public CharacterScreenLoadHandler(IAccountService accountService, ISessionService sessionService, ICharacterService characterService, IItemInstanceService itemInstanceService, ICharacterMateService characterMateService) { _accountService = accountService; _sessionService = sessionService; _characterService = characterService; _itemInstanceService = itemInstanceService; _characterMateService = characterMateService; }
public BasicGameEntityFactory( ICharacterService characterService, ICharacterSkillService characterSkillService, ICharacterQuickListService characterQuicklist, ICharacterMateService characterMate, INpcMonsterService npcMonsterService, IMapMonsterService monsterService) { _characterService = characterService; _characterSkill = characterSkillService; _characterQuicklist = characterQuicklist; _characterMate = characterMate; _npcMonsterService = npcMonsterService; _monsterService = monsterService; }
public GameStartPacketHandler(IPlayerManager playerManager, IMapManager mapManager, IAlgorithmService algorithmService, ICharacterService characterService, ICharacterSkillService characterSkillService, ICharacterQuickListService characterQuicklistService, ICharacterMateService characterMateService, INpcMonsterService npcMonsterService) { _playerManager = playerManager; _mapManager = mapManager; _algorithmService = algorithmService; _characterService = characterService; _characterSkillService = characterSkillService; _characterQuicklistService = characterQuicklistService; _characterMateService = characterMateService; _npcMonsterService = npcMonsterService; }