public static void Construct <TKey, TAsset>(ICachableAssetLoader <TKey, TAsset> recycleableLoader) where TAsset : UnityEngine.Object => Cache <TKey, TAsset> .Instance = new RecycableLoader <TKey, TAsset>(recycleableLoader);
//======================================= // 関数 //======================================= public RecycableLoader(ICachableAssetLoader <TKey, TAsset> loader) { m_loader = loader; }