public Game(BoardView boardView) { m_boardView = boardView; GameBoardBuilder builder = new GameBoardBuilder (); AddGameUnity (builder,Point.Make(0,4)); m_logicBoard = builder.GetBoard (); m_currentSelection = m_logicBoard.Select (Point.Make(-1,-1)); m_boardView.OnCellClicked.Register((x,y) =>{ //TODO: Usar state pattern var point = Point.Make(x,y); Debug.Log(point); if(m_currentSelection.IsEmpty) { m_currentSelection = m_logicBoard.Select(point); } else { var visitor = new WalkVisitor(point); m_currentSelection.Commands.Visit(visitor); m_boardView.AddResult(visitor.Result); m_currentSelection = m_logicBoard.Select (Point.Make(-1,-1)); } }); }