thread.Sleep(10);

                    ScreenshotRequest request = _interface.GetScreenshotRequest(RemoteHooking.GetCurrentProcessId());

                    if (request != null)
                    {
                        _directXHook.Request = request;
                    }
                }
            }
            catch
            {
                // .NET Remoting will raise an exception if host is unreachable
            }
            finally
            {
                try
                {
                    _directXHook.Cleanup();
                }
                catch
                {
                }
            }
        }
        /// <summary>
        /// Called by EasyHook to begin any hooking etc in the target process
        /// </summary>
        /// <param name="InContext"></param>
        /// <param name="InArg1"></param>
        public void Run(
            RemoteHooking.IContext InContext,
            String channelName,
            Direct3DVersion version,
            int VertexMode)
        {
            // NOTE: We are now already running within the target process
            try
            {
                _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "DLL Injection succeeded");

                bool isX64Process = RemoteHooking.IsX64Process(RemoteHooking.GetCurrentProcessId());
                _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "64-bit Process: " + isX64Process.ToString());

                switch (version)
                {
                case Direct3DVersion.Direct3D9:
                    _directXHook = new DXHookD3D9(_interface, VertexMode);
                    break;

                case Direct3DVersion.Direct3D10:
                    _directXHook = new DXHookD3D10(_interface);
                    break;

                //case Direct3DVersion.Direct3D10_1:
                //    _directXHook = new DXHookD3D10(_interface);
                //    break;
                case Direct3DVersion.Direct3D11:
                    _directXHook = new DXHookD3D11(_interface);
                    break;

                default:
                    _interface.OnDebugMessage(RemoteHooking.GetCurrentProcessId(), "Unsupported Direct3DVersion");
                    break;
                }

                _directXHook.Hook();
            }
            catch (Exception e)
            {
                /*
                 *  We should notify our host process about this error...
                 */
                _interface.ReportError(RemoteHooking.GetCurrentProcessId(), e);

                return;
            }

            // Wait for host process termination...
            try
            {
                while (_interface.Ping(RemoteHooking.GetCurrentProcessId()))
                {
                    Thread.Sleep(10);

                    ScreenshotRequest request = _interface.GetScreenshotRequest(RemoteHooking.GetCurrentProcessId());

                    if (request != null)
                    {
                        _directXHook.Request = request;
                    }
                }
            }
            catch
            {
                // .NET Remoting will raise an exception if host is unreachable
            }
            finally
            {
                try
                {
                    _directXHook.Cleanup();
                }
                catch
                {
                }
            }
        }