private void OnTErainBtnClick(string text) { if (camp == null) { camp = pBDG_Game.GetICamp(text); } if (camp != null) { //添加命令 camp.Train(); } }
private void OnTrainClick() { int energy = mCamp.energyCostTrain; if (GameFacade.Instance.TakeEnergy(energy)) { mCamp.Train(); } else { mFacade.ShowMsg("训练士兵需要能量: " + energy + "能量不足,请稍后进行升级"); } }
private void OnTrainClick() { int energy = mCamp.energyCostTrain; if (GameFacade.Insance.TakeEnergy(energy)) { mCamp.Train(); } else { GameFacade.Insance.ShowMsg("训练士兵需要能量:" + energy + " 能量不足,无法训练新的士兵"); } }
private void onTrainClick() { int energy = mCamp.EnergyCostTrain; if (GameFacade.Instance.takeEnergy(energy)) { mCamp.Train(); } else { GameFacade.Instance.showMsg("energy is not enough to train"); } }
private void OnTrainClick() { int energy = mCamp.energyCostTrain; if (mFacade.TakeEnergy(energy)) { mCamp.Train(); } else { mFacade.ShowMessage("训练士兵需要能量:" + energy + "能量不足,无法训练士兵。"); } }
private void OnTrainClick() { int energyCost = mCurrentCamp.energyCostTrianCharacter; //判断能力是否足够 //消耗能量 TODO if (GameFacade.Instance.TakeEnergy(energyCost)) { mCurrentCamp.Train(); } else { GameFacade.Instance.ShowMsg("能量不足,无法训练新的士兵!!!"); } }
// 训练按钮点击事件 public void OnTrainClick() { // 判断能量是否足够 int energy = mCamp.EnergyCostTrain; if (mFacade.TakeEnergy(energy)) { mCamp.Train(); } else { mFacade.ShowMsg("能量不足,训练士兵所需能量" + energy); } }
//点击训练 private void OnTrainClick() { //消耗能量,判断能量是否足够 int energy = mCamp.EnergyCostTrain; if (mFacade.TakeEnergy(energy)) { mCamp.Train(); } else { mFacade.ShowMessage("训练需要能量:" + energy + "点,能量不足,无法训练新的士兵!"); } }
private void OnTrainBtnClick() { //判断能量是否足够 int energy = mCamp.energyCostTrain; if (mFacade.TakeEnergy(energy)) { mCamp.Train(); } else { mFacade.ShowMsg("训练士兵需要能量:" + energy + "能量不足,无法训练新的士兵"); } }
private void OnTrainClick() { //判断能量是否足够 //TODO int energy = m_Camp.EnergyCostTrain; if (GameFacade.Instance.TakeEnergy(energy)) { m_Camp.Train(); } else { GameFacade.Instance.ShowMsg("训练士兵需要能量:" + energy + "能量不足,无法训练新的士兵"); } }
// 训练 private void OnTrainBtnClick() { int Cost = m_Camp.GetTrainCost(); if (CheckRule(Cost > 0, "无法训练") == false) { return; } // 是否足够 string Msg = string.Format("AP不足无法训练,需要{0}点AP", Cost); if (CheckRule(m_PBDGame.CostAP(Cost), Msg) == false) { return; } // 产生训练命令 m_Camp.Train(); ShowInfo(m_Camp); }
// 訓練 private void OnTrainBtnClick() { int Cost = m_Camp.GetTrainCost(); if (CheckRule(Cost > 0, "無法訓練") == false) { return; } // 是否足夠 string Msg = string.Format("AP不足無法訓練,需要{0}點AP", Cost); if (CheckRule(m_PBDGame.CostAP(Cost), Msg) == false) { return; } // 產生訓練命令 m_Camp.Train(); ShowInfo(m_Camp); }