public void SetUp() { _createTextureAssetService = Substitute.For <ICreateTextureAssetService>(); _projectFile = Substitute.For <IProjectFile>(); _command = new CreateTextureAssetCommand(_createTextureAssetService, _projectFile); }
public CreateTextureAssetCommandFactory(ICreateTextureAssetService createTextureAssetService) { _createTextureAssetService = createTextureAssetService; }
public CreateTextureAssetCommand(ICreateTextureAssetService createTextureAssetService, IProjectFile textureFile) { _createTextureAssetService = createTextureAssetService; _textureFile = textureFile; }