public FreestyleAC() { cubeController = new TestCubeController(); board = (IBoardController)GameObject.FindGameObjectWithTag("Board").GetComponentInChildren(typeof(IBoardController)); board.DisplayMessage("DoIt!", new Color(0, 1, 0)); moves = new List <Move>(); }
public Main() { InitializeComponent(); SetEnabledPropertyToFalse(); radioColors_CheckedChanged(null, null); controller = new CubeController(this); }
public LearningAC() { cubeAlgorithm = new TestCubeAlgorithm(); board = (IBoardController)GameObject.FindGameObjectWithTag("Board").GetComponentInChildren(typeof(IBoardController)); cubeController = new TestCubeController(); UpdateData(); board.ActivateAnimation(true); }