public void Render(IBitmapSrc source, ICoordTransformer coordtx)
        {
            using (VxsTemp.Borrow(out var v1, out var v2))
            {
                BuildOrgImgRectVxs(
                    source.Width,
                    source.Height, v1);
                //**

                //TODO: review reusable span generator an interpolator ***

                //We invert it because it is the transform to make the image go to the same position as the polygon. LBB [2/24/2004]
                _spanInterpolator.Transformer      = coordtx.CreateInvert();
                _currentImgSpanGen.BackgroundColor = Color.Transparent;
                _currentImgSpanGen.SetInterpolator(_spanInterpolator);
                _currentImgSpanGen.SetSrcBitmap(source);
                TransformToVxs(coordtx, v1, v2);
                Render(v2, _currentImgSpanGen);
                _currentImgSpanGen.ReleaseSrcBitmap();
            }
        }
Example #2
0
        public void ResolveBrush(LinearGradientBrush linearGrBrush)
        {
            PointF p1 = linearGrBrush.StartPoint;
            PointF p2 = linearGrBrush.EndPoint;

            //assume horizontal line


            _beginX = p1.X;
            _beginY = p1.Y;
            _endX   = p2.X;
            _endY   = p2.Y;
            //--------------
            //find transformation matrix
            double angle = Math.Atan2(p2.Y - p1.Y, p2.X - p1.X);


            ICoordTransformer rotateTx = Affine.NewRotation(angle);

            if (linearGrBrush.CoordTransformer != null)
            {
                //*** IMPORTANT : matrix transform order !**
                rotateTx = linearGrBrush.CoordTransformer.MultiplyWith(rotateTx);
            }

            _transformBackToHorizontal = rotateTx.CreateInvert();


            _totalLen = (float)Math.Sqrt((_endX - _beginX) * (_endX - _beginX) + (_endY - _beginY) * (_endY - _beginY));
            double tmpX = _beginX;
            double tmpY = _beginY;

            _transformBackToHorizontal.Transform(ref tmpX, ref tmpY);
            _beginX = (float)tmpX;
            _beginY = (float)tmpY;
            //--------------
            tmpX = _endX;
            tmpY = _endY;
            _transformBackToHorizontal.Transform(ref tmpX, ref tmpY);
            _endX = (float)tmpX;
            _endY = (float)tmpY;
            //--------------

            ColorStop[] colorStops = linearGrBrush.ColorStops;

            int pairCount = colorStops.Length - 1;

            _pairList = new LinearGradientPair[pairCount];

            ColorStop c0 = ColorStop.Empty;
            ColorStop c1 = ColorStop.Empty;

            for (int i = 0; i < pairCount; ++i)
            {
                c0 = colorStops[i];
                c1 = colorStops[i + 1];
                if (i == 0)
                {
                    _beginColor = c0.Color;
                }

                var pairN = new LinearGradientPair(
                    _beginX + c0.Offset * _totalLen, //to actual pixel
                    _beginX + c1.Offset * _totalLen, //to actual pixel
                    c0.Color,
                    c1.Color);
                _pairList[i] = pairN;
            }

            this.SpreadMethod = linearGrBrush.SpreadMethod;
            _endColor         = c1.Color;
        }
Example #3
0
        protected override void OnStart(AppHost host)
        {
            _appHost = host;//**

            //string svgfile = "../Test8_HtmlRenderer.Demo/Samples/Svg/others/cat_simple.svg";
            //string svgfile = "../Test8_HtmlRenderer.Demo/Samples/Svg/others/cat_complex.svg";
            //string svgfile = "../Test8_HtmlRenderer.Demo/Samples/Svg/others/lion.svg";
            string svgfile = "../Test8_HtmlRenderer.Demo/Samples/Svg/others/tiger.svg";

            //return VgVisualElemHelper.ReadSvgFile(svgfile);
            _rotationUI.AngleUpdated += _rotationUI_AngleUpdated;
            //string svgfile = "../Test8_HtmlRenderer.Demo/Samples/Svg/freepik/dog1.svg";
            //string svgfile = "1f30b.svg";
            //string svgfile = "../Data/Svg/twemoji/1f30b.svg";
            //string svgfile = "../Data/1f30b.svg";
            //string svgfile = "../Data/Svg/twemoji/1f370.svg";

            //_svgRenderVx = CreateTestRenderVx_FromSvg();
            //_svgRenderVx = CreateTestRenderVx_BasicShape();
            //_vgVisualElem = CreateTestRenderVx_FromImg("d:\\WImageTest\\alpha1.png");

            //string fontfile = "../Test8_HtmlRenderer.Demo/Samples/Fonts/SOV_Thanamas.ttf";
            //_vgVisualElem = VgVisualElemHelper.CreateVgVisualElementFromGlyph(fontfile, 256, 'a'); //create from glyph

            _vgVisualElem = CreateTestRenderVx_FromImg("d:\\WImageTest\\fenec.png");
            //_vgVisualElem = VgVisualElemHelper.ReadSvgFile(svgfile);


            //PixelFarm.CpuBlit.RectD org_rectD = _svgRenderVx.GetBounds();
            //_svgRenderVx = CreateEllipseVxs(org_rectD);

            PixelFarm.CpuBlit.VertexProcessing.Q1RectD org_rectD = _vgVisualElem.GetRectBounds();
            org_rectD.Offset(-org_rectD.Left, -org_rectD.Bottom);
            //
            _quadController.SetSrcRect(org_rectD.Left, org_rectD.Bottom, org_rectD.Right, org_rectD.Top);
            _quadController.SetDestQuad(
                org_rectD.Left, org_rectD.Top,
                org_rectD.Right, org_rectD.Top,
                org_rectD.Right, org_rectD.Bottom,
                org_rectD.Left, org_rectD.Bottom);
            //create control point
            _quadController.SetPolygonController(_quadPolygonController);
            _quadController.BuildControlBoxes();
            _quadController.UpdateTransformTarget += (s1, e1) =>
            {
                //after quadController is updated then
                //we use the coordTransformer to transform target uiSprite
                _uiSprite.SetTransformation(_quadController.GetCoordTransformer());
                _uiSprite.InvalidateGraphics();
                if (_quadController.Left != 0 || _quadController.Top != 0)
                {
                    float xxdiff = _quadController.Left - _uiSprite.Left;
                    float yydiff = _quadController.Top - _uiSprite.Top;

                    _uiSprite.SetLocation(_quadController.Left, _quadController.Top);
                    _uiSprite.InvalidateGraphics();


                    //_rotationUI.InvalidateGraphics();
                    //_rotationUI.SetLocation(
                    //    _rotationUI.Left + xxdiff,
                    //    _rotationUI.Top + yydiff);
                    //_rotationUI.InvalidateGraphics();

                    //_rotationControllerPointUI.InvalidateGraphics();
                    //_rotationControllerPointUI.SetPosition(
                    //   (int)(_rotationControllerPointUI.Left + xxdiff),
                    //   (int)(_rotationControllerPointUI.Top + yydiff));
                    //_rotationControllerPointUI.InvalidateGraphics();
                }
            };



            //_rectBoundsWidgetBox = new Box2(50, 50); //visual rect box
            //Color c = KnownColors.FromKnownColor(KnownColor.DeepSkyBlue);
            //_rectBoundsWidgetBox.BackColor = Color.FromArgb(100, c);
            //_rectBoundsWidgetBox.SetLocation(10, 10);
            /////box1.dbugTag = 1;
            //SetupActiveBoxProperties(_rectBoundsWidgetBox);
            //host.AddChild(_rectBoundsWidgetBox);
            //_quadController.Visible = _quadPolygonController.Visible = false;
            //_rectBoxController.Init();

            PixelFarm.CpuBlit.VertexProcessing.Q1RectD svg_bounds = _vgVisualElem.GetRectBounds(); //bounds of graphic shape
            //ICoordTransformer tx = ((ICoordTransformer)_bilinearTx).MultiplyWith(scaleMat);
            ICoordTransformer tx = _quadController.GetCoordTransformer();

            //svgRenderVx._coordTx = tx;
            //svgRenderVx._coordTx = ((ICoordTransformer)_bilinearTx).MultiplyWith(scaleMat);
            //host.AddChild(_quadController);
            //host.AddChild(_quadPolygonController);
            //VgRenderVx svgRenderVx = CreateTestRenderVx();

            //test transform svgRenderVx

            _vgVisualElem.DisableBackingImage = true;


            //-----------------------------------------
            _uiSprite = new UISprite(10, 10); //init size = (10,10), location=(0,0)
            _uiSprite.DisableBmpCache = true;
            _uiSprite.LoadVg(_vgVisualElem);  //
            _uiSprite.SetTransformation(tx);  //set transformation
            host.AddChild(_uiSprite);
            //-----------------------------------------
            //host.AddChild(_quadController);
            host.AddChild(_quadPolygonController);
            {
                PointControllerBox center = new PointControllerBox(10, 10);
                PointControllerBox radius = new PointControllerBox(10, 10);
                host.AddChild(center);
                host.AddChild(radius);
                _rotationUI.AddControlPoints(center, radius);
            }

            _rotationUI.SetReferenceOwner(_quadController);

            double x_center = (svg_bounds.Left + svg_bounds.Right) / 2;
            double y_center = (svg_bounds.Top + svg_bounds.Bottom) / 2;

            _rotationUI.SetCenter(x_center, y_center);
            _rotationUI.SetRadius(x_center + 200, y_center);

            host.AddChild(_rotationUI);



            _quadController.Drag += (s1, ev) =>
            {
                _rotationUI.SetLocation(
                    _rotationUI.Left + ev.XDiff,
                    _rotationUI.Top + ev.YDiff);
            };


            var spriteEvListener = new GeneralEventListener();

            _uiSprite.AttachExternalEventListener(spriteEvListener);
            spriteEvListener.MouseMove += (s1, e1) =>
            {
                if (e1.IsDragging)
                {
                    //when drag on sprie


                    _uiSprite.InvalidateGraphics();
                    _uiSprite.SetLocation(
                        _uiSprite.Left + e1.XDiff,
                        _uiSprite.Top + e1.YDiff
                        );
                    //we also move quadController and _quadPolygonController
                    //
                    _quadController.InvalidateGraphics();
                    _quadController.SetLocation(
                        _quadController.Left + e1.XDiff,
                        _quadController.Top + e1.YDiff);
                    _quadController.InvalidateGraphics();
                    //
                    _quadPolygonController.InvalidateGraphics();
                    _quadPolygonController.SetLocation(
                        _quadPolygonController.Left + e1.XDiff,
                        _quadPolygonController.Top + e1.YDiff
                        );
                    _quadPolygonController.InvalidateGraphics();
                    //
                    _rotationUI.InvalidateGraphics();
                    _rotationUI.SetLocation(
                        _rotationUI.Left + e1.XDiff,
                        _rotationUI.Top + e1.YDiff);
                    _rotationUI.InvalidateGraphics();

                    //_rotationControllerPointUI.InvalidateGraphics();
                    //_rotationControllerPointUI.SetPosition(
                    //   _rotationControllerPointUI.Left + e1.XDiff,
                    //   _rotationControllerPointUI.Top + e1.YDiff);
                    //_rotationControllerPointUI.InvalidateGraphics();
                }
            };
            spriteEvListener.MouseDown += (s1, e1) =>
            {
                //mousedown on ui sprite
                //find exact part ...

                _quadController.BringToTopMost();
                _quadController.Visible        = true;
                _quadPolygonController.Visible = true;
                _quadController.Focus();

                // _polygonController.BringToTopMost();

                if (_hitTestOnSubPath)
                {
                    //find which part ...

                    double            e1_x = e1.X;
                    double            e1_y = e1.Y;
                    ICoordTransformer tx1  = _quadController.GetCoordTransformer();
                    if (tx1 != null)
                    {
                        //if the sprite is transformed before render
                        //we must invert x,y back to
                        ICoordTransformer tx1_inv = tx1.CreateInvert();
                        tx1_inv.Transform(ref e1_x, ref e1_y);
                    }

                    VgHitInfo hitInfo = _uiSprite.FindRenderElementAtPos((float)e1_x, (float)e1_y, true);

                    if (hitInfo.hitElem != null &&
                        hitInfo.hitElem.VxsPath != null)
                    {
                        PixelFarm.CpuBlit.VertexProcessing.Q1RectD bounds = hitInfo.copyOfVxs.GetBoundingRect();

                        _quadPolygonController.ClearControlPoints(); //clear old control points
                        _quadPolygonController.UpdateControlPoints(  //create new control points
                            hitInfo.copyOfVxs,
                            _uiSprite.ActualXOffset, _uiSprite.ActualYOffset, tx1);

                        ////move redbox and its controller
                        //_rectBoundsWidgetBox.SetLocationAndSize(
                        //    (int)(bounds.Left + _uiSprite.ActualXOffset), (int)(bounds.Top - bounds.Height + _uiSprite.ActualYOffset),
                        //    (int)bounds.Width, (int)bounds.Height);
                        ////_rectBoxController.UpdateControllerBoxes(_rectBoundsWidgetBox);

                        //_rectBoundsWidgetBox.Visible = true;
                        ////_rectBoxController.Visible = true;
                        //show bounds
                    }
                    else
                    {
                        //_rectBoundsWidgetBox.Visible = false;
                        // _rectBoxController.Visible = false;
                    }
                }
                else
                {
                    //hit on sprite
                    if (e1.Ctrl)
                    {
                        //test***
                        //
                        _uiSprite.GetElementBounds(out float left, out float top, out float right, out float bottom);
                        //
                        using (Tools.BorrowRect(out SimpleRect s))
                            using (Tools.BorrowVxs(out var v1))
                            {
                                s.SetRect(left - _uiSprite.ActualXOffset,
                                          bottom - _uiSprite.ActualYOffset,
                                          right - _uiSprite.ActualXOffset,
                                          top - _uiSprite.ActualYOffset);
                                s.MakeVxs(v1);
                                //_polygonController.UpdateControlPoints(v1.CreateTrim());
                            }
                    }
                    else
                    {
                        //_rectBoundsWidgetBox.SetTarget(_uiSprite);
                        //_rectBoundsWidgetBox.SetLocationAndSize(    //blue
                        //      (int)_uiSprite.Left, (int)_uiSprite.Top,
                        //      (int)_uiSprite.Width, (int)_uiSprite.Height);
                        ////_rectBoxController.SetTarget(_uiSprite);

                        ////_rectBoxController.UpdateControllerBoxes(_rectBoundsWidgetBox);  //control 4 corners
                        //_rectBoundsWidgetBox.Visible = true;
                        ////_rectBoxController.Visible = true;

                        //UpdateTransformedShape2();
                    }
                }
            };
        }