Example #1
0
        public void Write(IBuildTarget target, BuildTracker buildTracker, ProgressWriter progressWriter)
        {
            var scripts = buildTracker.GetBuiltScripts(target.Name).Values;
            List <TES5Target> connectedQuestFragments = new List <TES5Target>();
            Dictionary <string, List <QuestStageScript> > jointScripts = new Dictionary <string, List <QuestStageScript> >();

            /*
             * Scan manually for .map files in the QF scripts folder
             * Reason is that in case we"ve got a quest with no fragments to anything whatsoever, we"ll have to go
             * through it too ( just with empty subfragments trees ), to generate the objective handlings
             */
            string sourcePath = target.GetSourcePath();

            foreach (var mapFilePath in
                     Directory.EnumerateFiles(sourcePath, "*.map")
                     .Concat(Directory.EnumerateFiles(sourcePath, "*.map2")))
            {
                string mapFileName = Path.GetFileNameWithoutExtension(mapFilePath);
                jointScripts.AddNewListIfNotContainsKey(mapFileName);
            }

            /*
             * Group the fragments together
             */
            foreach (var script in scripts)
            {
                string[] parts = script.Script.ScriptHeader.OriginalScriptName.Split('_');
                if (parts.Length < 3)
                {
                    //Not able to categorize, probably wrong name of the fragment.
                    continue;
                }

                string baseName = parts[0] + "_" + parts[1] + "_" + parts[2];
                jointScripts.AddNewListIfNotContainsKeyAndAddValueToList(baseName, new QuestStageScript(script, int.Parse(parts[3], CultureInfo.InvariantCulture), int.Parse(parts[4], CultureInfo.InvariantCulture)));
            }

            const string joiningQFFragments = "Joining QF Fragments...";

            progressWriter.Write(joiningQFFragments);
            foreach (var kvp in jointScripts)
            {
                var        resultingFragmentName = kvp.Key;
                var        subfragmentsTrees     = kvp.Value;
                TES5Target joinedQF = this.QFFragmentFactory.JoinQFFragments(target, resultingFragmentName, subfragmentsTrees);
                connectedQuestFragments.Add(joinedQF);
            }
            progressWriter.ClearByPreviousProgress(joiningQFFragments);
            //WTM:  Note:  Subtract total scripts and add back connected quest fragments.
            int totalAddend = -scripts.Count + connectedQuestFragments.Count;

            progressWriter.ModifyTotalAndWrite(totalAddend);

            Write(connectedQuestFragments, progressWriter);
        }
 /*
  * Get the sources file list
  * If intersected source files is not null, they will be intersected with build target source files,
  * otherwise all files will be claimed
  */
 public static string[] GetSourceFileList(this IBuildTarget buildTarget, string[]?intersectedSourceFiles = null)
 {
     /*
      * Only files without extension or .txt are considered sources
      * You can add metadata next to those files, but they cannot have those extensions.
      */
     string[] sourcePaths = Directory.EnumerateFiles(buildTarget.GetSourcePath(), "*.txt").Select(path => Path.GetFileName(path)).ToArray();
     if (intersectedSourceFiles != null)
     {
         sourcePaths = sourcePaths.Where(p => intersectedSourceFiles.Contains(p)).ToArray();
     }
     return(sourcePaths);
 }
 public static string GetSourceFromPath(this IBuildTarget buildTarget, string scriptName)
 {
     return(buildTarget.GetSourcePath() + scriptName + ".txt");
 }